Arioch's Proposal on ID Overhaul
Started lots of months ago by former Administrator unfortunately he never found enough time to complete a full overhaul of DiscoveryGC identifications.
Thanks to who supplied me with FLHook ID descriptions, we can finish this project.
Please check the spoilers and provide us with any comments or feedback. Double-checking is important considering it's a 300K document. Furthermore, the bulletin points will have in-game reduced font size to increase their readability. Here is a quick summary of what we changed:
Changes
- Standardized rule descriptions and phrasing.
- Divided the IDs based on where you can do each thing.
- Fixed grammar mistakes and removed outdated events (Lib-Rhein war).
- Fixed loopholes or stuff that were missing out from IDs and could get you sanctioned.
Goals
- Simplify as much as possible.
- Avoid sanctions which can be avoided by a better understanding of your ID.
- Clarifying confusing subjects (which even veterans thought wrong) like being allowed to smuggle on lawful IDs.
- The ID info from this thread could be used to make Tutorials or update Discovery wiki.
- Some information may be redundant to an experienced player but is definitely valuable for a new player.
This thread is not to request faction perks. But if you think you have a suggestion to fix a loophole, then please let us know.
Official Factions
505538 Wrote:* This Primary ID is only available for use on ships belonging to [C] official faction.
The Council is currently the largest revolutionary movement in Gallia, aiming to overthrow the Gallic monarchy and install a republic in it's place. Unlike their allies, they do not attack civilian targets. The Council is allied with the Maquis for their common past, friendly with the Brigands due to common business, and hostile to the Outcasts because of Cardamine. The Council also aids the houses of Bretonia and Liberty in their war against Gallia, but councilmen avoid the house of Kusari if they can.
Pilot carrying this unlawful ID is member of the Council who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the Council within their Zone of Influence.
- While flying Gunboats or Below may attack GRN and GRI ships anywhere.
- Can defend allied or neutral ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Gallia, Gallic Borderworlds, Taus, Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.
Updated Wrote:* This Primary ID is only available for use on ships belonging to [C] official faction.
The Council is currently the largest revolutionary movement in Gallia, aiming to overthrow the Gallic monarchy and install a republic in it's place. Unlike their allies, they do not attack civilian targets. The Council is allied with the Maquis for their common past, friendly with the Brigands due to common business, and hostile to the Outcasts because of Cardamine. The Council also aids the houses of Bretonia and Liberty in their war against Gallia, but councilmen avoid the house of Kusari if they can.
Pilot carrying this unlawful ID is a member of the Council, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to GRN and GRI while not flying cruisers or battleships.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral ships or bases.
- Can attack ships and bases belonging to unlawfuls, quasi-lawfuls, houses or organisations considered hostile by the Council.
- Can demand contraband and levy fines as specified in the Council laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Gallia, Gallic Controlled Space and Outer Region, Taus, Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
531407 Wrote:* This Primary ID is only available for use on ships belonging to Ageira~ official faction.
Ageira Innovations is a Liberty industrial corporation which specialises in Jump Gate and Trade Lane technologies, and other high tech industries. They partner with Universal Shipping and Deep Space Engineering.
Pilot carrying this lawful ID is member of the Ageira Innovations who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence.
- Can demand Counterfeit Software, Ageira Whiteboxes from traders not belonging to Ageira, Universal Shipping or DSE, and attack if they do not comply.
- Can attack Lane Hackers anywhere.
- Can engage in piracy against corporations affiliated with houses at war with Liberty anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to Ageira~ official faction.
Ageira Innovations is a Liberty industrial corporation which specializes in Jump Gate and Trade Lane technologies, and other high tech industries. They partner with Universal Shipping and Deep Space Engineering.
Pilot carrying this lawful ID is a member of the Ageira Innovations who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to Lane Hackers.
- Can engage in piracy against corporations affiliated with houses at war with Liberty.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Liberty.
- Can demand Counterfeit Software and Ageira White Boxes from ships not belonging to Ageira, Universal Shipping or DSE, and attack if they do not comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats
531467 Wrote:Battlegroup Harmony are a now exiled Navy battlegroup that, together with LSF forces, were involved in a conflict with the Liberty Navy in the middle of 823 A.S. Both sides were claiming nomad infection of the opposing forces. The Navy's advantage in numbers eventually lead to Harmony forces breaking up and most LSF forces surrendering. The remainders of the Battlegroup are now leading a guerilla war against the Navy with most of their support coming from the Lane Hackers and the Unioners.
The pilot carrying this unlawful ID is a member of the Battlegroup Harmony who:
- Can attack any ships within their Zone of Influence, except transports.
- Can engage any ships in self-defense or in defence of another Separatist or allied ship.
- Can treat transports carrying Alien Artifacts, Azurite Gas, Nomad Equipment and Nomad Remains as combat targets.
- Can engage Liberty Navy, LSF and LPI anywhere.
- Cannot ally with Liberty Law enforcement.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Hamburg
Allowed Ships: Fighters, Freighters, Transports, Gunboats, Cruisers, H|-SNS-Harmony, H|-SNS-Discovery
Updated Wrote:* This Primary ID is only available for use on ships belonging to H|- official faction.
Battlegroup Harmony are a now exiled Navy battlegroup that, together with LSF forces, were involved in a conflict with the Liberty Navy in the middle of 823 A.S. Both sides were claiming nomad infection of the opposing forces. The Navy's advantage in numbers eventually lead to Harmony forces breaking up and most LSF forces surrendering. The remainders of the Battlegroup are now leading a guerilla war against the Navy with most of their support coming from the Lane Hackers and the Unioners.
Pilot carrying this unlawful ID is a member of the Battlegroup Harmony who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or allied ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to Liberty Navy, Liberty Police and LSF.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
- Can treat transports carrying Alien Artifacts, Azurite Gas, Nomad Equipment and Nomad Remains as combat targets.
Is not allowed to do the following:
- Cannot ally with Liberty Navy, Liberty Police and LSF.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Hamburg
Allowed Ships: Fighters, Freighters, Transports, Gunboats, Cruisers, H|-SNS-Harmony, H|-SNS-Discovery
505500 Wrote:The Hellfire Legion is a paramilitary faction seeking to overthrow Liberty's government or attain independence from Liberty. The Hellfire Legion was formed by disheartened Liberty Navy pilots who believe a change in power is necessary to ensure the safety and prosperity of Liberty and it's people.
* This Primary ID is only available for use on ships belonging to HF official faction.
Vessels carrying this ID belong to the Hellfire Legion, who:
- Can trade and escort traders.
- Can attack any ship in self-defense, to protect another Hellfire ship, in defense of Hellfire bases.
- Can attack any ship within their Zone of Influence. Transports cannot be attacked except for the two exceptions below.
- Can treat Liberty Navy, Liberty Police, Liberty Security Force transports within the Hellfire Zone of Influence as combat targets.
- Can demand Cardamine, Slaves, Nox, Artifacts, Liquid Cardamine from any ship (including transports) and destroy them if they do not comply.
- Cannot ally with Liberty lawfuls and unlawfuls except Corporations and Xenos.
- Cannot use transports with more than 4.300 cargo.
Zone of Influence: Liberty systems, systems directly bordering Liberty, Vespucci, Humboldt, Kansas, Coronado, Inverness.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.
Updated Wrote:* This Primary ID is only available for use on ships belonging to the [HF] official faction.
The Hellfire Legion is a paramilitary faction seeking to overthrow Liberty's government or attain independence from Liberty. The Hellfire Legion was formed by disheartened Liberty Navy pilots who believe a change in power is necessary to ensure the safety and prosperity of Liberty and its people.
Pilot carrying this unlawful ID is a member of the Hellfire Legion who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can treat Liberty Navy, Liberty Police and LSF transports as combat targets.
- Can pirate ships carrying Artifacts, Cardamine, Liquid Cardamine, Nox and Slaves.
- Can ally with Liberty corporations and Xenos.
Is not allowed to do the following:
- Cannot ally with any lawfuls except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty systems, systems directly bordering Liberty, Coronado, Inverness
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
531415 Wrote:* This Primary ID is only available for use on ships belonging to LH~ official faction.
The inner circle of the Lane Hackers is a very small but greatly influential group specializing in high-profile extortions, industrial sabotage and intelligence gathering. They oversee large portion of Cardamine market in Liberty and are well known for their deeply rooted animosity towards Liberty corporations and government.
Pilot carrying this unlawful ID is member of the Lane Hackers who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can attack Ageira, Interspace and IND anywhere.
- Can pirate vessels carrying Ageira Whiteboxes and Gate/Lane Parts anywhere.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to LH~ official faction.
The inner circle of the Lane Hackers is a very small but greatly influential group specializing in high-profile extortions, industrial sabotage and intelligence gathering. They oversee a large portion of the Cardamine market in Liberty and are well known for their deeply rooted animosity towards Liberty's corporations and government.
Pilot carrying this unlawful ID is a member of the Lane Hackers who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to Ageira, Interspace and IND.
- Can pirate ships carrying Ageira White Boxes or Gate/Lane Parts.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls except IMG.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats
531455 Wrote:* This Primary ID is only available for use on ships belonging to the 5th| official faction.
The Liberty Navy Fifth Fleet is part of the primary military arm of the Libertonian Armed Forces. Possessing some of the finest in military technology and a wealth of capital vessels, the Liberty Navy helps to protect Libertonian sovereignty, as well as assisting its ally, the Bretonians, in defense and in war. The current headquarters of the fifth fleet is Juneau Shipyard, REDACTED. Primary training and recruitment takes place at West Point Military Academy, New York, with secondary advanced training taking place at Richmond Military Academy, Virginia.
Pilot carrying this lawful ID is a member of the Liberty Navy who:
- Can engage and destroy any ships within Alaska, Ellesmere or the Zone-21 Minefield that do not belong to either the LSF or Liberty Navy.
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- May engage Separatis LSF within Alaska
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Hamburg, Leeds, Newcastle, Manchester, New London, Dundee
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:* This Primary ID is only available for use on ships belonging to the 5th| official faction.
The Liberty Navy Fifth Fleet is part of the primary military arm of the Libertonian Armed Forces. Possessing some of the finest in military technology and a wealth of capital vessels, the Liberty Navy helps to protect Libertonian sovereignty, as well as assisting its ally, the Bretonians, in defense and in war. The current headquarters of the fifth fleet is Juneau Shipyard, REDACTED. Primary training and recruitment takes place at West Point Military Academy, New York, with secondary advanced training taking place at Richmond Military Academy, Virginia.
Pilot carrying this lawful ID is a member of the 5th Liberty Navy Fleet who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty.
- Can attack and destroy any ships within Alaska or the Zone-21 Minefield that do not belong to either the Liberty Navy or LSF.
- Can demand contraband and levy fines as specified in Liberty laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls except The Council.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Leeds, Newcastle, Manchester, New London
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
531399 Wrote:* This Primary ID is only available for use on ships belonging to [LN] official faction.
The Liberty Navy Primary Fleet is the primary military arm of the Libertonian Armed Forces. Possessing some of the finest in military technology and a wealth of capital vessels, the Liberty Navy helps to protect Libertonian sovereignty, as well as assisting its ally, the Bretonians, in defense and in war. The current Liberty Navy admiralty headquarters is centralized at Planet Columbia, Virginia. Primary training and recruitment takes place at West Point Military Academy, New York, with secondary advanced training taking place at Richmond Military Academy, Virginia.
Pilot carrying this lawful ID is member of the Liberty Navy who:
- Can engage and destroy any ships within Alaska, Ellesmere or the Zone-21 Minefield that do not belong to either the LSF or Liberty Navy.
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- May engage Separatis LSF within Alaska
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Hamburg, Leeds, Newcastle, Manchester, New London, Dundee
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:* This Primary ID is only available for use on ships belonging to [LN] official faction.
The Liberty Navy Primary Fleet is the primary military arm of the Libertonian Armed Forces. Possessing some of the finest in military technology and a wealth of capital vessels, the Liberty Navy helps to protect Libertonian sovereignty, as well as assisting its ally, the Bretonians, in defense and in war. The current Liberty Navy admiralty headquarters is centralized at Planet Columbia, Virginia. Primary training and recruitment takes place at West Point Military Academy, New York, with secondary advanced training taking place at Richmond Military Academy, Virginia.
Pilot carrying this lawful ID is a member of the Primary Liberty Navy Fleet who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty.
- Can attack and destroy any ships within Alaska or the Zone-21 Minefield that do not belong to either the Liberty Navy or LSF.
- Can demand contraband and levy fines as specified in Liberty laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls except The Council.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Leeds, Newcastle, Manchester, New London
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
531397 Wrote:* This Primary ID is only available for use on ships belonging to LPI- official donut munchers.
The Liberty Police Incorporated (LPI) is a private company that handles the policing of Liberty space to interdict the transportation of contraband and to prevent attacks on civilian and commercial traffic. While there are rumors of corruption and bribery being rampant within the ranks of the LPI, they are normally silenced quickly. The LPI is renown for it's ability to strike with deadly force at any threat from within Liberty's borders.
Pilot carrying this lawful ID is member of the Liberty Police who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any unlawfuls or participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Flagship (LPI-Leavenworth)
Updated Wrote:* This Primary ID is only available for use on ships belonging to LPI- official donut munchers.
The Liberty Police Incorporated (LPI) is a private company that handles the policing of Liberty space to interdict the transportation of contraband and to prevent attacks on civilian and commercial traffic. While there are rumors of corruption and bribery being rampant within the ranks of the LPI, they are normally silenced quickly. The LPI is renown for it's ability to strike with deadly force at any threat from within Liberty's borders.
Pilot carrying this lawful ID is a member of the Liberty Police who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty.
- Can demand contraband and levy fines as specified in Liberty laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls except The Council.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, LPI-Leavenworth
531401 Wrote:* This Primary ID is only available for use on ships belonging to to =LSF= official faction.
The Liberty Security Force (LSF, or the Agency) is the intelligence branch of the Liberty Armed Forces, gathering information all over Sirius and operating in secrecy to ensure the free flow of goods and services in Liberty as well as the maintenance of national security. The Agency also maintains presence on every inhabited planet in Liberty space. Although space operations do form a significant part of the Agency's operations, the role of LSF agents serving planetside should not be underestimated. Those agents conduct local investigations, perform arrests and resolve critical situations, often coming to the rescue to the local authorities, when LSF intervention is deemed necessary.
Pilot carrying this lawful ID is member of the Liberty Security Force who:
- Can engage and destroy any ships within Alaska, the Zone-21 Minefield, or the Ellesmere system that do not belong to either the LSF or Liberty Navy.
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Liberty laws or belong to a house or organization considered hostile by Liberty within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can demand transports which belong to a house or organisation considered hostile by Liberty to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- May engage [LN] Liberty Navy and 5th| Liberty Navy Fleet within Alaska
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.
Zone of Influence: Liberty, systems directly bordering Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:* This Primary ID is only available for use on ships belonging to to =LSF= official faction.
The Liberty Security Force (LSF, or the Agency) is the intelligence branch of the Liberty Armed Forces, gathering information all over Sirius and operating in secrecy to ensure the free flow of goods and services in Liberty as well as the maintenance of national security. The Agency also maintains presence on every inhabited planet in Liberty space. Although space operations do form a significant part of the Agency's operations, the role of LSF agents serving planetside should not be underestimated. Those agents conduct local investigations, perform arrests and resolve critical situations, often coming to the rescue to the local authorities, when LSF intervention is deemed necessary.
Pilot carrying this quasi-lawful ID is a member of the Liberty Security Force who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack any base or ship except transports which belong to a house or organisation considered hostile by Liberty.
- Can engage in piracy against transports which belong to a house or organisation considered hostile by Liberty.
- Can ally with unlawfuls.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Liberty laws.
- Can attack and destroy any ships within Alaska or the Zone-21 Minefield that do not belong to either the Liberty Navy or LSF.
- Can demand contraband and levy fines as specified in Liberty laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot attack with a cruiser outside the Zone of Influence unless it is for self-defense.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
531405 Wrote:* This Primary ID is only available for use on ships belonging to [*USI*] official faction.
USI is one of the "Big Three" corporations of Liberty. They are known to be skilled at shipping commodities through high-risk areas, and also the bulk transport of goods in convoys. Universal is often contracted by Ageira or DSE to handle large-scale shipments that they cannot handle on their own. USI operations are supported from our bases Pennsylvania.
Pilot carrying this lawful ID is member of the Universal Shipping who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence.
- Can engage in piracy against corporations affiliated with houses at war with Liberty anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to [*USI*] official faction.
USI is one of the "Big Three" corporations of Liberty. They are known to be skilled at shipping commodities through high-risk areas, and also the bulk transport of goods in convoys. Universal is often contracted by Ageira or DSE to handle large-scale shipments that they cannot handle on their own. USI operations are supported from our bases Pennsylvania.
Pilot carrying this lawful ID is a member of the Universal Shipping who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Liberty.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Liberty.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats
531427 Wrote:* This Primary ID is only available for use on ships belonging to ALG| official faction.
ALG Waste Disposal is a Rheinland-based industrial concern focusing on trade, manufacture and processing of metallurgic and chemical products. Typical ALG business involves moving refined and unrefined metals, waste products, and various bulk industrial/chemical goods to and from Rheinland. Their operations are based upon two stations, Wuppertal Refinery, a chemical plant, and Dortmund Station, a smelter. ALG are active all across Sirius, though their operations in Liberty are officially highly restricted and mostly clandestine, in cooperation with Junkers. They have recently been expanding their business into Gallia, in partnership with EFL. Together with their closest partners, the Independent Miners Guild and Gateway Shipping, they form an "alternative" business triangle of mining, shipping, and industry, with fewer ties to the government than companies such as BMM, Daumann, or Samura.
Pilot carrying this lawful ID is member of the ALG Waste Disposal who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence, with the exception of Liberty lawfuls.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to [ALG] official faction.
ALG Waste Disposal is a Rheinland-based industrial concern focusing on trade, manufacture and processing of metallurgic and chemical products. Typical ALG business involves moving refined and unrefined metals, waste products, and various bulk industrial/chemical goods to and from Rheinland. Their operations are based upon two stations, Wuppertal Refinery, a chemical plant, and Dortmund Station, a smelter. ALG are active all across Sirius, though their operations in Liberty are officially highly restricted and mostly clandestine, in cooperation with Junkers. They have recently been expanding their business into Gallia, in partnership with EFL. Together with their closest partners, the Independent Miners Guild and Gateway Shipping, they form an "alternative" business triangle of mining, shipping, and industry, with fewer ties to the government than companies such as BMM, Daumann, or Samura.
Pilot carrying this lawful ID is a member of the ALG Waste Disposal who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Rheinland.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats
531479 Wrote:Unioners once described the monopoly of trade Unions responsible for the industrial, social and technological development of Rheinland's golden age, from planetfall to the 80 years war. Exiled for resisting the abolition of the crown, the embittered Unions have turned their engineering guile to conspiracy and smuggling, forging out a monopoly over Rheinland's artifact trade and blackmarket shipbuilding, using their influence to terrorize groups accused of profiteering from Rheinland's decay. Despite their methods, the Unions win considerable corporate favour for their armed resistance to the Hessians, who are viewed as destructive, not assistive, to the cause of the worker. Over three hundred years of growth, the Unioner cells have developed massive variance in agenda, size and origin, from militarized imperial revanchists, to xenophobic war parties. If not for central leadership, Unioner cells would defy comparison.
Pilot carrying this unlawful ID is member of the Alster Union who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any foreign house lawfuls including GMG and IMG.
- Cannot ally with any Rheinland unlawful group except LWB.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigma 21, Texas, Puerto Rico
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships (Limited)
Updated Wrote:* This Primary ID is only available for use on ships belonging to UN| official faction.
Unioners once described the monopoly of trade Unions responsible for the industrial, social and technological development of Rheinland's golden age, from planetfall to the 80 years war. Exiled for resisting the abolition of the crown, the embittered Unions have turned their engineering guile to conspiracy and smuggling, forging out a monopoly over Rheinland's artifact trade and blackmarket shipbuilding, using their influence to terrorize groups accused of profiteering from Rheinland's decay. Despite their methods, the Unions win considerable corporate favour for their armed resistance to the Hessians, who are viewed as destructive, not assistive, to the cause of the worker. Over three hundred years of growth, the Unioner cells have developed massive variance in agenda, size and origin, from militarized imperial revanchists, to xenophobic war parties. If not for central leadership, Unioner cells would defy comparison.
Pilot carrying this unlawful ID is a member of the Alster Union who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigma 21, Texas, Puerto Rico
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
531421 Wrote:* This Primary ID is only available for use on ships belonging to BDM| official faction.
Marinenachrichtendienst is the Rheinland covert operations service, who specialise in spying and sabotage outside of Rheinland space.
Pilot carrying this lawful ID is member of the Buro der Marineintelligenz who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland within their Zone of Influene.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can attack ships which belong to a house or organisation considered hostile by Rheinland outside their Zone of Influence. Can demand transports which belong to a house or organisation considered hostile by Rheinland to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- Can engage and destroy any ships within the Westerwald cloud, or in vicinity of Munster Research Station, that do not belong to either the BDM, MND or Rheinland Military.
Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigmas, Omicron Xi
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:* This Primary ID is only available for use on ships belonging to BDM| official faction.
Marinenachrichtendienst is the Rheinland covert operations service, who specialize in spying and sabotage outside of Rheinland space.
Pilot carrying this quasi-lawful ID is a member of the Buro des Marinenachrichtendiensts who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack any base or ship except transports which belong to a house or organisation considered hostile by Rheinland.
- Can engage in piracy against transports which belong to a house or organisation considered hostile by Rheinland.
- Can ally with unlawfuls.
Is allowed to do the following in the Sigmas:
- Can engage in piracy against any ships except Rheinland lawfuls.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Rheinland laws.
- Can attack and destroy any ships within the Westerwald cloud, or in vicinity of Munster Research Station, that do not belong to Marinenachrichtendienst or Rheinland Military.
- Can demand contraband and levy fines as specified in Rheinland laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
XXXXXX Wrote:Die Weiße Rose is the leading political party and paramilitary arm of the greater Bundschuh movement. They seek the middle of the violent and political spectrum to fulfill their goals without hesitating to use violence when needed but eager to solve issues diplomatically. They engage in activism around the popular revolution amongst the citizens of Rheinland and are involved in helping to evacuate the collapsing Munich system. Their main allies are the Order, the Red Hessian Army, and the Blood Dragons.
Ships carrying this ID belong to the Weiße Rose official faction:
- Can engage ships that are affiliated with houses or organizations seen as hostile by the Weiße Rose, except transports.
- Can demand credits and cargo from any ships within its zone of influence and attack them if they don't comply.
- Can attack Unioners and Marinenachrichtendienst anywhere.
- Can assist allied and neutral ships within and outside of their zone of influence.
- Can ally with or against Rheinland Military and Rheinland Police, and can ally with Liberty lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigmas
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:* This Primary ID is only available for use on ships belonging to DWR| official faction.
Die Weiße Rose is the leading political party and paramilitary arm of the greater Bundschuh movement. They seek the middle of the violent and political spectrum to fulfill their goals without hesitating to use violence when needed but eager to solve issues diplomatically. They engage in activism around the popular revolution amongst the citizens of Rheinland and are involved in helping to evacuate the collapsing Munich system. Their main allies are the Order, the Red Hessian Army, and the Blood Dragons.
Ships carrying this ID belong to the Weiße Rose official faction:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to Unioners and Marinenachrichtendienst.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls except with Liberty lawfuls and with or against Rheinland Military and Rheinland Police.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigmas
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
531423 Wrote:* This Primary ID is only available for use on ships belonging to DHC- official faction.
Daumann Heavy Construction is the largest mining and manufacturing corporation in Rheinland. It has a partnership with Republican Shipping and competes with BMM, and the Independent Miners Guild. Daumann often uses mercenaries to attack competition and protect its interests. The Red Hessians often attack Daumann ships.
Pilot carrying this lawful ID is a member of the Daumann Heavy Construction who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence.
- Can attack Red Hessians anywhere.
- Can demand Blood Diamonds from any ship carrying them and destroy those who refuse to comply.
- Can engage in piracy against the IMG and BMM in the Omegas only.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Rheinland, Saar, Omega-3, Omega-7, Omega-9, Omega-11
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to DHC- official faction.
Daumann Heavy Construction is the largest mining and manufacturing corporation in Rheinland. It has a partnership with Republican Shipping and competes with BMM, and the Independent Miners Guild. Daumann often uses mercenaries to attack competition and protect its interests. The Red Hessians often attack Daumann ships.
Pilot carrying this lawful ID is member of the Daumann Heavy Construction who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland.
- Can attack ships and bases belonging to Red Hessians.
Is allowed to do the following in the Omegas only:
- Can engage in piracy against IMG and BMM or may attack if those ships are not transports.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Rheinland.
- Can demand Blood Diamonds and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Rheinland, Omega-3, Omega-7, Omega-9, Omega-11
Allowed ships: Fighters, Freighters, Transports, Gunboats
531425 Wrote:* This Primary ID is only available for use on ships belonging to Kruger| official faction.
Kruger Mineralien made a financial deal with ALG which eventually lead to the rise of Kruger, even though ALG was working with the IMG in the background. Kruger Mineralien cooperates with Gallia in order to stand on multiple feets resource wise, helping the economy of Rheinland. Fuel production was increased on Mannheim Station, with the help of Samura Heavy Industries. Kruger Mineralien decided to work with Daumann Heavy Construction, instead of ALG, against their common enemies, in particular the Red Hessian Army.
Pilot carrying this lawful ID is member of the Kruger Mineralien who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence.
- Can attack Red Hessians anywhere.
- Can demand Blood Diamonds from any ship carrying them and destroy those who refuse to comply.
- Can engage in piracy against the GMG and IMG in the Omegas and Sigmas only.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland anywhere and may engage in corporate piracy against lawful non-allied ships in the Omicrons.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Rheinland, Saar, Omega-7, Omega-9, Omega-11, Sigma-13
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to Kruger| official faction.
Kruger Mineralien made a financial deal with ALG which eventually lead to the rise of Kruger, even though ALG was working with the IMG in the background. Kruger Mineralien cooperates with Gallia in order to stand on multiple feets resource wise, helping the economy of Rheinland. Fuel production was increased on Mannheim Station, with the help of Samura Heavy Industries. Kruger Mineralien decided to work with Daumann Heavy Construction, instead of ALG, against their common enemies, in particular the Red Hessian Army.
Pilot carrying this lawful ID is a member of the Kruger Mineralien who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland.
- Can attack ships and bases belonging to Red Hessians.
Is allowed to do the following in the Omicrons only:
- Can engage in piracy against any lawful corporations except Kruger and Daumann.
Is allowed to do the following in the Omegas and Sigmas only:
- Can engage in piracy against GMG and IMG or may attack if those ships are not transports.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Rheinland.
- Can demand Blood Diamonds and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Rheinland, Omega-7, Omega-11, Sigma-13
Allowed ships: Fighters, Freighters, Transports, Gunboats
531417 Wrote:* This Primary ID is only available for use on ships belonging to RFP| official faction.
The Rheinland Federal Police space forces serve as the main law enforcement authority within Rheinland borders, with focus on fight with criminal activities such as contraband smuggling, cardamine trafficking, slavery or use of illegal equipment. Second and equally important task is to secure safety of civilian and commercial traffic against pirates as well as all criminal or terrorist groups. RFP| is the elite primary department, which includes also high command of all police forces, and officers which serve in it are equipped with top quality gear. Its goal is to attract into ranks the best police officers from whole house to achieve excellent results and be true pride of Rheinland.
Pilot carrying this lawful ID is member of the Rheinland Federal Polizei who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any unlawfuls or participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, systems directly bordering Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:* This Primary ID is only available for use on ships belonging to RFP| official faction.
The Rheinland Federal Police space forces serve as the main law enforcement authority within Rheinland borders, with focus on fight with criminal activities such as contraband smuggling, cardamine trafficking, slavery or use of illegal equipment. Second and equally important task is to secure safety of civilian and commercial traffic against pirates as well as all criminal or terrorist groups. RFP| is the elite primary department, which includes also high command of all police forces, and officers which serve in it are equipped with top quality gear. Its goal is to attract into ranks the best police officers from whole house to achieve excellent results and be true pride of Rheinland.
Pilot carrying this lawful ID is a member of the Rheinland Federal Polizei who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland.
- Can demand contraband and levy fines as specified in Rheinland laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, systems directly bordering Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
531419 Wrote:* This Primary ID is only available for use on ships belonging to [RM] official faction.
The Rheinland Military are the military of Rheinland. They maintain Rheinland rule in systems claimed by Rheinland and assist in law enforcement. They also patrol the systems bordering Rheinland. Rheinland is at war with Liberty.
Pilot carrying this lawful ID is member of the Rheinwehr who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigma-13, Sigma-15, Sigma-17 and Sigma-21, Omicron Xi
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:* This Primary ID is only available for use on ships belonging to [RW] official faction.
The Rheinland Military are the military of Rheinland. They maintain Rheinland rule in systems claimed by Rheinland and assist in law enforcement. They also patrol the systems bordering Rheinland.
Pilot carrying this lawful ID is a member of the Rheinwehr who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following in the Sigmas only:
- Can engage in piracy against any ships except Rheinland lawfuls.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland.
- Can demand contraband and levy fines as specified in Rheinland laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigma-13, Sigma-15, Sigma-17, Sigma-21 and Omicron Xi
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Important Comments
- Checking the files it appears MRG| is using plain indie GRN ID. If the leadership wishes, I can add to this post a player faction ID for you with a custom description and an attached logo.
- I also removed from Alster Union ID the "Allowed ships: Battleships (limited)" as it is prone to abuse. Aren't your Battleships equipped with SRP ID?
505526 Wrote:Bowex Shipping Company is a pioneer in the exploration of the Border Worlds and the exclusive supplier to the Bretonian military and police
Pilot carrying this lawful ID is member of the Official faction Bowex) who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can engage in piracy against Gateway outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to Bowex) official faction.
Bowex Shipping Company is a pioneer in the exploration of the Border Worlds and the exclusive supplier to the Bretonian military and police.
Pilot carrying this lawful ID is a member of the Borderworld Exports who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia.
Is allowed to do the following outside Sovereign House Space:
- Can engage in piracy against ships belonging to Gateway or may attack if those ships are not transports.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Bretonia.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
505522 Wrote:* This Primary ID is only available for use on ships belonging to the BAF| official faction.
The Bretonian Armed Forces, a military weakened by two wars, is the primary military force of Bretonia. Having defended their people and Queen from the might of Kusari, a new threat has appeared. The House Gallia has broken through the Armed Forces defensive lines, forcing them to retreat. The Armed Forces maintains a high standard of discipline and training, making them one of the most efficient militaries in Sirius. The fight for Bretonia’s survival is at it’s most crucial level, they cannot afford to lose any more ground.
Pilot carrying this lawful ID is a member of the Bretonia Armed Forces who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
* Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:* This Primary ID is only available for use on ships belonging to the BAF| official faction.
The Bretonian Armed Forces, a military weakened by two wars, is the primary military force of Bretonia. Having defended their people and Queen from the might of Kusari, a new threat has appeared. The House Gallia has broken through the Armed Forces defensive lines, forcing them to retreat. The Armed Forces maintains a high standard of discipline and training, making them one of the most efficient militaries in Sirius. The fight for Bretonia’s survival is at it’s most crucial level, they cannot afford to lose any more ground.
Pilot carrying this lawful ID is a member of the Bretonia Armed Forces who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia.
- Can demand contraband and levy fines as specified in Bretonia laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls except against Gallic lawfuls or Corsairs.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
531475 Wrote:* This Primary ID is only available for use on ships belonging to BMF- official faction.
Bretonia Mining and Fabrication BMF| is a Bretonian mining and industrial corporation that competes with Daumann and the Independent Miners Guild. They mine Gold, Hydrocarbons, Beryllium, and Niobium. They partner with Border World Exports.
Pilot carrying this lawful ID is member of the Bretonia Mining and Fabrication who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can attack Mollys anywhere.
- Can engage in piracy against GMS, IMG, Daumann and Kruger within the Taus and the Omegas only.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any unlawfuls except with Outcasts against other unlawfuls or Gallia within their Zone of Influence only.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to BMF- official faction.
Bretonia Mining and Fabrication BMF| is a Bretonian mining and industrial corporation that competes with Daumann and the Independent Miners Guild. They mine Gold, Hydrocarbons, Beryllium, and Niobium. They partner with Border World Exports.
Pilot carrying this lawful ID is a member of the Bretonia Mining and Fabrication who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia.
- Can attack ships and bases belonging to Mollys.
Is allowed to do the following in the Taus and Omegas only:
- Can engage in piracy against IMG, Daumann and Kruger or may attack if those ships are not transports.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Bretonia.
Is not allowed to do the following:
- Cannot ally with any unlawfuls except for Outcasts against Gallic lawfuls or other unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
505520 Wrote:* This Primary ID is only available for use on ships belonging to BPA) official faction.
The Bretonia Police Authority are the police force of Bretonia. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Bretonian space.
Pilot carrying this lawful ID is member of the Bretonia Police Authority who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any unlawfuls or participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, systems directly bordering Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:* This Primary ID is only available for use on ships belonging to BPA) official faction.
The Bretonia Police Authority are the police force of Bretonia. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Bretonian space.
Pilot carrying this lawful ID is a member of the Bretonia Police Authority who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia.
- Can demand contraband and levy fines as specified in Bretonia laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls except against Gallic lawfuls or Corsairs.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, systems directly bordering Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
531469 Wrote:The Gaian Guard are a dominant cell among the Gaians. Although they are internally divided into a number of smaller subgroups, they operate under a single chain of command. The Guard's prime objective is to strenghten the Gaian movement and its influences across Sirius. They are involved in research and smuggling of artifacts, suppressing the slave trade and actively resist alien incursions into Bretonia.
Pilot carrying this unlawful ID is a member of the Gaian Guard, who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can attack Planetform and Orbital Spa anywhere.
- Can treat transports carrying Terraforming Gases or Gaian Wildlife as combat targets.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo, except for the Corsair Train.
Zone of Influence: Bretonia, systems directly bordering Bretonia, California, Vespucci, Inverness, Omegas, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to GG- official faction.
The Gaian Guard is a dominant cell among the Gaians. Although they are internally divided into a number of smaller subgroups, they operate under a single chain of command. The Guard's prime objective is to strenghten the Gaian movement and its influences across Sirius. They are involved in research and smuggling of artifacts, suppressing the slave trade and actively resist alien incursions into Bretonia.
Pilot carrying this unlawful ID is a member of the Gaian Guard, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to Planetform and Orbital Spa and Cruise.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
- Can treat transports carrying Terraforming Gases or Gaian Wildlife as combat targets.
Is not allowed to do the following:
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo, except for the Corsair Train.
Zone of Influence: Bretonia, systems directly bordering Bretonia, California, Vespucci, Inverness, Omegas, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats
505528 Wrote:* This Primary ID is only available for use on ships belonging to Gateway| official faction.
Gateway is known as a classic underdog, a small but energetic firm holding its own in a market of large conglomerates, both private and government-subsidized. While relations remain tense with its primary rival, Bowex, Gateway is recognized as a firm operating squarely within Bretonian identity and interests. The core business group of Gateway Shipping comprises only the most dedicated employees; usually willing to risk life and limb for greater profits and advancement. They are also dedicated to a more ruthless business approach when dealing with rivals and enemies, even going so far as direct confrontation in lawless regions.
Pilot carrying this lawful ID is member of the Gateway Shipping who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can engage in piracy against Bowex outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to Gateway| official faction.
Gateway is known as a classic underdog, a small but energetic firm holding its own in a market of large conglomerates, both private and government-subsidized. While relations remain tense with its primary rival, Bowex, Gateway is recognized as a firm operating squarely within Bretonian identity and interests. The core business group of Gateway Shipping comprises only the most dedicated employees; usually willing to risk life and limb for greater profits and advancement. They are also dedicated to a more ruthless business approach when dealing with rivals and enemies, even going so far as direct confrontation in lawless regions.
Pilot carrying this lawful ID is a member of the Gateway Shipping who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia.
Is allowed to do the following outside Sovereign House Space:
- Can engage in piracy against ships belonging to Border World Exports or may attack if those ships are not transports.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Bretonia.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
505530 Wrote:* This Primary ID is only available for use on ships belonging to [M] official faction.
The Mollys are a Bretonian unlawful faction that formed out of revolting BMM miners. They focus on Piracy and smuggling Gold. They prefer to attack BMM and are most numerous in the Dublin system. They are enemies of the Corsairs.
Pilot carrying this unlawful ID is member of the Mollys who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can attack BMM anywhere.
- Cannot ally with any lawfuls except against Bretonia lawfuls or Corsairs.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, systems directly bordering Bretonia.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:* This Primary ID is only available for use on ships belonging to [M] official faction.
The Mollys are a Bretonian unlawful faction that formed out of revolting BMM miners. They focus on Piracy and smuggling Gold. They prefer to attack BMM and are most numerous in the Dublin system. They are enemies of the Corsairs.
Pilot carrying this unlawful ID is a member of the Mollys who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to BMM.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls except against Bretonia lawfuls or Corsairs.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, systems directly bordering Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
531457 Wrote:* This Primary ID is only available for use on ships belonging to the Sisterhood of Dreams official faction.
The Golden Chrysanthemums are a terrorist organization dedicated to the overthrow of the current Kusari government and its replacement with a matriarchal system dedicated to the good of all the people, male and female. They are especially concerned with the rights of the severely oppressed women of Kusari, and see themselves as freedom fighters in the cause for equal rights.
Over time, the Golden Chrysanthemums developed into an influential piracy and smuggling organization which controls Kusari's entire Cardamine market. Despite the partial devolution from an idealistic cause to pragmatic yet impulsive motivations, the movement continues to gain more supporters every day. Their numbers rose notably during Kusari's war against Bretonia, then gradually continued rising throughout the ensuing civil war between the Imperial and Republican factions.
A new syndicate came to came to prominence in 818 A.S., the Sisterhood of Dreams. This radical front increased ties with the Outcasts, aligning them far more closely than the Chrysanthemums had been previously. However, after a few years the syndicate fractured as the movement faced issues pertaining to the dishonor of Matsuda's ways.
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any lawfuls except for the GMG and Interspace.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari, Sigma-59, Lyonnais
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to the GC| official faction.
The Golden Chrysanthemums are a terrorist organization dedicated to the overthrow of the current Kusari government and its replacement with a matriarchal system dedicated to the good of all the people, male and female. They are especially concerned with the rights of the severely oppressed women of Kusari, and see themselves as freedom fighters in the cause for equal rights.
Over time, the Golden Chrysanthemums developed into an influential piracy and smuggling organization which controls Kusari's entire Cardamine market. Despite the partial devolution from an idealistic cause to pragmatic yet impulsive motivations, the movement continues to gain more supporters every day. Their numbers rose notably during Kusari's war against Bretonia, then gradually continued rising throughout the ensuing civil war between the Imperial and Republican factions.
A new syndicate came to came to prominence in 818 A.S., the Sisterhood of Dreams. This radical front increased ties with the Outcasts, aligning them far more closely than the Chrysanthemums had been previously. However, after a few years the syndicate fractured as the movement faced issues pertaining to the dishonor of Matsuda's ways. Months of internal struggle followed the collapse of the radical Sisterhood of Dreams syndicate, the Golden Chrysanthemums were at the edge of losing track of their ideals if not the Sisters of Light stepped in. Hard work and restructuring, most noticeable through the removal of the ‘Child Empress’, the Golden Chrysanthemums found their unity again. Following the call of their new Empress into a bright future. The new head of the GC changed the organizations pattern, nowadays it aims to overpower all unlawful forces in Kusari and gain significant political influence to slowly flatten the way for the Kusarian Matriarchy with more than just plain terrorism.
Pilot carrying this unlawful ID is a member of the Golden Chrysanthemums, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls except with the GMG and Interspace.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari, Sigma-59, Lyonnais
Allowed ships: Fighters, Freighters, Transports, Gunboats
531395 Wrote:* This Primary ID is only available for use on ships belonging to HA- official faction.
The Hogosha are a quasi-lawful crime syndicate with a strong influence in Kusari society who wish to repel influences from foreign houses. They oppose the Blood Dragons, Golden Chrysanthemums and Junkers. Considered civilians in Kusari society, they abide by Kusari law within Kusari systems, but can engage in piracy outside of Kusari borders. The Hogosha are allied with the Corsairs and frequently smuggle Alien Artifacts.
Pilot carrying this quasi-lawful ID is member of the Hogosha Association who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can demand cargo and credits from ships outside of Kusari house space, and attack them if they do not comply. Ships belonging to Samura are exempted from this.
- Can demand contraband and levy fines, destroying ships that refuse to comply and as specified within house space as specified by house law.
- Can attack unlawfuls and ships which belong to a house or organisation considered hostile by Kusari within their Zone of Influence.
- Can attack Junkers anywhere, including transports.
- Cannot ally with any lawfuls except for KNF, KSP, and Samura against unlawfuls only.
- Cannot use any transport with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais, Taus, Sigmas
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to HA- official faction.
The Hogosha are a quasi-lawful crime syndicate with a strong influence in Kusari society who wish to repel influences from foreign houses. They oppose the Blood Dragons, Golden Chrysanthemums and Junkers. Considered civilians in Kusari society, they abide by Kusari law within Kusari systems, but can engage in piracy outside of Kusari borders. The Hogosha are allied with the Corsairs and frequently smuggle Alien Artifacts.
Pilot carrying this quasi-lawful ID is a member of the Hogosha Association who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to Junkers.
- Can ally with unlawfuls.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari.
- Can demand contraband and levy fines as specified in Kusari laws, and attack if ships refuse to comply.
Is allowed to do the following within Kusari Controlled Space and Outer Region, Sigmas and Taus only:
- Can engage in piracy against any ships except Samura.
Is not allowed to do the following:
- Cannot ally with any lawfuls except with KNF, KSP, and Samura against unlawfuls.
- Cannot use any transports with more than 4,300 cargo.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais, Taus, Sigmas
Allowed ships: Fighters, Freighters, Transports, Gunboats
531393 Wrote:* This Primary ID is only available for use on ships belonging to Kishiro| official faction.
Kishiro Technologies is one of the two great keiretsu of Kusari and one of largest manufacturers of technology in Sirus ranging from simple electronic devices and Optical chips to Ships and Weapons. Kishiro's biggest competitor to date is Samura Industries, both who are always trying to oust each other. Though it is not just about corporate rivalry, it is also largely due to their political views. Kishiro embraces change and innovation over the conservative views of Samura who are uncomfortable with change. One of Kishiros Biggest allies are the Gas Miners Guild and more recently Gateway Shipping. Since the formation of the Republic of Kusari, Kishiro has had a great pull in Kusari politics. One of the most recent achievements was having the treaty of Kusari and Bretonia signed, which has once again enabled commerce between both nations.
Pilot carrying this lawful ID is member of the Kishiro Technologies who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Kusari within their Zone of Influence.
- Can attack Farmers Alliance, Golden Chrysanthemums and Blood Dragons anywhere.
- Can engage in piracy against Samura outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Kusari anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Kusari, Okinawa, Sigma-19, Tau-29
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to Kishiro| official faction.
Kishiro Technologies is one of the two great keiretsu of Kusari and one of largest manufacturers of technology in Sirus ranging from simple electronic devices and Optical chips to Ships and Weapons. Kishiro's biggest competitor to date is Samura Industries, both who are always trying to oust each other. Though it is not just about corporate rivalry, it is also largely due to their political views. Kishiro embraces change and innovation over the conservative views of Samura who are uncomfortable with change. One of Kishiros Biggest allies are the Gas Miners Guild and more recently Gateway Shipping. Since the formation of the Republic of Kusari, Kishiro has had a great pull in Kusari politics. One of the most recent achievements was having the treaty of Kusari and Bretonia signed, which has once again enabled commerce between both nations.
Pilot carrying this lawful ID is a member of the Kishiro Technologies who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Kusari.
- Can attack ships and bases belonging to Farmers Alliance, Golden Chrysanthemums and Blood Dragons.
Is allowed to do the following outside Sovereign House Space:
- Can engage in piracy against ships belonging to Samura or may attack if those ships are not transports.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Kusari.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Kusari, Okinawa, Sigma-19, Tau-29
Allowed ships: Fighters, Freighters, Transports, Gunboats
531389 Wrote:* This Primary ID is only available for use on ships belonging to [KNF] official faction.
Once the Kusari Naval Forces were the upholders of the will of the Emperor of Kusari as his loyal retainers. After the emperor lost his power during the war with Bretonia and the Gallic invasion, the Naval Forces began serving the Republic of Kusari. They assure the protection of the borders of Kusari and guarantee the safety of its citizens. For centuries they have been caught in a bloody conflict against the Blood Dragons, a rebel group that tries to overthrow the government. Currently the Naval Forces also fight against the remnants of the old Imperial Naval Forces, called the Kusari Exiles, who are still loyal to the emperor and oppose the new republic.
Pilot carrying this lawful ID is member of the Kusari Naval Forces who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari, Sigma-17
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:* This Primary ID is only available for use on ships belonging to [KNF] official faction.
Once the Kusari Naval Forces were the upholders of the will of the Emperor of Kusari as his loyal retainers. After the emperor lost his power during the war with Bretonia and the Gallic invasion, the Naval Forces began serving the Republic of Kusari. They assure the protection of the borders of Kusari and guarantee the safety of its citizens. For centuries they have been caught in a bloody conflict against the Blood Dragons, a rebel group that tries to overthrow the government. Currently the Naval Forces also fight against the remnants of the old Imperial Naval Forces, called the Kusari Exiles, who are still loyal to the emperor and oppose the new republic.
Pilot carrying this lawful ID is a member of the Kusari Naval Forces who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari.
- Can demand contraband and levy fines as specified in Kusari laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari, Sigma-17
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
531391 Wrote:* This Primary ID is only available for use on ships belonging to Samura| official faction.
Samura Heavy Industries is one of Kusari's 'Keiretsu'. The history of Samura is deeply intertwined with the Kusari Shogunate, its ruling body. Samura holds key contracts for the construction of Kusari Naval vessels, development of Kusari industrial capabilities and producing goods for industrial usage, mineral extractions on the borders of Kusari, and previously held the exclusive rights for the distribution of valuable resources produced by the Gas Miners Guild. However, because the agreement with the GMG has recently expired, Samura faces fierce competition with the GMG's business partner, archrival Kishiro Technologies, as it ventures into the fuel market.
Presently, Samura is forming strong ties with Rheinland and Gallic corporations to fortify its position outside of Kusari. Although the Kishiro backed government has ousted the Emperor and taken away some of Samura’s influence within Kusari, parts of Samura are secretly working on returning the rightful Emperor to the throne along with regaining its influence. Samura is also engaged in a protracted dispute with Synth Foods over the race to feed the expanding populations of Kusari and the other Houses.
Pilot carrying this lawful ID is member of Samura Heavy Industries who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Kusari within their Zone of Influence.
- Can attack Golden Chrysanthemums and Blood Dragons anywhere.
- Can engage in piracy against Kishiro, GMG or Synthfoods outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Kusari anywhere.
- Cannot ally with any unlawfuls except for Farmers Alliance.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Kusari, Rishiri, Tau-29, Sigma-17
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to Samura| official faction.
Samura Heavy Industries is one of Kusari's 'Keiretsu'. The history of Samura is deeply intertwined with the Kusari Shogunate, its ruling body. Samura holds key contracts for the construction of Kusari Naval vessels, development of Kusari industrial capabilities and producing goods for industrial usage, mineral extractions on the borders of Kusari, and previously held the exclusive rights for the distribution of valuable resources produced by the Gas Miners Guild. However, because the agreement with the GMG has recently expired, Samura faces fierce competition with the GMG's business partner, archrival Kishiro Technologies, as it ventures into the fuel market.
Presently, Samura is forming strong ties with Rheinland and Gallic corporations to fortify its position outside of Kusari. Although the Kishiro backed government has ousted the Emperor and taken away some of Samura’s influence within Kusari, parts of Samura are secretly working on returning the rightful Emperor to the throne along with regaining its influence. Samura is also engaged in a protracted dispute with Synth Foods over the race to feed the expanding populations of Kusari and the other Houses.
Pilot carrying this lawful ID is a member of Samura Heavy Industries who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Kusari.
- Can attack ships and bases belonging to Golden Chrysanthemums and Blood Dragons.
Is allowed to do the following outside Sovereign House Space:
- Can engage in piracy against ships belonging to Kishiro, GMG and Synth Foods or may attack if those ships are not transports.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Kusari.
Is not allowed to do the following:
- Cannot ally with any unlawfuls except with Farmers Alliance.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Kusari, Rishiri, Tau-29, Sigma-17
Allowed ships: Fighters, Freighters, Transports, Gunboats
531413 Wrote:* This Primary ID is only available for use on ships belonging to A/)- official faction.
Auxesia is a powerful non-state actor devoted to the preservation of technology and humanity. Comprised of Nomad War survivors and military defectors from across the entire Sector, Auxesia serves as a vanguard against a second apocalypse by using alien technology to augment and advance the human race itself, presenting a trans-human doppelganger to the Nomad infection.
The user of this ID is a Quasi-Lawful entity that can:
- Can fulfill bounty and escort contracts, and treat transports as combat targets when fulfilling such.
- Can demand Alien Artifacts, Nomad materials, Azurite and Cardamine of any form from any ship, and can attack them if they refuse to comply.
- Can engage Order ships in the Independent Worlds at will, except transports.
- Can attack any ship in self-defense, or to protect an allied ship.
- Can attack any Nomad and Wild ships anywhere, except transports.
- Cannot use Transports with more than 3.600 cargo.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to A/)- official faction.
Auxesia is a powerful non-state actor devoted to the preservation of technology and humanity. Comprised of Nomad War survivors and military defectors from across the entire Sector, Auxesia serves as a vanguard against a second apocalypse by using alien technology to augment and advance the human race itself, presenting a trans-human doppelganger to the Nomad infection.
Pilot carrying this quasi-lawful ID is a member of Auxesia who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect an allied ship or base.
- Can fulfill bounty contracts and treat transports as combat targets when fulfilling such.
- Can attack ships and bases belonging to Nomads and Wild.
- Can pirate ships carrying Alien Artifacts, Azurite, Cardamine and Nomad materials.
- Can ally with unlawfuls.
Is allowed to do the following in the Independent Worlds:
- Can attack bases and ships except transports belonging to The Order.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 3,600 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats
531445 Wrote:* This Primary ID is only available for use on ships belonging to =CR= official faction.
The Colonial Republic originated from a deep space mission prior to the Alliance/Coalition war. Forced from the system they were settling, they came to Sirius and found it already settled by humans. They have since tried to establish themselves several times, and are now trying to build up in Coronado. The Colonials are allied with the IMG. They are enemies of Gallia and the Outcasts.
Pilot carrying this lawful ID is member of the Colonial Republic who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by the Colonial Republic within their Zone of Influence.
- While flying Gunboats or Below may attack GRN and GRI ships anywhere.
- Cannot use any transport with more than 4,300 cargo.
- Cannot ally with any unlawfuls except for Council and Maquis
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Bretonia, Taus, Drake, Inverness, Coronado, Cortez, Magellan, Omicron Tau, Omicron Alpha
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:* This Primary ID is only available for use on ships belonging to =CR= official faction.
The Crayter Republic originated from a deep space mission prior to the Alliance/Coalition war. Forced from the system they were settling, they came to Sirius and found it already settled by humans. They have since tried to establish themselves several times, and are now trying to build up in Coronado. The Colonials are allied with the IMG. They are enemies of Gallia and the Outcasts.
Pilot carrying this lawful ID is a member of the Crayter Republic who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to GRN and GRI while not flying cruisers or battleships.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by the Crayter Republic.
- Can demand contraband and levy fines as specified in Crayter laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls except with The Council and Maquis.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, Taus, Drake, Inverness, Coronado, Cortez, Magellan, Omicron Tau, Omicron Alpha
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
505516 Wrote:The Forlorn Hope is a paramilitary corporation which is based out of the Independent Worlds. The Forlorn Hope relies on a carefully maintained network of contacts to sanction and fund their operations across the sector.
Pilot carrying this quasi-lawful ID is a member of the Forlorn Hope, who:
- Can attack ships belonging to houses or organizations considered hostile by the Forlorn Hope within their Zone of Influence.
- Can attack ships in self-defense, to protect an allied or neutral lawful ship, or in defense of allied bases within their Zone of Influence.
- Can fulfill lawful bounty and escort contracts, and treat transports as combat targets when executing a bounty or escort contract against them, even outside of their Zone of Influence.
- Cannot post bounties.
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.
Zone of Influence: Baffin, Coronado, Cortez, Magellan, Liberty.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to Forlorn| official faction.
The Forlorn Hope is a paramilitary corporation which is based out of the Independent Worlds. The Forlorn Hope relies on a carefully maintained network of contacts to sanction and fund their operations across the sector.
Pilot carrying this quasi-lawful ID is a member of the Forlorn Hope, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can fulfill lawful bounty contracts and treat transports as combat targets when fulfilling such.
- Can ally with unlawfuls.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases belonging to houses or organisations considered hostile by the Forlorn Hope.
Is not allowed to do the following:
- Cannot post bounties.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.
Zone of Influence: Liberty, Baffin, Coronado, Cortez, Magellan
Allowed ships: Fighters, Freighters, Transports, Gunboats
531439 Wrote:* This Primary ID is only available for use on ships belonging to IC| official faction.
Interspace Commerce is an independent corporation that originated in Liberty. It focuses mainly on insurance of cargo shipments, and is very wealthy. It also often provides loans to house governments for large projects such as the construction of a Jump Gate or Trade Lane. They are rumored to have dealings with the Red Hessians and Golden Chrysanthemums.
Pilot carrying this lawful ID is member of the Interspace Commerce who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack Lane Hackers anywhere.
- Cannot ally with any unlawfuls except Red Hessians and Golden Chrysanthemums against other unlawfuls.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to IC| official faction.
Interspace Commerce is an independent corporation that originated in Liberty. It focuses mainly on insurance of cargo shipments, and is very wealthy. It also often provides loans to house governments for large projects such as the construction of a Jump Gate or Trade Lane. They are rumored to have dealings with the Red Hessians and Golden Chrysanthemums.
Pilot carrying this lawful ID is a member of the Interspace Commerce who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to Lane Hackers.
Is not allowed to do the following:
- Cannot ally with any unlawfuls except with Red Hessians and Golden Chrysanthemums against other unlawfuls.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats
531443 Wrote:* This Primary ID is only available for use on ships belonging to IMG| official faction.
The Independent Miners Guild is a confederation of miners that operate outside of House Space. The IMG| is the main body of the Guild, which consists mainly of moderate, law-abiding workers who want to keep their neutrality with the Houses by avoiding confrontation with those. Therefore, their shady links to unlawful groups like Mollys and Hessians are kept secret. The Guild holds significant influence in the Borderworlds, while at the same time pushing into uncharted territory in the quest for undiscovered resources. The Guild is locked in an existential struggle against the Outcasts in the Taus.
Pilot carrying this lawful ID is member of the Independent Miners Guild who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by the IMG within their Zone of Influence.
- Can demand contraband (defined in the Tau Laws) and destroy ships that refuse to comply
- Can engage in piracy against Kruger, Daumann, GMS and BMM within the Taus and Omegas only and may engage in corporate piracy against lawful non-allied ships in the Omicrons.
- Cannot dock cruisers on any base within any House, except on IMG bases.
- Cannot use any transport with more than 4,300 cargo.
- Cannot ally with any unlawfuls except with Red Hessians or Mollys, against unlawfuls only.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Taus, Omega-3, Omega-7, Omega-9, Omega-47, Dublin, Cambridge, Newcastle, Magellan, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:* This Primary ID is only available for use on ships belonging to IMG| official faction.
The Independent Miners Guild is a confederation of miners that operate outside of House Space. The IMG| is the main body of the Guild, which consists mainly of moderate, law-abiding workers who want to keep their neutrality with the Houses by avoiding confrontation with those. Therefore, their shady links to unlawful groups like Mollys and Hessians are kept secret. The Guild holds significant influence in the Borderworlds, while at the same time pushing into uncharted territory in the quest for undiscovered resources. The Guild is locked in an existential struggle against the Outcasts in the Taus.
Pilot carrying this lawful ID is a member of the Independent Miners Guild who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
Is allowed to do the following in the Omicrons only:
- Can engage in piracy against any lawful corporations except Gateway and ALG.
Is allowed to do the following in the Taus and Omegas only:
- Can engage in piracy against Kruger, Daumann, GMS and BMM or may attack if those ships are not transports.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by the IMG.
- Can demand contraband as defined in the Tau laws and levy fines, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot dock cruisers on any base in Sovereign House Space, except on IMG bases.
- Cannot ally with any unlawfuls except against other unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transport with more than 4,300 cargo.
Zone of Influence: Taus, Omega-3, Omega-7, Omega-47, Dublin, Cambridge, Newcastle, Magellan, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
531447 Wrote:* This Primary ID is only available for use on ships belonging to .:j:. official faction.
The Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.
Pilot carrying this quasi-lawful ID is member of the Congress who:
- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any transport with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to .:j:. official faction.
The Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.
Pilot carrying this quasi-lawful ID is a member of the Junker Congress who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to Xenos and Hogosha.
- Can ally with unlawfuls.
Is allowed to do the following outside of Bretonia, Liberty and Rheinland House Space:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats
505504 Wrote:* This Primary ID is only available for use on ships belonging to JM| official faction
The Junker Marauders are a group of nomadic Junkers who roam Sirius in search of loot and plunder.
Pilot carrying this quasi-lawful ID is a member of the Junker Marauders, who:
- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any transport with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to JM|- official faction
The Junker Marauders are a group of nomadic Junkers who roam Sirius in search of loot and plunder.
Pilot carrying this quasi-lawful ID is a member of the Junker Marauders, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to Xenos and Hogosha.
- Can ally with unlawfuls.
Is allowed to do the following outside of Bretonia, Liberty and Rheinland House Space:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats
505506 Wrote:* This Primary ID is only available for use on ships belonging to [TAZ] official faction.
The Temporary Autonomous Zoners are a group of esoteric Zoners who believe that the ancient Greek Goddess Eris is alive and well in the Sirius Sector. The "TAZ" have embraced the religion of Discordianism as outlined in their Sacred Holy Tome, the "Principia Discordia". The TAZ are also followers of the ancient Terran prophet Hakim Bey, who coined the term "Temporary Autonomous Zone", and they devoutly follow Bey's philosophy of Ontological Anarchy.
Pilot carrying this quasilawful ID is a Discordian Zoner, who:
- Can attack any ship in self-defense, to protect another Zoner ship, or in defense of Zoner bases.
- Can demand contraband, levy fines and destroy ships if they refuse to cooperate, or violate the Pentabarf, within Baffin only.
- Cannot dock Cruisers and Battleships on any base within House Sovereign Space.
- Cannot dock transports with more than 3,600 cargo on any base within House Sovereign Space.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:* This Primary ID is only available for use on ships belonging to [TAZ] official faction.
The Temporary Autonomous Zoners are a group of esoteric Zoners who believe that the ancient Greek Goddess Eris is alive and well in the Sirius Sector. The "TAZ" have embraced the religion of Discordianism as outlined in their Sacred Holy Tome, the "Principia Discordia". The TAZ are also followers of the ancient Terran prophet Hakim Bey, who coined the term "Temporary Autonomous Zone", and they devoutly follow Bey's philosophy of Ontological Anarchy.
Pilot carrying this quasi-lawful ID is a member of the Discordian Zoners, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can ally with unlawfuls.
Is allowed to do the following within Baffin only:
- Can attack bases or ships except transports which are in violation of the Pentabarf.
- Can demand contraband and levy fines as specified in the Pentabarf, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot dock Cruisers and Battleships on any base within Sovereign House Space.
- Cannot participate in unlawful actions except as described above.
- Cannot dock transports with more than 3,600 cargo on any base within Sovereign House Space.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Important Comments
- GC| ID description speaks about the Sisterhood of Dreams. You want a new description I assume? (and faction logo)
531435 Wrote:* This Primary ID is only available for use on ships belonging to [TBH] official faction.
The Corsairs are a large criminal faction founded from the descendents of the Hispania. They focus on piracy and Alien Artifact smuggling. They are allied with the Hogosha, cooperate with the Gaians and the Unioners. Their enemies include the Red Hessians and Outcasts.
Pilot carrying this unlawful ID is member of the Brotherhood who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can treat ships carrying Blood Diamonds and Cardamine as combat targets.
- Cannot ally with any lawfuls except with Kusari lawfuls against other unlawfuls only.
Zone of Influence: Bretonia, Omegas, Sigmas, Omicrons, Honshu, Frankfurt, Munich, Stuttgart, Dresden
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:* This Primary ID is only available for use on ships belonging to [TBH] official faction.
The Corsairs are a large criminal faction founded from the descendents of the Hispania. They focus on piracy and Alien Artifact smuggling. They are allied with the Hogosha, cooperate with the Gaians and the Unioners. Their enemies include the Red Hessians and Outcasts.
Pilot carrying this unlawful ID is a member of the Brotherhood, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can treat transports carrying Blood Diamonds and Cardamine as combat targets.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls except with Kusari lawfuls against other unlawfuls.
Zone of Influence: Bretonia, Omegas, Sigmas, Omicrons, Honshu, Dresden, Frankfurt, Munich, Stuttgart
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
531451 Wrote:*This Primary ID is only available for use on ships belonging to the Core| official faction.
The Core are a Paramilitary Organization operating mainly within the Edge Worlds and some Border Worlds. They're relentless and willing to do whatever it takes in order to crush their enemies, obtain alien technology and establish their own Empire within the Edge Worlds. Any who oppose The Core, namely The Order and the Corsairs, are exterminated without mercy.
The pilot carrying this lawful ID is a member of the The Core who:
- Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defence, to protect an allied or neutral ship, or in defence of allied or neutral bases.
- Can attack lawfuls, unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the The Core within their zone of influence.
- Can enforce the Laws of The Core within systems containing a Core base.
- Can attack Wild, Nomad, Order ships and any ships equipped with Nomad equipment or carrying Nomad remains anywhere.
- Can demand Alien Artifacts, Nomad equipment, Nomad remains, Cardamine, Liquid Cardamine and Slaves within their Zone of Influence, and attack ships if they refuse to comply.
- Cannot use transports with more than 4,300 cargo.
Zone of Influence: Omegas, Omicrons, Sigma-17, Sigma-19, Sigma-15
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:*This Primary ID is only available for use on ships belonging to the Core| official faction.
The Core are a Paramilitary Organization operating mainly within the Edge Worlds and some Border Worlds. They're relentless and willing to do whatever it takes in order to crush their enemies, obtain alien technology and establish their own Empire within the Edge Worlds. Any who oppose The Core, namely The Order and the Corsairs, are exterminated without mercy.
Pilot carrying this lawful ID is a member of the Core, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to Nomads, Wild, The Order and any ships carrying Nomad equipment or Nomad remains.
- Can ally with unlawfuls.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by The Core.
- Can demand Artifacts, Cardamine, Liquid Cardamine or Slaves and attack if ships refuse to comply.
Is allowed to the the following within systems containing a Core base:
- Can enforce the Laws of The Core.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use transports with more than 4,300 cargo.
Zone of Influence: Omegas, Omicrons, Sigma-17, Sigma-19, Sigma-15
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
XXXXXX Wrote:* This Primary ID is only available for use on ships belonging to C:: official faction.
The Custodi are a small group of Corsairs with Hellenic roots, drawing deeply on traditional values and are highly isolationist elitists.
Pilot carrying this unlawful ID is member of the Custodi who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can treat ships carrying Blood Diamonds and Cardamine as combat targets.
- Cannot ally with any lawfuls except with Kusari lawfuls against other unlawfuls only.
Zone of Influence: Bretonia, Omegas, Sigmas, Omicrons, Honshu, Frankfurt, Munich, Stuttgart, Dresden
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:* This Primary ID is only available for use on ships belonging to C:: official faction.
The Custodi are a small group of Corsairs with Hellenic roots, drawing deeply on traditional values and are highly isolationist elitists.
Pilot carrying this unlawful ID is a member of the Custodi, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can treat transports carrying Blood Diamonds and Cardamine as combat targets.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls except with Kusari lawfuls against other unlawfuls.
Zone of Influence: Bretonia, Omegas, Sigmas, Omicrons, Honshu, Dresden, Frankfurt, Munich, Stuttgart
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
531465 Wrote:* This Primary ID is only available for use on ships belonging to the IRG| official faction.
The Ingenuus Research Group are a group of Scientists and Researchers whose background originated within the Zoners of Sirius, though employs some non-Zoners as well. The IRG was formed under the circumstances and goal of answering blank spots in the universe in which humanity has yet to understand. Having started off with a singular project in mind and a very small staff, Ingenuus quickly grew in size and vision as realization was made that with great minds, comes great potential when put to use.
Pilot carrying this quasi-lawful ID is a Researcher who:
- Can attack any ship in self-defense, to protect another Allied ship or base.
- Can enforce the Laws of the CoF within systems containing a Zoner base.
- Cannot dock Cruisers and Battleships on any base within House Sovereign Space, except on Zoner and Research bases.
- Cannot dock transports with more than 3,600 cargo within House Sovereign Space, except on Zoner and Research bases.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:* This Primary ID is only available for use on ships belonging to the IRG| official faction.
The Ingenuus Research Group are a group of Scientists and Researchers whose background originated within the Zoners of Sirius, though employs some non-Zoners as well. The IRG was formed under the circumstances and goal of answering blank spots in the universe in which humanity has yet to understand. Having started off with a singular project in mind and a very small staff, Ingenuus quickly grew in size and vision as realization was made that with great minds, comes great potential when put to use.
Pilot carrying this quasi-lawful ID is a member of the Ingenuus Research Group, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can ally with unlawfuls.
Is allowed to the the following within systems containing a Zoner base:
- Can enforce the Laws of the CoF.
Is not allowed to do the following:
- Cannot dock transports with more than 3,600 cargo within House Sovereign Space, except on Zoner and Research bases.
- Cannot dock Cruisers and Battleships within House Sovereign Space, except on Zoner and Research bases.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
505514 Wrote:* This Primary ID is only available for use on ships belonging to Order| official faction.
The Order is an organisation which has its roots in Liberty. Founded to counter the threat posed by subversion of human bodies by the aliens known as "Nomads", the Order operates Siriuswide to counteract Nomad activity. They are considered a terrorist faction by all major Houses however, and are in conflict with the BHG Core. Their allies include the Bundschuh and the Blood Dragons.
Pilot carrying this unlawful ID is part of the Order primary fleet who:
- Can attack lawfuls, unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of bases of the same affiliation.
- Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by the Order, except transports.
- Can demand Alien Artifacts, Nomad equipment and Nomad remains from any ship, and attack if ships refuse to comply.
- Can attack Wild, Nomad, Outcasts, BHG, BHG Core, LSF, MND, Kempeitai and BIS ships, and any ships carrying Nomad equipment.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.
Updated Wrote:* This Primary ID is only available for use on ships belonging to Order| official faction.
The Order is an organisation which has its roots in Liberty. Founded to counter the threat posed by subversion of human bodies by the aliens known as "Nomads", the Order operates Sirius-wide to counteract Nomad activity. They are considered a terrorist faction by all major Houses however, and are in conflict with The Core. Their allies include the Bundschuh and the Blood Dragons.
Pilot carrying this unlawful ID is a member of the Order Primary Fleet, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack unlawfuls, quasi-lawfuls, ships and bases which belong to a house or organisation considered hostile by the Order, except transports.
- Can attack bases and ships belonging to Nomads, Wild, Core, LSF, MND, KPT, BIS, BHG or carrying Nomad equipment.
- Can demand Alien Artifacts or Nomad remains and attack if ships refuse to comply.
- Can ally with lawfuls.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
531437 Wrote:* This Primary ID is only available for use on ships belonging to the NC- official faction.
The Outcasts are the descendants of those passengers of the sleeper ship Hispania who did not abandon the broken-down vessel after it entered Sirius. Their society is a plutocratic one dominated by families of smugglers, industrialists, and plantation owners, and has been described as a microcosm of the rest of Sirius. Centuries of life on their home planet of Malta have rendered the Outcasts as genetically dependent on the drug cardamine, which is present in trace amounts in all organic substances on Malta, as they are upon food, water, and air.
The National Council of Malta is a formal alliance of noble families, wealthy private citizens, plantation owners, industrial concerns, various paramilitaries, and patriotic individuals, created to advance their respective interests by seizing control of Malta's economic and political spheres, and to present a unified Maltese front in the realm of foreign affairs.
Pilot carrying this unlawful ID is an Outcast who has pledged allegiance to the National Council, and:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can treat ships carrying Artifacts or Stabiline as combat targets.
- Cannot ally with any lawfuls except with Bretonian lawfuls against other unlawfuls or Gallic Royal Navy only.
Zone of Influence: Bretonia, Liberty, Kusari, Taus, Sigmas, Omicrons, Gallic Borderworlds, Cortez, Coronado, Magellan
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:* This Primary ID is only available for use on ships belonging to the NC- official faction.
The Outcasts are the descendants of those passengers of the sleeper ship Hispania who did not abandon the broken-down vessel after it entered Sirius. Their society is a plutocratic one dominated by families of smugglers, industrialists, and plantation owners, and has been described as a microcosm of the rest of Sirius. Centuries of life on their home planet of Malta have rendered the Outcasts as genetically dependent on the drug cardamine, which is present in trace amounts in all organic substances on Malta, as they are upon food, water, and air.
The National Council of Malta is a formal alliance of noble families, wealthy private citizens, plantation owners, industrial concerns, various paramilitaries, and patriotic individuals, created to advance their respective interests by seizing control of Malta's economic and political spheres, and to present a unified Maltese front in the realm of foreign affairs.
Pilot carrying this unlawful ID is a member of the National Council, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
- Can treat transports carrying Artifacts or Stabiline as combat targets.
Is not allowed to do the following:
- Cannot ally with any lawfuls except with Bretonia lawfuls against GRN or other unlawfuls.
Zone of Influence: Bretonia, Liberty, Kusari, Taus, Sigmas, Omicrons, Gallic Controlled Space and Outer Region, Coronado, Cortez, Magellan
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
505508 Wrote:* This Primary ID is only available for use on ships belonging to OSI- official faction.
Omicron Supply Industries is a collection of Zoner subsidiary companies that specialise in Trade, Research, and engineering for the Outer reaches and the Edges Worlds. Working to Supply remote Zoner Installations and Freeports whilst in turn, bringing the fruits of Zoner labour to the Houses. OSI Do not trade exclusively with other Zoners, often being hired by other factions and companies to manufacture technology, transport base supplies and ferry Passengers.
Pilot carrying this quasilawful ID is a Zoner, who:
- Can attack any ship in self-defense, to protect another Zoner ship, or in defense of Zoner bases.
- Can enforce the Laws of the CoF within systems containing a Zoner base.
- Can dock the Zoner Whale within House Space.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:* This Primary ID is only available for use on ships belonging to OSI- official faction.
Omicron Supply Industries is a collection of Zoner subsidiary companies that specialize in trade, research, and engineering for the outer reaches and the Edge Worlds. Working to supply remote Zoner installations and Freeports whilst in turn, bringing the fruits of Zoner labor to the Houses. OSI does not trade exclusively with other Zoners, but it is often hired by other factions and companies to manufacture technology, transport base supplies and ferry passengers.
Pilot carrying this quasi-lawful ID is a member of the Omicron Supply Industries, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can ally with unlawfuls.
Is allowed to the the following within systems containing a Zoner base:
- Can enforce the Laws of the CoF.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats
505510 Wrote:* This Primary ID is only available for use on ships belonging to SCRA| official faction.
The Coalition consists of descendants of the Coalition forces that stowed away on the Hispania and sabotaged the ship before it arrived in the Sirius sector, and people who sympathise with their cause and have joined them. They are considered enemies by all five house, but cooperate with the Mollys and Red Hessians.
Pilot carrying this unlawful ID is a member of the SCRA, who:
- Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad Organics, and destroy ships if they refuse to comply with demands.
- Can destroy ships that are affiliated with enemies of the Coalition.
- May retrieve data.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:* This Primary ID is only available for use on ships belonging to SCRA| official faction.
The Coalition consists of descendants of the Coalition forces that stowed away on the Hispania and sabotaged the ship before it arrived in the Sirius sector, and people who sympathise with their cause and have joined them. They are considered enemies by all five house, but cooperate with the Mollys and Red Hessians.
Pilot carrying this unlawful ID is a member of the SCRA, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to houses or organisations considered hostile by the Coalition.
- Can pirate ships carrying Artifacts, Cardamine, Hypnotainment Bands, Liquid Cardamine, Nomad remains, Nox and Slaves.
Is not allowed to do the following:
- Cannot ally with any lawfuls except IMG.
- Cannot participate in unlawful actions except as described above.
- Cannot use transports with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
531481 Wrote:The Commune is a paramilitary terrorist organization formed by the remnants of the Samarran Raiders and other like-minded people from all over Sirius. Based out of the Omicrons, the Commune labors towards an ambiguously defined Great Work, primarily concerned with uplifting themselves and eventually the rest of humanity into a hivemind society, inspired by the Nomads, whom they venerate.
Pilot carrying this unlawful ID is member of the Commune who:
- Can engage all ships within their ZoI except transports.
- Can fulfill unlawful bounty contracts, and may treat transports as combat targets when executing a bounty contract against them within their ZoI.
- Can assist Wild or Nomads anywhere.
- Can treat any non-nomad ships in Omicron Iota, Psi and Major as combat targets, including transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can treat ships carrying Artifacts, Stabiline or Nomad Remains as combat targets, including transports both within and outside of their ZoI.
- Can treat all non-nomad ships using nomad equipment as combat targets both within and outside of their ZoI.
- Cannot escort traders, except if they carry Cardamine or Slaves.
- Cannot use transports with more than 4,300 cargo.
Zone of Influence: Omicrons, Taus, Sigmas, Independent systems, Newcastle, California, New York, Kansas.
Allowed Ships: Fighters, Freighters, Transports, Gunboats.
Updated Wrote:* This Primary ID is only available for use on ships belonging to (C~ official faction.
The Commune is a paramilitary terrorist organization formed by the remnants of the Samarran Raiders and other like-minded people from all over Sirius. Based out of the Omicrons, the Commune labors towards an ambiguously defined Great Work, primarily concerned with uplifting themselves and eventually the rest of humanity into a hivemind society, inspired by the Nomads, whom they venerate.
Pilot carrying this unlawful ID is a member of the Commune, who:
Is allowed to do the following anywhere:
- Can trade or smuggle.
- Can attack any ship in self-defense or to protect a base or ship belonging to Nomads, Wild and Oracles.
- Can fulfill unlawful bounty contracts except against transports.
- Can attack any ship carrying Artifacts, Stabiline, Nomad equipment or Nomad remains.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
- Can fulfill unlawful bounty contracts and treat transports as combat targets when fulfilling such.
Is allowed to do the following within Omicron Iota, Psi and Major:
- Can attack any bases or ships not belonging to Nomads or Wild.
Is not allowed to do the following:
- Cannot escort any transport not carrying Cardamine or Slaves.
- Cannot ally with any lawfuls.
- Cannot use transports with more than 4,300 cargo.
Zone of Influence: Omicrons, Sigmas, Taus, Independent systems, Newcastle, California, Kansas, New York
Allowed Ships: Fighters, Freighters, Transports, Gunboats
531477 Wrote:The Nomad Vagrants are the remnant forces of those Nomads that were pulled into the Hypergate at the end of the Nomad War. Having been transported into a faraway sector, the Vagrants were completely isolated from the struggles of the Slomon K'Hara in Sirius. As a consequence, the Vagrants have not undergone the Slomon K'Hara's adaptations to the human threat. Upon their return to Sirius, the Vagrants were seen as an oddity by the Slomon K'Hara and mostly left to their own devices, yet despite this, the Vagrants are determined to take the Daam K'Vosh's heritage and one day be eye to eye with the Slomon K'Hara again.
Pilot carrying this unlawful ID is a member of the Nomad Vagrants, who:
- Can freely engage all ships within their Zone of Influence.
- Can assist other Nomads and Wild both within and outside their Zone of Influence.
- Can freely engage ships with Jump Drives and Survey Modules both within and outside of their Zone of Influence.
- Can freely engage any Core or Order ships both within and outside of their Zone of Influence.
- Can treat Transports as combat targets.
- Cannot demand credits or cargo.
- Cannot dock anywhere except for Nomad and Wild bases.
Zone of Influence: Omicrons, Omegas, Taus, Sigmas, Independent Worlds, systems containing Wild or Nomad bases.
Allowed ships: All Nomad ships.
Updated Wrote:* This Primary ID is only available for use on ships belonging to Vagrant. official faction.
The Nomad Vagrants are the remnant forces of those Nomads that were pulled into the Hypergate at the end of the Nomad War. Having been transported into a faraway sector, the Vagrants were completely isolated from the struggles of the Slomon K'Hara in Sirius. As a consequence, the Vagrants have not undergone the Slomon K'Hara's adaptations to the human threat. Upon their return to Sirius, the Vagrants were seen as an oddity by the Slomon K'Hara and mostly left to their own devices, yet despite this, the Vagrants are determined to take the Daam K'Vosh's heritage and one day be eye to eye with the Slomon K'Hara again.
Pilot carrying this unlawful ID is a member of the Nomad Vagrants, who:
Is allowed to do the following anywhere:
- Can escort transports.
- Can attack any ship in self-defense, to protect a Nomad or Wild ship, or in defense of a Wild base.
- Can attack bases and ships belonging to The Order, The Core or carrying Jump Drives or Survey Modules.
- Can ally with anyone.
Is allowed to do the following within their Zone of Influence:
- Can attack any ships or bases.
Is not allowed to do the following:
- Cannot trade or smuggle.
- Cannot demand credits or cargo.
- Cannot dock anywhere except on Nomad and Wild bases.
- Cannot ally with anyone except Wild and Commune.
Zone of Influence: Omicrons, Omegas, Sigmas, Taus, Independent systems, systems containing Nomad or Wild bases
Allowed ships: Any Nomad ship
531461 Wrote:* This Primary ID is only available for use on ships belonging to the Oracles official faction.
The Oracles is an organization spread in many parts of Sirius. Mainly operating undercover and behind the scenes, they are acting on behalf of the Nomads. The Oracles are essentially the link and middle ground between humanity and nomads.
Pilot carrying this quasi-lawful ID is a member of the Oracles, who
Is allowed to do the following anywhere:
- Can trade
- Can defend itself and other Oracle, Nomad or Wild ships.
- Can escort Oracle transports.
- Can Assist in the immediate defence of Malta regardless of who is attacking.
Is not allowed to do the following:
-Cannot demand cargo and credits.
-Cannot trade with any form of cloak or jumpdrive equipped.
-Initiate combat unless forced to defend itself or allies.
-Cannot use transports for commodities except for cardamine, artifacts, nomad paraphernalia and people.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:* This Primary ID is only available for use on ships belonging to the Oracle| official faction.
The Oracles is an organization spread in many parts of Sirius. Mainly operating undercover and behind the scenes, they are acting on behalf of the Nomads. The Oracles are essentially the link and middle ground between humanity and nomads.
Pilot carrying this quasi-lawful ID is a member of the Oracles, who:
Is allowed to do the following anywhere:
- Can only trade or smuggle Artifacts, Cardamine, Human cargo, Nomad remains but without any cloak or jump drive being equipped with.
- Can only escort Oracle transports.
- Can attack any ship in self-defense or to protect a base or ship belonging to Oracles, Nomads, Wild and Commune.
- Can attack any ship in defense of Planet Malta.
Is not allowed to do the following:
- Cannot demand credits or cargo.
- Cannot ally with anyone except Nomads and Wild.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
501584 Wrote:The Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonize Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade lanes, Jump gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.
Pilot carrying this unlawful ID is a member of the K'Hara player faction, who:
- Can freely engage any ship anywhere.
- Can treat transports as combat targets.
- Cannot demand credits or cargo.
- Cannot dock anywhere except on Nomad and Wild bases.
- Is required to follow the roleplay engagement rules prior to combat
Allowed ships: Nomad Fighters, Nomad Gunboat, Nomad Cruiser, Nomad Battleship
This ID may only be used if you are a member of the official player faction.
Updated Wrote:* This Primary ID is only available for use on ships belonging to K'Hara| official faction.
The Nomads are sentient biological machines left over from a highly advanced alien race known as the Daam K'Vosh. The Daam K'vosh had intended to let the Nomads develop and colonize Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade lanes, Jump gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.
Pilot carrying this unlawful ID is a member of the Solomon K'Hara, who:
Is allowed to do the following anywhere:
- Can escort transports.
- Can attack any ships or bases.
- Can ally with anyone.
Is not allowed to do the following:
- Cannot trade or smuggle.
- Cannot demand credits or cargo.
- Cannot dock anywhere except on Nomad and Wild bases.
Allowed ships: Any Nomad ship
Important Comments
- SCRA ID has a line that says "- May retrieve data." I removed it as it made little sense. However if through this line you get extra permissions please let me know which ones these are. For the record, spying on foreign Houses and collecting information is not against server rules for any normal ID.
- Custodi ID has no faction logo. If you want, send me the logo to attach it in this post.
Independent Factions
XXXXXX Wrote:The Council is a large revolutionary movement in Gallia who want to overthrow the Gallic monarchy and install a republic. They prefer to not attack civilian targets. The Council is allied with the Maquis and the Brigands.
Pilot carrying this unlawful ID is a member of the Council, who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the Council within their Zone of Influence.
- Can defend allied or neutral ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Gallia, Gallic Borderworlds, Taus, Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.
Updated Wrote:The Council is a large revolutionary movement in Gallia who want to overthrow the Gallic monarchy and install a republic. They prefer to not attack civilian targets. The Council is allied with the Maquis and the Brigands.
Pilot carrying this unlawful ID is a member of the Council, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral ships or bases.
- Can attack ships and bases belonging to unlawfuls, quasi-lawfuls, houses or organisations considered hostile by the Council.
- Can demand contraband and levy fines as specified in Council laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Gallia, Gallic Controlled Space and Outer Region, Taus, Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[spoiler=EFL Oil and Machinery ID]
XXXXXX Wrote:EFL Oil and Machinery is a Gallic industrial corporation which focuses on fuel production, heavy industry and shipbuilding. It is partnered with IDF Shipping.
Pilot carrying this lawful ID is an employee of EFL Oil and Machinery, who:
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Gallia within their Zone of Influence.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Gallia, Gallic Controlled Space and Outer Region
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:EFL Oil and Machinery is a Gallic industrial corporation which focuses on fuel production, heavy industry and shipbuilding. It is partnered with IDF Shipping.
Pilot carrying this lawful ID is an employee of EFL Oil and Machinery, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Gallia.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Gallia, Gallic Controlled Space and Outer Region
Allowed ships: Fighters, Freighters, Transports, Gunboats
XXXXXX Wrote:The Gallic Brigands are a loosely organised criminal faction in Gallia who focus on smuggling and piracy. They are allied to the Council.
Pilot carrying this unlawful ID is a member of the Gallic Brigands, who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Gallia, Gallic Borderworlds, Taus, Kyushu
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:The Gallic Brigands are a loosely organised criminal faction in Gallia who focus on smuggling and piracy. They are allied to the Council.
Pilot carrying this unlawful ID is a member of the Gallic Brigands, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Gallia, Gallic Controlled Space and Outer Region, Taus, Kyushu
Allowed ships: Fighters, Freighters, Transports, Gunboats
XXXXXX Wrote:Gallic Metal Service is a Gallic company which focuses on mining and manufacturing. They are partnered with IDF Shipping.
Pilot carrying this lawful ID is an employee of Gallic Metal Service, who:
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Gallia within their Zone of Influence.
- Can engage in piracy against BMM and IMG in the Taus only.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Gallia, Gallic Borderworlds
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Gallic Metal Service is a Gallic company which focuses on mining and manufacturing. They are partnered with IDF Shipping.
Pilot carrying this lawful ID is an employee of Gallic Metal Service, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
Is allowed to do the following in the Taus only:
- Can engage in piracy against BMM and IMG or may attack if those ships are not transports.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Gallia.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Gallia, Gallic Controlled Space and Outer Region
Allowed ships: Fighters, Freighters, Transports, Gunboats
XXXXXX Wrote:Gallic Royal Intelligence is a semi-autonomous branch of the Royal Navy, which is charged with conducting advanced research, foreign reconnaissance, and covert strikes as deemed necessary by the Crown. They have dedicated marine detachments and some Obstinate battlecruisers at their disposal, yet prefer making precise incisions with smaller units. Further, they are known to exercise leeway with the finer regulations of war and diplomatic relations.
Pilot carrying this quasi-lawful ID is member of the Gallic Royal Intelligence who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Gallic laws or belong to a house or organisation considered hostile by Gallia within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can attack ships which belong to a house or organisation considered hostile by Gallia outside their Zone of Influence.
- Can demand transports which belong to a house or organisation considered hostile by Gallia to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.
Zone of Influence: Gallia, Gallia Borderworlds, Taus, Bretonia, Magellan, Cortez, California
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:Gallic Royal Intelligence is a semi-autonomous branch of the Royal Navy, which is charged with conducting advanced research, foreign reconnaissance, and covert strikes as deemed necessary by the Crown. They have dedicated marine detachments and some Obstinate battlecruisers at their disposal, yet prefer making precise incisions with smaller units. Further, they are known to exercise leeway with the finer regulations of war and diplomatic relations.
Pilot carrying this quasi-lawful ID is a member of the Gallic Royal Intelligence, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack any base or ship except transports which belong to a house or organisation considered hostile by Gallia.
- Can engage in piracy against transports which belong to a house or organisation considered hostile by Gallia.
- Can ally with unlawfuls.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Gallia laws.
- Can demand contraband and levy fines as specified in Gallia laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot attack with a cruiser outside the Zone of Influence unless it is for self-defense.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Gallia, Gallic Controlled Space and Outer Region, Taus, Bretonia, Magellan, Cortez, California
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
504083 Wrote:The Gallic Royal Navy are the military of Gallia. They maintain Gallic rule in systems claimed by Gallia and assist in law enforcement. They also patrol the systems bordering Gallia. Gallia is at war with Bretonia.
Pilot carrying this lawful ID is enlisted in the Gallic Royal Navy, who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Gallia laws or belong to a house or organisation considered hostile by Gallia within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Gallia, Gallia Borderworlds, Taus, Bretonia, Magellan, Cortez, California
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:The Gallic Royal Navy are the military of Gallia. They maintain Gallic rule in systems claimed by Gallia and assist in law enforcement. They also patrol the systems bordering Gallia. Gallia is at war with Bretonia.
Pilot carrying this lawful ID is enlisted in the Gallic Royal Navy, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Gallia laws or belong to a house or organisation considered hostile by Gallia.
- Can demand contraband and levy fines as specified in Gallia laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Gallia, Gallic Controlled Space and Outer Region, Taus, Bretonia, Magellan, Cortez, California
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
XXXXXX Wrote:The Gallic Royal Police are the police force of Gallia. They settle disputes, protect civilians and hunt criminals. Police officers do not generally leave Gallic space.
Pilot carrying this lawful ID is a member of the Gallic Royal Police, who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Gallia laws or belong to a house or organisation considered hostile by Gallia within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any unlawfuls or participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Gallia, Gallic Borderworlds
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:The Gallic Royal Police are the police force of Gallia. They settle disputes, protect civilians and hunt criminals. Police officers do not generally leave Gallic space.
Pilot carrying this lawful ID is a member of the Gallic Royal Police, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Gallia laws or belong to a house or organisation considered hostile by Gallia.
- Can demand contraband and levy fines as specified in Gallia laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Gallia, Gallic Controlled Space and Outer Region
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
XXXXXX Wrote:IDF Shipping is a Gallic shipping company. They are partnered with EFL and GMS.
Pilot carrying this lawful ID is an employee of IDF Shipping, who:
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Gallia within their Zone of Influence.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Gallia, Gallic Borderworlds
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:IDF Shipping is a Gallic shipping company. They are partnered with EFL and GMS.
Pilot carrying this lawful ID is an employee of IDF Shipping, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Gallia.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Gallia, Gallic Controlled Space and Outer Region
Allowed ships: Fighters, Freighters, Transports, Gunboats
XXXXXX Wrote:The Maquis are a terrorist faction which broke away from the Council, who want to overthrow the Gallic monarchy. They often attack civilian targets. They are allied with the Council.
Pilot carrying this unlawful ID is member of the Maquis who:
- Can attack any Gallic lawful ships within their Zone of Influence. Can treat transports as combat targets.
- Can demand cargo from any ship within their Zone of Influence.
- Cannot ally with any lawfuls, except against Gallic lawfuls.
- Cannot use any transports with more than 4,300 cargo except for the l'Ane and Vache.
Zone of Influence: Gallia, Gallic Borderworlds, Taus
Allowed ships: Fighters, Freighters, Transports
Updated Wrote:The Maquis are a terrorist faction which broke away from the Council, who want to overthrow the Gallic monarchy. They often attack civilian targets. They are allied with the Council.
Pilot carrying this unlawful ID is member of the Maquis who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack any Gallic lawful ships or bases.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls, except against Gallic lawfuls.
- Cannot use any transports with more than 4,300 cargo except for the l'Ane and Vache.
Zone of Influence: Gallia, Gallic Controlled Space and Outer Region, Taus
Allowed ships: Fighters, Freighters, Transports
XXXXXX Wrote:The Unione Corse is a highly organised quasi-lawful criminal syndicate within Gallia which focuses on smuggling and controlling the black market of Gallia, and Mercenary work for both lawful and unlawful groups. They generally do not attack targets inside Gallia. They are rumored to control the distribution of the Nox narcotic.
Pilot carrying this quasi-lawful ID is a member of the Unione Corse, who:
- Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can demand cargo and credits from ships within their Zone of Influence but outside of Gallic house space, and attack them if they do not comply.
- Can demand contraband and levy fines, destroying ships that refuse to comply and as specified within house space as specified by house law.
- Can fulfill any bounty and escort contracts.
- Can treat transports as combat targets when executing a bounty or escort contract against them.
- Cannot use any transport with more than 4,300 cargo.
Zone of Influence: Gallia, Gallic Borderworlds, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:The Unione Corse is a highly organised quasi-lawful criminal syndicate within Gallia which focuses on smuggling and controlling the black market of Gallia, and mercenary work for both lawful and unlawful groups. They generally do not attack targets inside Gallia. They are rumored to control the distribution of the Nox narcotic.
Pilot carrying this quasi-lawful ID is a member of the Unione Corse, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can fulfill bounty contracts and treat transports as combat targets when fulfilling such.
- Can ally with any unlawfuls.
Is allowed to do the following within their Zone of Influence:
- Can demand contraband and levy fines as specified in Gallia laws, and attack if ships refuse to comply.
Is allowed to the following within the Taus and Gallic Controlled Space and Outer Region only:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transport with more than 4,300 cargo.
Zone of Influence: Gallia, Gallic Controlled Space and Outer Region, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats
500582 Wrote:Ageira Technologies is a Liberty industrial corporation which specialises in Jump Gate and Trade Lane technologies, and other high tech industries. They partner with Universal Shipping and Deep Space Engineering.
Pilot carrying this lawful ID is an employee of Ageira Technologies, who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence.
- Can demand Counterfeit Software, Ageira Whiteboxes from traders not belonging to Ageira, Universal Shipping or DSE, and attack if they do not comply.
- Can attack Lane Hackers and Solar Engineering anywhere.
- Can engage in piracy against corporations affiliated with houses at war with Liberty anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Ageira Technologies is a Liberty industrial corporation which specializes in Jump Gate and Trade Lane technologies, and other high tech industries. They partner with Universal Shipping and Deep Space Engineering.
Pilot carrying this lawful ID is an employee of Ageira Technologies, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack Lane Hackers.
- Can engage in piracy against corporations affiliated with houses at war with Liberty.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Liberty.
- Can demand Counterfeit Software and Ageira White Boxes from ships not belonging to Ageira, Universal Shipping or DSE, and attack if they do not comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats
500595 Wrote:Cryer Pharmaceuticals is a biotechnology corporation headquartered in Liberty. They focus on drug research and other medical sciences. Their research into a Cardamine alternative, dubbed "Stabiline", have made them a target for the Outcasts, Golden Chrysanthemums, Liberty Rogues and Lane Hackers.
Pilot carrying this lawful ID is an employee of Cryer Pharmaceuticals, who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence.
- Can demand Cardamine or Human Organs from any ships that are not affiliated with house police or military forces and attack if they refuse to comply.
- Can lawfully transport Human Organs, Stabiline and Synthetic Marijuana.
- Can attack Outcasts, Lane Hackers, Liberty Rogues and Golden Chrysanthemums anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Liberty, Cambridge, Sigma-17, Omicron Omega
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Cryer Pharmaceuticals is a biotechnology corporation headquartered in Liberty. They focus on drug research and other medical sciences. Their research into a Cardamine alternative, dubbed "Stabiline", have made them a target for the Outcasts, Golden Chrysanthemums, Liberty Rogues and Lane Hackers.
Pilot carrying this lawful ID is an employee of Cryer Pharmaceuticals, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can demand Cardamine or Human Organs from any ships that are not affiliated with house police or military forces and attack if they refuse to comply.
- Can attack Outcasts, Lane Hackers, Liberty Rogues and Golden Chrysanthemums.
- Can lawfully transport Human Organs, Stabiline and Synthetic Marijuana.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Liberty.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Liberty, Cambridge, Sigma-17, Omicron Omega
Allowed ships: Fighters, Freighters, Transports, Gunboats
XXXXXX Wrote:Deep Space Engineering is a Liberty industrial corporation which specialises in heavy industry and shipbuilding. They partner with Universal Shipping and Ageira Technologies. Deep Space Engineering is responsible for building and maintaining Trade Lanes and Jump Gates using Ageira's Technologies.
Pilot carrying this lawful ID is an employee of Deep Space Engineering who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence.
- Can attack Lane Hackers anywhere.
- Can engage in piracy against corporations affiliated with houses at war with Liberty anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Deep Space Engineering is a Liberty industrial corporation which specializes in heavy industry and shipbuilding. They partner with Universal Shipping and Ageira Technologies. Deep Space Engineering is responsible for building and maintaining Trade Lanes and Jump Gates using Ageira's Technologies.
Pilot carrying this lawful ID is an employee of Deep Space Engineering who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to Lane Hackers.
- Can engage in piracy against corporations affiliated with houses at war with Liberty.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Liberty.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats
501403 Wrote:The Hellfire Legion is a paramilitary faction seeking to overthrow Liberty's government or attain independence from Liberty. The Hellfire Legion was formed by disheartened Liberty Navy pilots who believe a change in power is necessary to ensure the safety and prosperity of Liberty and it's people.
Vessels carrying this ID belong to the Hellfire Legion, who:
- Can trade and escort traders.
- Can attack any ship in self-defense, to protect another Hellfire ship, in defense of Hellfire bases.
- Can attack any ship within their Zone of Influence. Transports cannot be attacked except for the two exceptions below.
- Can treat Liberty Navy, Liberty Police, Liberty Security Force transports within the Hellfire Zone of Influence as combat targets.
- Can demand Cardamine, Slaves, Nox, Artifacts, Liquid Cardamine from any ship (including transports) and destroy them if they do not comply.
- Cannot ally with Liberty lawfuls and unlawfuls except Corporations and Xenos.
- Cannot use transports with more than 4.300 cargo.
Zone of Influence: Liberty systems, systems directly bordering Liberty, Vespucci, Humboldt, Kansas, Coronado, Inverness.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers.
Updated Wrote:The Hellfire Legion is a paramilitary faction seeking to overthrow Liberty's government or attain independence from Liberty. The Hellfire Legion was formed by disheartened Liberty Navy pilots who believe a change in power is necessary to ensure the safety and prosperity of Liberty and its people.
Pilot carrying this unlawful ID is a member of the Hellfire Legion who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can treat Liberty Navy, Liberty Police and LSF transports as combat targets.
- Can pirate ships carrying Artifacts, Cardamine, Liquid Cardamine, Nox and Slaves.
- Can ally with Liberty corporations and Xenos.
Is not allowed to do the following:
- Cannot ally with any lawfuls except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty systems, systems directly bordering Liberty, Coronado, Inverness
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
500623 Wrote:The Lane Hackers are a criminal group in Liberty who focus on piracy of high-value targets. They prefer to attack Ageira, Universal, Interspace and DSE ships, or shipments of high-tech equipment, especially Trade Lane and Jump Gate components.
Pilot carrying this unlawful ID is a member of the Lane Hackers, who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can attack Ageira, Interspace and IND anywhere.
- Can treat transports carrying Ageira Whiteboxes and Gate/Lane parts as combat targets.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:The Lane Hackers are a criminal group in Liberty who focus on piracy of high-value targets. They prefer to attack Ageira, Universal, Interspace and DSE ships, or shipments of high-tech equipment, especially Trade Lane and Jump Gate components.
Pilot carrying this unlawful ID is a member of the Lane Hackers who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to Ageira, Interspace and IND.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
- Can treat ships carrying Ageira White Boxes or Gate/Lane Parts as combat targets.
Is not allowed to do the following:
- Cannot ally with any lawfuls except IMG.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats
500553 Wrote:The Liberty Navy are the military of Liberty. They maintain Liberty rule in systems claimed by Liberty and assist in law enforcement. They also patrol the systems bordering Liberty. Liberty is assisting Bretonia against Gallia.
Pilot carrying this lawful ID is a member of the Liberty Navy, who:
- Can engage and destroy any ships within Alaska, Ellesmere or the Zone-21 Minefield that do not belong to either the LSF or Liberty Navy.
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Leeds, Newcastle, Manchester, New London, Dundee
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:The Liberty Navy are the military of Liberty. They maintain Liberty rule in systems claimed by Liberty and assist in law enforcement. They also patrol the systems bordering Liberty. Liberty is assisting Bretonia against Gallia.
Pilot carrying this lawful ID is a member of the Liberty Navy, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty.
- Can attack and destroy any ships within Alaska or the Zone-21 Minefield that do not belong to either the Liberty Navy or LSF.
- Can demand contraband and levy fines as specified in Liberty laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Leeds, Newcastle, Manchester, New London
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
500555 Wrote:The Liberty Police Inc. are the police force of Liberty. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Liberty space.
Pilot carrying this lawful ID is a member of the Liberty Police, Inc. who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any unlawfuls or participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:The Liberty Police Inc. are the police force of Liberty. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Liberty space.
Pilot carrying this lawful ID is a member of the Liberty Police, Inc. who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty.
- Can demand contraband and levy fines as specified in Liberty laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
XXXXXX Wrote:The Liberty Rogues are a criminal group in Liberty which focus on smuggling and piracy. They are allied with the Outcasts, the Lane Hackers and the Unioners, and often work with the Junkers.
Pilot carrying this unlawful ID is a member of the Liberty Rogues who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Shikoku, Humboldt, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:The Liberty Rogues are a criminal group in Liberty which focus on smuggling and piracy. They are allied with the Outcasts, the Lane Hackers and the Unioners, and often work with the Junkers.
Pilot carrying this unlawful ID is a member of the Liberty Rogues who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Shikoku, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
500854 Wrote:Liberty Security Force is the Liberty covert operations service, who specialise in spying and sabotage outside of Liberty space.
Pilot carrying this quasi-lawful ID is in the Liberty Security Force, who :
- Can engage and destroy any ships within Alaska, the Zone-21 Minefield, or the Ellesmere system that do not belong to either the LSF or Liberty Navy.
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can attack ships which belong to a house or organisation considered hostile by Liberty outside their Zone of Influence.
- Can demand transports which belong to a house or organisation considered hostile by Liberty to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.
Zone of Influence: Liberty, systems directly bordering Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:Liberty Security Force is the Liberty covert operations service, who specialize in spying and sabotage outside of Liberty space.
Pilot carrying this quasi-lawful ID ID is a member of the Liberty Security Force who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can engage in piracy against transports which belong to a house or organisation considered hostile by Liberty.
- Can ally with unlawfuls.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty.
- Can attack and destroy any ships within Alaska or the Zone-21 Minefield that do not belong to either the Liberty Navy or LSF.
- Can demand contraband and levy fines as specified in Liberty laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot attack with a cruiser outside the Zone of Influence unless it is for self-defense.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
XXXXXX Wrote:Orbital Spa and Cruise is an independent corporation focussing on passenger transport and luxury resorts for the rich and famous. They are known to have dealings with the Corsairs and Hogosha in the Sigma-19 system.
Pilot carrying this lawful ID is an employee of Orbital Spa and Cruise who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack Gaians anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Orbital Spa and Cruise is an independent corporation focusing on passenger transport and luxury resorts for the rich and famous. They are known to have dealings with the Corsairs and Hogosha in the Sigma-19 system.
Pilot carrying this lawful ID is an employee of Orbital Spa and Cruise who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to Gaians.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats
XXXXXX Wrote:Synth Foods Inc. is a Liberty food producing company which specialises in genetically engineered food processing. The Farmers Alliance and LWB are sworn enemies of Synth Foods.
Pilot carrying this lawful ID is an employee of Synth Foods who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence, with the exception of Rheinland lawfuls.
- Can attack LWB and Farmers Alliance anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Liberty, Stuttgart
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Synth Foods Inc. is a Liberty food producing company which specializes in genetically engineered food processing. The Farmers Alliance and LWB are sworn enemies of Synth Foods.
Pilot carrying this lawful ID is an employee of Synth Foods who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to LWB and Farmers Alliance.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Liberty with the exception of Rheinland lawfuls.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Liberty, Stuttgart
Allowed ships: Fighters, Freighters, Transports, Gunboats
XXXXXX Wrote:Universal Shipping is a Liberty shipping company. It is partnered with Deep Space Engineering and Ageira Technologies.
Pilot carrying this lawful ID is an employee of Universal Shipping who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence.
- Can engage in piracy against corporations affiliated with houses at war with Liberty anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Universal Shipping is a Liberty shipping company. It is partnered with Deep Space Engineering and Ageira Technologies.
Pilot carrying this lawful ID is an employee of Universal Shipping who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Liberty.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Liberty.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats
XXXXXX Wrote:The Xenos are an ultranationalist terrorist group in Liberty who focus on the expulsion of foreigners. They prefer to hit foreign shippers instead of Liberty shippers, and prefer to destroy then steal.
Pilot carrying this unlawful ID is a member of Xenos who:
- Can attack any ships not belonging to Liberty corporations within their Zone of Influence. Can treat transports as combat targets.
- Can demand cargo from any ship within their Zone of Influence.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Humboldt, Vespucci, Shikoku
Allowed ships: Fighters, Freighters, Transports
Updated Wrote:The Xenos are an ultranationalist terrorist group in Liberty who focus on the expulsion of foreigners. They prefer to hit foreign shippers instead of Liberty shippers, and prefer to destroy than steal.
Pilot carrying this unlawful ID is a member of Xenos who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships with the exception of Liberty corporations.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Shikoku
Allowed ships: Fighters, Freighters, Transports
XXXXXX Wrote:Border World Exports is a Bretonian shipping company that competes with Gateway Shipping. They partner with Bretonia Mining and Manufacturing, and prefer not to deal with the Independent Miners Guild.
Pilot carrying this lawful ID is an employee of Border World Exports who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can engage in piracy against Gateway outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Border World Exports is a Bretonian shipping company that competes with Gateway Shipping. They partner with Bretonia Mining and Manufacturing, and prefer not to deal with the Independent Miners Guild.
Pilot carrying this lawful ID is an employee of Border World Exports who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia.
Is allowed to do the following outside House systems:
- Can engage in piracy against ships belonging to Gateway or may attack if those ships are not transports.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Bretonia.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
500557 Wrote:The Bretonian Armed Forces are the military of Bretonia. The maintain Bretonian rule in systems claimed by Bretonia and assist in law enforcement. They also patrol the systems bordering Bretonia. Bretonia is at war with Gallia.
Pilot carrying this lawful ID is a member of the Bretonia Armed Forces who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:The Bretonian Armed Forces are the military of Bretonia. The maintain Bretonian rule in systems claimed by Bretonia and assist in law enforcement. They also patrol the systems bordering Bretonia. Bretonia is at war with Gallia.
Pilot carrying this lawful ID is enlisted in the Bretonia Armed Forces, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia.
- Can demand contraband and levy fines as specified in Bretonia laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
XXXXXX Wrote:Bretonia Mining and Manufacturing is a Bretonian mining and industrial corporation that competes with Daumann and the Independent Miners Guild. They mine Gold, Beryllium, Hydrocarbons and Niobum. They partner with Border World Exports, and prefer not to deal with Gateway.
Pilot carrying this lawful ID is an employee of Bretonia Mining and Manufacturing who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can attack Mollys anywhere.
- Can engage in piracy against GMS, IMG, Daumann and Kruger within the Taus and the Omegas only.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Bretonia Mining and Manufacturing is a Bretonian mining and industrial corporation that competes with Daumann and the Independent Miners Guild. They mine Gold, Beryllium, Hydrocarbons and Niobum. They partner with Border World Exports, and prefer not to deal with Gateway.
Pilot carrying this lawful ID is an employee of Bretonia Mining and Manufacturing who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia.
- Can attack ships and bases belonging to Mollys.
Is allowed to do the following in the Omegas and Taus only:
- Can engage in piracy against IMG, Daumann and Kruger or may attack if those ships are not transports.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Bretonia.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
500559 Wrote:The Bretonia Police Authority are the police force of Bretonia. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Bretonian space.
Pilot carrying this lawful ID is a member of the Bretonia Police Authority, who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any unlawfuls or participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, systems directly bordering Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:The Bretonia Police Authority are the police force of Bretonia. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Bretonian space.
Pilot carrying this lawful ID is a member of the Bretonia Police Authority, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia.
- Can demand contraband and levy fines as specified in Bretonia laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, systems directly bordering Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
504384 Wrote:The Bretonia Intelligence Service is the Bretonian covert operations service, who specialise in spying and sabotage outside of Bretonian space.
Pilot carrying this quasi-lawful ID is a member of the Bretonian Intelligence Service (BIS), who :
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can attack ships which belong to a house or organisation considered hostile by Bretonia outside their Zone of Influence. Can demand transports which belong to a house or organisation considered hostile by Bretonia to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.
Zone of Influence: Bretonia, systems directly bordering Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:The Bretonian Intelligence Service is the Bretonian covert operations service, who specialize in spying and sabotage outside of Bretonian space.
Pilot carrying this quasi-lawful ID is a member of the Bretonian Intelligence Service, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack any base or ship except transports which belong to a house or organisation considered hostile by Bretonia.
- Can engage in piracy against transports which belong to a house or organisation considered hostile by Bretonia.
- Can ally with unlawfuls.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Bretonia laws.
- Can demand contraband and levy fines as specified in Bretonia laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot attack with a cruiser outside the Zone of Influence unless it is for self-defense.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, systems directly bordering Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
504016 Wrote:The Privateers are a group of mercenaries and pirates who engage in piracy and raiding of houses or factions Bretonia considers hostile. They are secretly supplied and sanctioned by Bretonia, and may not commit unlawful acts inside Bretonia or against Bretonian corporations or Bretonian allies.
Pilot carrying this unlawful ID is a Bretonian Privateer, who :
- Can attack any ship in self-defense or to protect an allied ship.
- Can attack any ships within their Zone of Influence, except transports. Ships belonging to Bretonian corporations or allies of Bretonia are exempted from this.
- Can demand cargo and credits outside of Bretonia from any ship within their Zone of Influence, and attack them if they do not comply. Ships belonging to Bretonian corporations or allies of Bretonia are exempted from this.
- Cannot ally with anyone except with Bretonian lawfuls, Golden Chrysanthemums, Outcasts, Council and Maquis.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus, Omegas, Gallic Borderworlds
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:The Privateers are a group of mercenaries and pirates who engage in piracy and raiding of houses or factions Bretonia considers hostile. They are secretly supplied and sanctioned by Bretonia, and may not commit unlawful acts inside Bretonia or against Bretonian corporations or Bretonian allies.
Pilot carrying this unlawful ID is a Bretonian Privateer, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack any base or ship except transports which does not belong to Bretonia or Liberty lawfuls.
- Can engage in piracy against transports which does not belong to Bretonia or Liberty lawfuls.
Is not allowed to do the following:
- Cannot ally with anyone except with Bretonia lawfuls, Golden Chrysanthemums, Outcasts, The Council and Maquis.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus, Omegas, Gallic Controlled Space and Outer Region
Allowed ships: Fighters, Freighters, Transports, Gunboats
XXXXXX Wrote:The Gaians are an eco-terrorist faction. They oppose terraforming and the exploitation of Planet Gaia in the Edinburgh system. They prefer to attack Planetform.
Pilot carrying this unlawful ID is a member of the Gaians, who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can attack Planetform and Orbital Spa anywhere.
- Can treat transports carrying Terraforming Gases or Gaian Wildlife as combat targets.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo, except for the Corsair Train.
Zone of Influence: Bretonia, systems directly bordering Bretonia, California, Vespucci, Inverness, Omegas, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:The Gaians are an eco-terrorist faction. They oppose terraforming and the exploitation of Planet Gaia in the Edinburgh system. They prefer to attack Planetform.
Pilot carrying this unlawful ID is a member of the Gaians, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to Planetform and Orbital Spa and Cruise.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
- Can treat transports carrying Terraforming Gases or Gaian Wildlife as combat targets.
Is not allowed to do the following:
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo, except for the Corsair Train.
Zone of Influence: Bretonia, systems directly bordering Bretonia, California, Vespucci, Inverness, Omegas, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats
500620 Wrote:Gateway Shipping is a Bretonian shipping company that competes with Border World Exports. They partner with the Independent Miners Guild and ALG Waste Disposal, and prefer not to deal with Bretonia Mining and Manufacturing.
Pilot carrying this lawful ID is an employee of Gateway Shipping who:
- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can engage in piracy against Bowex outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Gateway Shipping is a Bretonian shipping company that competes with Border World Exports. They partner with the Independent Miners Guild and ALG Waste Disposal, and prefer not to deal with Bretonia Mining and Manufacturing.
Pilot carrying this lawful ID is an employee of Gateway Shipping who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia.
