03-13-2018, 04:40 PM
So after rewording, re-organizing, and updating community, server, forum, bounty hunting, faction, base, and classification rules (without changing the content/meaning) here:
https://discoverygc.com/forums/showthrea...tid=158145
their total number of words went from 4510 to 2623. Rules clarifications were also added in the form of spoilers instead of a dedicated thread. Rules that are 100% obsolete (like those linked to guard systems) were already removed in this, but there are a few rules that seem obsolete or useless to me, for which I'm not 100% sure if there may still be cases where they apply.
There remain the following questions:
1. Is it legal to claim forum bounties that you placed with alternate chars? That would go only for bounties that were placed before they were executed, of course.
2. Should hiring players ingame to kill other players really be against the rules? It seems that current rules make it illegal, although its widely and intuitively practiced by players ingame. So maybe it should be made illegal to hire people to kill other players while you're not logged on anymore without posting it on the forum.
3. Is the following rule still needed? "Players and player factions may enter into contracts with official factions or governments for flat rate fee payments of at least 30 million. The contract and all acts under it must be posted."
It seems this was only put there because a few people wanted to do it, but no one does it anymore. If its needed, how is a "flat rate fee" defined? Per time, per number, or for always?
4. Is this sort of tech permission still practiced and relevant? "Official factions have the right to bounty or attack a player who uses their technology without either the faction ID or official permission, regardless of their diplomacy with the faction of the perpetrator. These permissions may only be given by official factions affiliated with the manufacturer of said technology, and must be documented in roleplay on the forum."
It seems like the tech nerf made it obsolete. Should something about SRPs be mentioned instead? If yes, what?
5. This one is an idea Thyrzul suggested in another thread. It translates into a rule that says that although ships can travel out of their ZOI as long as they don't violate their ID engagement restrictions, they will receive a PvP-Death penalty of 2 days (or longer) instead of 2 hours, which applies to everything outside their ZOI instead of just the system they died in. I hope that such a rule would also make it possible to lift some restriction like Zoners not being able to dock large ships in house space, and Order caps having to stay out of systems that have a jump gate. That could possible require some ID editing, which I don't really want to get into here, but I thought I'd mention it and ask for admin/dev comments on it.
6. I don't know if something like this is already in practice, and don't want to re-formulate SRP rules like the rest, but could we get and additional SRP rule like this: "SRP holders must have the special permissions and limitations linked to their SRP visible in the /info."
7. What is the following part of the current rule 4.4 trying to express? What guns and ships exactly is it referring to? "Ship and equipment infocards which specify their use on a specific ID or specific ship must only be used on that ID or ship."
8. From the current POB rules: "Name, location and IFF of bases are permanent and can’t be changed after construction." Is it a rule that IFFs are not allowed to be changed, or did it just remain from the time before a base could have its rep set to that of a certain ship whenever one wants.
9. Only "non generic" IDs may hire people for bounties. Are there other "generic IDs" than Freelancer, Pirates, and Miners? Do BHG, Zoners, and Junkers count as "generic IDs"
https://discoverygc.com/forums/showthrea...tid=158145
their total number of words went from 4510 to 2623. Rules clarifications were also added in the form of spoilers instead of a dedicated thread. Rules that are 100% obsolete (like those linked to guard systems) were already removed in this, but there are a few rules that seem obsolete or useless to me, for which I'm not 100% sure if there may still be cases where they apply.
There remain the following questions:
1. Is it legal to claim forum bounties that you placed with alternate chars? That would go only for bounties that were placed before they were executed, of course.
2. Should hiring players ingame to kill other players really be against the rules? It seems that current rules make it illegal, although its widely and intuitively practiced by players ingame. So maybe it should be made illegal to hire people to kill other players while you're not logged on anymore without posting it on the forum.
3. Is the following rule still needed? "Players and player factions may enter into contracts with official factions or governments for flat rate fee payments of at least 30 million. The contract and all acts under it must be posted."
It seems this was only put there because a few people wanted to do it, but no one does it anymore. If its needed, how is a "flat rate fee" defined? Per time, per number, or for always?
4. Is this sort of tech permission still practiced and relevant? "Official factions have the right to bounty or attack a player who uses their technology without either the faction ID or official permission, regardless of their diplomacy with the faction of the perpetrator. These permissions may only be given by official factions affiliated with the manufacturer of said technology, and must be documented in roleplay on the forum."
It seems like the tech nerf made it obsolete. Should something about SRPs be mentioned instead? If yes, what?
5. This one is an idea Thyrzul suggested in another thread. It translates into a rule that says that although ships can travel out of their ZOI as long as they don't violate their ID engagement restrictions, they will receive a PvP-Death penalty of 2 days (or longer) instead of 2 hours, which applies to everything outside their ZOI instead of just the system they died in. I hope that such a rule would also make it possible to lift some restriction like Zoners not being able to dock large ships in house space, and Order caps having to stay out of systems that have a jump gate. That could possible require some ID editing, which I don't really want to get into here, but I thought I'd mention it and ask for admin/dev comments on it.
6. I don't know if something like this is already in practice, and don't want to re-formulate SRP rules like the rest, but could we get and additional SRP rule like this: "SRP holders must have the special permissions and limitations linked to their SRP visible in the /info."
7. What is the following part of the current rule 4.4 trying to express? What guns and ships exactly is it referring to? "Ship and equipment infocards which specify their use on a specific ID or specific ship must only be used on that ID or ship."
8. From the current POB rules: "Name, location and IFF of bases are permanent and can’t be changed after construction." Is it a rule that IFFs are not allowed to be changed, or did it just remain from the time before a base could have its rep set to that of a certain ship whenever one wants.
9. Only "non generic" IDs may hire people for bounties. Are there other "generic IDs" than Freelancer, Pirates, and Miners? Do BHG, Zoners, and Junkers count as "generic IDs"