03-04-2018, 12:40 PM
The League (of Einstenian Transitors)
"The Hyperspace People" IFF: Freelancer Tag (official faction): THP| Tag (open): THP- |
The League + + Formerly
The League is a conglomerate of merchant Bustards (and other assorted vessels) with a vested interest in hyperspatial commerce. See the information thread for further details.
Your Senior Staff is…
Feedback below. Questions, comments, or concerns that won't fit in the regular feedback thread go here. THP is already on the tracker *cough* Triple Hazard Pay, Inc(Unofficial) THP| 1d 02:23:49 7d 11:09:10 *cough*, thank you very much, so no money need be deducted for that.
For starters:
Q: What makes this faction unique?
A: The League fills the niche of organized commercial hyperspace transportation. Ideally, every time a Merchant Carrier logs, it's a mini-event.
Q: You're a bad faction and you should feel bad.
A: Elaborate, please.
Q: What is THP? (special thanks to Katt for this one)
A: Click here
The League is a loosely-affiliated commercial hyperspace concern mostly based out of Liberty, but operating Sirius-wide.
Pilot carrying this quasi-lawful ID is a card-holding member of The League, who:
Your Senior Staff is…
1ic:
as the Melford Family
2ics:
as herself
as Anton Naoise Tordai
Other Notables:
as “Mr. Pyro”
as the Magazine Brick
as Jeager Graham
as Alex. Just Alex. Shawty be violent, yo.
as Walter White
as Duncan Forber
as Chris Madness
Legacies (inactive)
as Kevin & Cherry Murray
as Anonymous
as Leon Hasslevander
as Ronnie Stiffready
as Stern Jaager
Special thanks to:
Joker" Wallace"
(thanks for pointing out a few flaws earlier, bro)
2ics:
Other Notables:
Legacies (inactive)
Special thanks to:
Feedback below. Questions, comments, or concerns that won't fit in the regular feedback thread go here. THP is already on the tracker *cough* Triple Hazard Pay, Inc(Unofficial) THP| 1d 02:23:49 7d 11:09:10 *cough*, thank you very much, so no money need be deducted for that.
For starters:
Q: What makes this faction unique?
A: The League fills the niche of organized commercial hyperspace transportation. Ideally, every time a Merchant Carrier logs, it's a mini-event.
Q: You're a bad faction and you should feel bad.
A: Elaborate, please.
Q: What is THP? (special thanks to Katt for this one)
A: Click here
The League ID
The League is a loosely-affiliated commercial hyperspace concern mostly based out of Liberty, but operating Sirius-wide.
Pilot carrying this quasi-lawful ID is a card-holding member of The League, who:
- Can trade and escort traders
- Can fulfill any bounty or escort contract, and treat Transports as combat targets when executing a bounty or escort contract against them
- Can engage any ship in self-defense, or in defense of friendly, allied, or neutral ships or bases
- Cannot use any transport with more than 3600 cargo, except for the Pirate Train and Pilgrim Liner
- Cannot engage in unlawful actions except as described above
Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats