Discovery Gaming Community

Full Version: Every faction in one sentence.
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5
I made a thing. Feedback and suggestions please.

Liberty
Liberty Police, Inc.: Prosecutes those filthy criminal peasants and forces them to work in the coal mines factories.
Liberty Navy: Defends Liberty from criminals and invaders.
Liberty Security Force: Spying & sabotage in foreign skies
Universal Shipping, Inc.: A corporation that moves goods.
Synth Foods, Inc.: The premier supplier of foodstuffs to most of Sirius, is hated by the Farmer's Alliance, Gaians, and the now-defunct LWB.
Deep Space Engineering: Big Three that is essentially IKEA in space, also Platinum and Copper mining.
Ageira Technologies: The Big Three Arms manufacturer, whitebox producer, and general research firm.
Interspace Commerce: Insurance corporation and the centerpiece of the Big Three.
Liberty Rogues: Loosely-affiliated bands of marauding freebooters who will steal everything not nailed down, then the nails, then the freshly not-nailed down loot.
Lane Hackers: Cardamine-addicted ex-Ageira developers working off of dated technology that engage in piracy in their war against "the Man".
Xenos: Protectionist militia hell-bent on a mercantilist state with them as the preferred labor pool.
Hellfire Legion: Revolutionary organization intent on overthrowing the allegedly corrupt Republic of Liberty.
Battlegroup Harmony & Liberty Separatists: Entire defected Liberty battlegroup and associates, purporting to fight the perceived infected in the Liberty Navy's ranks.

Bretonia
Bretonia Police Authority: Incorruptible coppers who keep the peace domestically whilst occasionally contributing to the war against Gallia.
Bretonia Armed Forces: Stalwart defenders of Bretonia, currently suffering some severe war exhaustion from having fought against Kusari whilst maintaining a fighting retreat from the Gallic warmachine.
Bretonia Intelligence Service: <insert James Bond theme song here>
Bretonian Privateers: Issued Letters of Marque and Reprisal to harass hostile shipping, currently go after Gallic commerce in the Taus for the most part.
Borderworld Exports: The "main" shipping company of Bretonia, with a rivalry with both the IMG and Gateway.
Gateway Shipping: The "niche" shipping company of Bretonia, partnered up with IMG, fierce rivalry with Bowex.
Bretonia Mining & Murdering Manufacturing: The premier mining corporation of Bretonia, specializing in Gold and Beryllium, facing off against the IMG for Cobalt and Raw Hydrocarbons in the Omegas and GMS for Niobium in the Taus.
Planetform, Inc.: Terraforms planets and mines Flourine, and is hated by the Gaians.
Mollys: Dispossessed miners fighting for control of the Dublin system to secure their future well-being, on account of BMM execs having treated them cruelly in the past.
Gaians: Eco-terrorists enjoying a large amount of grassroots (huh) support in the Cambridge Universities.

Kusari
Kusari State Police: Domestic Kusari law enforcement.
Kusari Naval Forces Imperial Kusari Navy: Enforcer of the Emperor's will throughout Kusari.
Kempeitai: Space ninjas that try to keep every other group of interest on their toes.
Samura Heavy Industries: Vertically integrated mega-corporation with ties to the Corsairs, fiercely rivals Kishiro.
Kishiro Technologies: Vertically-integrated mega-corporation with ties to the GMG, fiercely rivals Samura.
Gas Miners Guild: The main suppliers of H-Fuel to Sirius, currently fending off Samura, the Outcasts, and the Corsairs.
Hogosha: Well-respected and legitimate institution upholding the welfare and prosperity of the Kusari people by highway robbery and smuggling Artifacts.
Farmer's Alliance: Samura lackeys with a fierce dislike of Synth Foods for out-competing them in the foodstuffs market.
Blood Dragons: Former servants of a deposed Emperor, fighting to topple the illegitimate reign of the current government.
Golden Chrysanthemums: Matriarchal cult that uses piracy and a Cardamine-infused ritual subculture to take over Kusari.

Rheinland
Rheinland Federal Police: Career police force, critically understaffed.
Rheinland Military: Recently well-funded again defenders of Rheinland.
Marinenachrichtendienst: Nobody expects the Rheinland Inquisition!
Daumann Heavy Construction: Premier manufacturer of ships and heavy equipment in Rheinland, is hated by the Hessians especially.
Kruger Minerals: The premier mining corporation in Rheinland, fiercely competes with IMG in the Omegas and the GMG in the Sigmas.
ALG Waste Disposal: Trash trucks in space that are well-accepted anywhere in the Houses for the valuable services they provide.
Red Hessians: and his POB besieging army Revolutionary socialist dispossessed miners operating in the Omegas fighting a war with the Corsairs for control, with the IMG at their backs.
Unioners: Dispossessed shipyard workers from Alster who got royally screwed over by the conclusion of the 80-Year War, and are engaging in bloody reprisals against their hated former oppressors.
LWB: Angry Rheinland farmers, displeased at how Synth Foods is taking over Stuttgart. NOTE: The LWB ID has been discontinued and their bases and ships have been spread out through the other Rheinland unlawful factions, except that Cruiser that is now Gaian property.
Bundschuh: Political idealists who seek to topple the oppressive Rheinland government and institute a more intellectual-run society.

Gallia
Gallic Royal Police: Notoriously corrupt cops.
Gallic Royal Navy: Sirius conquest for the sun-king!
Gallic Royal Intelligence: Stale beer types that do shady R&D and spy on everyone else.
Aoi Voile: Gallic Infected, working closely with the legit GRN forces.
Ile-de-France Shipping: The premier mover of goods in the Kingdom of Gallia, 40% of which is directly owned by the Crown.
EFL Oil and Machinery: These are the guy who keep everything running, who have recently integrated Solar Engineering (see below), a "significant share" of which is directly Crown property.
Gallic Metal Service: The premier mining concern in Gallia, competes with BMM in Tau-23 for that sweet Beryllium Ore, 10% of it is owned by the Crown.
Solar Engineering: Gallia's equivalent to DSE, was absorbed into EFL. NOTE: The Solar Engineering ID has been discontinued and their IFF has been turned into the Commonwealth IFF.
Gallic Brigands: These guys are a group of disorganized small-time crooks and highwaymen sharing a common flag.
The Council: The Council is a political organization that wishes to enforce human rights and has been outlawed by the Crown.
The Maquis: Council-lite in terms of ships, Council-extreme in terms of methods, the Maquis wishes to overthrow the monarchy.
Gallic Junkers: The secret spies and informers for the Crown in Sirius, having lost influence relied heavily on bribes to keep afloat, until they simply ceased to be. NOTE: The Gallic Junker ID has been discontinued and replaced with the Gallic Royal Intelligence ID, and all Gallic Junker assets have been repurposed.
Unione Corse: Heralded by the theme to The Godfather, these guys are The Family in Gallia.

Inter-House
Auxesia: Cult of Bird and Dwellers of Ice Planet, Auxesia attempts to be the "Sirius Police" in terms of the balance of power.
Forlorn Hope: An independent mercenary company in good standing with most major Houses.
Freelancing Escort & Repairs: Organization of Freelancers that engages in commerce on both sides of the law and is opposed to Gallia.
Bounty Hunters Guild: Pursues lawful contracts in House space, and is considered hostile to Gallia.
League of Einstenian Transitors: 16th century Italian city-states meet the Spacing Guild.
Junkers: Scrap miners in the Houses, pirates out of them, and smugglers everywhere.
Independent Miners Guild: Socialist-leaning mining organization that lowkey supports the Hessians.
Sirius Coalition: Continuation of the Bolshevist Coalition from Earth, with a smattering of defectors from the Houses.
Zoners: People seeking to eschew House rule and live far away from the problems facing the Houses.
Cryer Pharmaceuticals: Sirius-wide developers of pharmaceuticals, Synth Weed, and Stabiline, hated by the Outcasts because of that last one.
Crayter Republic: Colonists who were driven from their homes from an unspecified disaster and have settled in Coronado and a portion of the Taus, at war with Gallia.
Orbital Spa & Cruise: Corsair accomplices to smuggle their Artifacts on the Hawaii, but mostly just focus on luxurious accommodations for their passengers.
Zoner Consensus: Very rich and idealistic Zoner investment and holding group with an educational, scientific and humanistic focus to carry mankind to a modern future.

Edge Worlds
The Core: Villains with good publicity aiming to secure the Omicrons for their Interspace masters.
The Order: Organization grouped into cells intent on protecting humanity from the Nomads.
Outcasts: South American drug lords in space, known for having entire battlefleets of Ranseurs in New York and currently fighting to expand into the Sigmas and Taus.
Corsairs: The Barbary Coast in space, currently fighting to expand into the Sigmas, Omegas, Rheinland, and Bretonia.
Gammu AI: Abandoned machines that are now self-aware and want to expand to get more resources, who can shoot anyone not in a Transport in any system without a Jump Gate.
"Assimilation, deconstruction and archiving of Biology and Technology." -
"Mostly unknown Alien AIs with a diversive list of goals, functions and appearances." -
Æon C'bal: Doomsday alien AIs, who serves the Daam-K'vosh technology that has created them. -

The Nomads
Nomads in general: Nasty alien critters that want to eat your brains.
The Wild: Individuals who, willingly or not, have accepted a Nomad Incubus, which grants power for the small price of one's free will.
K'Hara|: The watchful observers of Sirius, either waning in power from constant human aggression or about to launch an all-out steamroll, depending on who one asks.
Nomad Vagrants: Nomads that were present at the battle of the Hypergate at the end of the vanilla and have just come back... and they're pissed.
The Oracles: The Oracles are a cult that worships the Nomads as though they were gods, and serve a useful purpose as their tools to find people "open-minded" enough to "enlighten".
The Commune: Formerly the Samarran Raiders, the Commune are Outcasts that revere the Nomads as "spirits" and actively seek to destabilize everyone around them to make them easy prey for their alien overlords.

Did I miss anyone?
(04-22-2018, 06:08 AM)Exo the Plier Guy Wrote: [ -> ]Gateway Shipping: The "niche" shipping company of Bretonia, partnered up with IMG, fierce rivalry with Gateway.
You Gateway captains are a quarrelsome bunch.
Uups <3
Fixed
Neat! This should be helpful for newbies to take a look at if they want a gist of what a faction is about. In fact - New signature link for me!
Honestly [SIS] is more of a meme terrorist faction than it is an intel agency at this point.
AI forgotten about. Why am I not suprised? <.<
Also, crayter and OSC
Awww, I was waiting for to explode at me on Discord for omitting that but you beat me to it. Updated.
Cryer?
(04-22-2018, 06:23 AM)DrunkBoy Wrote: [ -> ]Cryer?
[Image: amJHXrm.png]
Edit: Got the ones reminded me of.
No one has a bigger fleet of capital ships than the Liberty Navy.
Pages: 1 2 3 4 5