Is allowed to do the following outside House systems:
- Can engage in piracy against ships belonging to Border World Exports or may attack if those ships are not transports.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Bretonia.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
XXXXXX Wrote:The Mollys are a Bretonian unlawful faction that formed out of revolting BMM miners. They focus on Piracy and smuggling Gold. They prefer to attack BMM and are most numerous in the Dublin system. They are enemies of the Corsairs.
Pilot carrying this unlawful ID is member of the Mollys who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can attack BMM anywhere.
- Cannot ally with any lawfuls except against Bretonia lawfuls or Corsairs.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, systems directly bordering Bretonia.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:The Mollys are a Bretonian unlawful faction that formed out of revolting BMM miners. They focus on Piracy and smuggling Gold. They prefer to attack BMM and are most numerous in the Dublin system. They are enemies of the Corsairs.
Pilot carrying this unlawful ID is a member of the Mollys who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to BMM.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls except against Bretonia lawfuls or Corsairs.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, systems directly bordering Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
XXXXXX Wrote:Planetform Inc. is a Bretonian terraforming corporation. It specialises in making uninhabitable planets suitable for human life, and augmenting existing ecologies for more comfortable living on the surface. Terraforming processes take decades, sometimes centuries, and the costs involved mean only House governments can afford Planetform's services.
Pilot carrying this lawful ID is an employee of Planetform, Inc. who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can attack Gaians anywhere.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Bretonia, Tau-31, California, Hudson
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Planetform Inc. is a Bretonian terraforming corporation. It specializes in making uninhabitable planets suitable for human life, and augmenting existing ecologies for more comfortable living on the surface. Terraforming processes take decades, sometimes centuries, and the costs involved mean only House governments can afford Planetform's services.
Pilot carrying this lawful ID is an employee of Planetform, Inc. who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia.
- Can attack ships and bases belonging to Gaians.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Bretonia.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Bretonia, Tau-31, California, Hudson
Allowed ships: Fighters, Freighters, Transports, Gunboats
XXXXXX Wrote:The Blood Dragons are a revolutionary group who wish to overthrow the Kusari government and restore their imperial line. They also oppose Nomad influences in Kusari, and are allied with The Order and the Golden Chrysanthemums.
Pilot carrying this unlawful ID is a member of the Blood Dragons, who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any lawfuls except for the GMG.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:The Blood Dragons are a revolutionary group who wish to overthrow the Kusari government and restore their imperial line. They also oppose Nomad influences in Kusari, and are allied with The Order and the Golden Chrysanthemums.
Pilot carrying this unlawful ID is a member of the Blood Dragons, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls except with the GMG.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
XXXXXX Wrote:The Farmers Alliance are an ultranationalist terrorist group who wish to rid Kusari of foreign influences, especially Synth Foods. They are secretly supported by Samura.
Pilot carrying this unlawful ID is a member of the Farmers Alliance, who:
- Can attack any ships within their Zone of Influence, except transports. Ships belonging to Samura are exempted from this.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. Ships belonging to Samura are exempted from this.
- Can attack Synth Foods anywhere.
- Can treat any ship carrying Synth Paste or Synth Gel as combat targets.
- Cannot ally with any lawfuls except for Samura.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:The Farmers Alliance are an ultranationalist terrorist group who wish to rid Kusari of foreign influences, especially Synth Foods. They are secretly supported by Samura.
Pilot carrying this unlawful ID is a member of the Farmers Alliance, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to Synth Foods.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports or those affiliated with Samura.
- Can engage in piracy against any ship except Samura.
- Can treat transports carrying Synth Paste or Synth Gel as combat targets.
Is not allowed to do the following:
- Cannot ally with any lawfuls except with Samura.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais
Allowed ships: Fighters, Freighters, Transports, Gunboats
XXXXXX Wrote:The Golden Chrysanthemums are a revolutionary group who want equal rights for women in Kusari society. They promote Cardamine use in Kusari. They are allied with the Outcasts and the Blood Dragons.
Pilot carrying this unlawful ID is a member of the Golden Chrysanthemums, who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any lawfuls except for the GMG and Interspace.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:The Golden Chrysanthemums are a revolutionary group who want equal rights for women in Kusari society. They promote Cardamine use in Kusari. They are allied with the Outcasts and the Blood Dragons.
Pilot carrying this unlawful ID is a member of the Golden Chrysanthemums, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls except with the GMG and Interspace.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari, Sigma-59, Lyonnais
Allowed ships: Fighters, Freighters, Transports, Gunboats
500612 Wrote:The Hogosha are a quasi-lawful crime syndicate with a strong influence in Kusari society who wish to repel influences from foreign houses. They oppose the Blood Dragons, Golden Chrysanthemums, and Junkers. Considered civilians in Kusari society, they abide by Kusari law within Kusari systems, but can engage in piracy outside of Kusari borders. The Hogosha are allied with the Corsairs and frequently smuggle Alien Artifacts.
Pilot carrying this quasi-lawful ID is a member of the Hogosha, who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can demand cargo and credits from ships within their Zone of Influence, and attack them if they do not comply. Ships belonging to Samura are exempted from this.
- Can not engage in piracy in Kusari house space.
- Can demand contraband and levy fines, destroying ships that refuse to comply and as specified within house space as specified by house law.
- Can attack unlawfuls and ships which belong to a house or organisation considered hostile by Kusari within their Zone of Influence.
- Can attack Junkers anywhere, including transports.
- Cannot ally with any lawfuls except for KNF, KSP, and Samura against unlawfuls only.
- Cannot use any transport with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais, Taus, Sigmas
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:The Hogosha are a quasi-lawful crime syndicate with a strong influence in Kusari society who wish to repel influences from foreign houses. They oppose the Blood Dragons, Golden Chrysanthemums, and Junkers. Considered civilians in Kusari society, they abide by Kusari law within Kusari systems, but can engage in piracy outside of Kusari borders. The Hogosha are allied with the Corsairs and frequently smuggle Alien Artifacts.
Pilot carrying this quasi-lawful ID is a member of the Hogosha, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to Junkers.
- Can ally with unlawfuls.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari.
- Can demand contraband and levy fines as specified in Kusari laws, and attack if ships refuse to comply.
Is allowed to do the following within Kusari Controlled Space and Outer Region, Sigmas and Taus only:
- Can engage in piracy against any ships except Samura.
Is not allowed to do the following:
- Cannot ally with any lawfuls except with KNF, KSP, and Samura against unlawfuls.
- Cannot use any transports with more than 4,300 cargo.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais, Taus, Sigmas
Allowed ships: Fighters, Freighters, Transports, Gunboats
504022 Wrote:The Kempeitai is the Kusari covert operations service, who specialise in spying and sabotage outside of Kusari space.
Pilot carrying this quasi-lawful ID is a member of the Kempeitai, The Kusari Police intelligence agency, who :
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari within Kusari house space.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can attack ships which belong to a house or organisation considered hostile by Kusari outside their Zone of Influence. Can demand transports which belong to a house or organisation considered hostile by Kusari to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.
Zone of Influence: Kusari, systems directly bordering Kusari
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:The Kempeitai is the Kusari covert operations service, who specialize in spying and sabotage outside of Kusari space.
Pilot carrying this quasi-lawful ID is a member of the Kempeitai, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack any base or ship except transports which belong to a house or organisation considered hostile by Kusari.
- Can engage in piracy against transports which belong to a house or organisation considered hostile by Kusari.
- Can ally with unlawfuls.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Kusari laws.
- Can demand contraband and levy fines as specified in Kusari laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot attack with a cruiser outside the Zone of Influence unless it is for self-defense.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
XXXXXX Wrote:Kishiro is one of the major corporations, and focuses on high-tech manufacturing such as Optronics. Kishiro competes with Samura in many markets. Kishiro has a strong partnership with the Gas Miners Guild.
Pilot carrying this lawful ID is an employee of Kishiro Technologies, who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Kusari within their Zone of Influence.
- Can attack Farmers Alliance, Golden Chrysanthemums and Blood Dragons anywhere.
- Can engage in piracy against Samura outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Kusari anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Kusari, Okinawa, Sigma-19, Tau-29
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Kishiro is one of the major corporations, and focuses on high-tech manufacturing such as Optronics. Kishiro competes with Samura in many markets. Kishiro has a strong partnership with the Gas Miners Guild.
Pilot carrying this lawful ID is an employee of Kishiro Technologies, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Kusari.
- Can attack ships and bases belonging to Farmers Alliance, Golden Chrysanthemums and Blood Dragons.
Is allowed to do the following outside House systems:
- Can engage in piracy against ships belonging to Samura or may attack if those ships are not transports.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Kusari.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Kusari, Okinawa, Sigma-19, Tau-29
Allowed ships: Fighters, Freighters, Transports, Gunboats
500561 Wrote:The Kusari Naval Forces are the military of Kusari. They maintain Kusari rule in systems claimed by Kusari and assist in law enforcement. They also patrol the systems bordering Kusari.
Pilot carrying this lawful ID is enlisted in the Kusari Naval Forces, who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari, Sigma-17
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:The Kusari Naval Forces are the military of Kusari. They maintain Kusari rule in systems claimed by Kusari and assist in law enforcement. They also patrol the systems bordering Kusari.
Pilot carrying this lawful ID is enlisted in the Kusari Naval Forces, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari.
- Can demand contraband and levy fines as specified in Kusari laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari, Sigma-17
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
500563 Wrote:The Kusari State Police are the police force of Kusari. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Kusari space.
Pilot carrying this lawful ID is a member of the Kusari State Police, who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any unlawfuls or participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:The Kusari State Police are the police force of Kusari. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Kusari space.
Pilot carrying this lawful ID is a member of the Kusari State Police, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari.
- Can demand contraband and levy fines as specified in Kusari laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Kusari, systems directly bordering Kusari
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
XXXXXX Wrote:Samura is one of the major Kusari corporations, and focuses on heavy industries and shipbuilding. Samura competes with Kishiro in many markets. Samura often cooperates with the Hogosha and secretly supports the Farmers Alliance.
Pilot carrying this lawful ID is an employee of Samura Industries, who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Kusari within their Zone of Influence.
- Can attack Golden Chrysanthemums and Blood Dragons anywhere.
- Can engage in piracy against Kishiro, GMG or Synthfoods outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Kusari anywhere.
- Cannot ally with any unlawfuls except for Farmers Alliance.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Kusari, Rishiri, Tau-29, Sigma-17
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Samura is one of the major Kusari corporations, and focuses on heavy industries and shipbuilding. Samura competes with Kishiro in many markets. Samura often cooperates with the Hogosha and secretly supports the Farmers Alliance.
Pilot carrying this lawful ID is an employee of Samura Industries, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Kusari.
- Can attack ships and bases belonging to Golden Chrysanthemums and Blood Dragons.
Is allowed to do the following outside Sovereign House Space:
- Can engage in piracy against ships belonging to Kishiro, GMG and Synth Foods or may attack if those ships are not transports.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Kusari.
Is not allowed to do the following:
- Cannot ally with any unlawfuls except with Farmers Alliance.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Kusari, Rishiri, Tau-29, Sigma-17
Allowed ships: Fighters, Freighters, Transports, Gunboats
XXXXXX Wrote:ALG Waste Disposal is a Rheinland company that specialises in the disposal and reprocessing of hazardous industrial waste. It has a partnership with the IMG and Gateway, and is developing relations with Kruger.
Pilot carrying this lawful ID is an employee of ALG Waste Disposal, who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence, with the exception of Liberty lawfuls.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:ALG Waste Disposal is a Rheinland company that specializes in the disposal and reprocessing of hazardous industrial waste. It has a partnership with the IMG and Gateway, and is developing relations with Kruger.
Pilot carrying this lawful ID is an employee of ALG Waste Disposal, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Rheinland.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats
XXXXXX Wrote:The Bundschuh are a revolutionary faction in Rheinland who consider the Rheinland government corrupt and in need of overthrowing. They occasionally commit acts of piracy to support their cause.
Pilot carrying this unlawful ID is a member of the Bundschuh, who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any lawfuls except with or against Rheinland Military or Rheinland Police.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, systems directly bordering Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:The Bundschuh are a revolutionary faction in Rheinland who consider the Rheinland government corrupt and in need of overthrowing. They occasionally commit acts of piracy to support their cause.
Pilot carrying this unlawful ID is a member of the Bundschuh, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls except with or against Rheinland Military or Rheinland Police.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, systems directly bordering Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats
XXXXXX Wrote:Daumann Heavy Construction is the largest mining and manufacturing corporation in Rheinland. It has a partnership with Republican Shipping and competes with BMM, and the Independent Miners Guild. Daumann often uses mercenaries to attack competition and protect its interests. The Red Hessians often attack Daumann ships.
Pilot carrying this lawful ID is an employee of Daumann Heavy Construction, who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence.
- Can attack Red Hessians anywhere.
- Can demand Blood Diamonds from any ship carrying them and destroy those who refuse to comply.
- Can engage in piracy against the IMG and BMM in the Omegas only.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Rheinland, Saar, Omega-3, Omega-7, Omega-9, Omega-11
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Daumann Heavy Construction is the largest mining and manufacturing corporation in Rheinland. It has a partnership with Republican Shipping and competes with BMM, and the Independent Miners Guild. Daumann often uses mercenaries to attack competition and protect its interests. The Red Hessians often attack Daumann ships.
Pilot carrying this lawful ID is an employee of Daumann Heavy Construction, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland.
- Can attack bases and ships belonging to Red Hessians.
Is allowed to do the following in the Omegas only:
- Can engage in piracy against IMG and BMM or may attack if those ships are not transports.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Rheinland.
- Can demand Blood Diamonds and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Rheinland, Omega-3, Omega-7, Omega-9, Omega-11
Allowed ships: Fighters, Freighters, Transports, Gunboats
500587 Wrote:Kruger Minerals is a Rheinland corporation which focuses on mining. It is developing relations with ALG Waste Disposal and competes with the Independent Miners Guild. The Red Hessians often attack Kruger ships.
Pilot carrying this lawful ID is an employee of Kruger Minerals, who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence.
- Can attack Red Hessians anywhere.
- Can demand Blood Diamonds from any ship carrying them and destroy those who refuse to comply.
- Can engage in piracy against the GMG and IMG in the Omegas and Sigmas only.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland anywhere and may engage in corporate piracy against lawful non-allied ships in the Omicrons.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Rheinland, Saar, Omega-7, Omega-9, Omega-11, Sigma-13
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Kruger Minerals is a Rheinland corporation which focuses on mining. It is developing relations with ALG Waste Disposal and competes with the Independent Miners Guild. The Red Hessians often attack Kruger ships.
Pilot carrying this lawful ID is an employee of Kruger Minerals, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland.
- Can attack bases and ships belonging to Red Hessians.
Is allowed to do the following in the Omicrons only:
- Can engage in piracy against any lawful corporations except Kruger and Daumann.
Is allowed to do the following in the Omegas and Sigmas only:
- Can engage in piracy against GMG and IMG or may attack if those ships are not transports.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Rheinland.
- Can demand Blood Diamonds and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Rheinland, Omega-7, Omega-11, Sigma-13
Allowed ships: Fighters, Freighters, Transports, Gunboats
504023 Wrote:Marine Nachrichten Dienst is the Rheinland covert operations service, who specialise in spying and sabotage outside of Rheinland space.
Pilot carrying this quasi-lawful ID is a member of the Marinenachrichtendienst (MND), the Rheinland Military intelligence agency, who :
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland within their Zone of Influene.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can attack ships which belong to a house or organisation considered hostile by Rheinland outside their Zone of Influence. Can demand transports which belong to a house or organisation considered hostile by Rheinland to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.
Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigmas, Omicron Xi
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:Marine Nachrichten Dienst is the Rheinland covert operations service, who specialize in spying and sabotage outside of Rheinland space.
Pilot carrying this quasi-lawful ID is a member of the Marinenachrichtendienst, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack any base or ship except transports which belong to a house or organisation considered hostile by Rheinland.
- Can engage in piracy against transports which belong to a house or organisation considered hostile by Rheinland.
- Can ally with unlawfuls.
Is allowed to do the following in the Sigmas:
- Can engage in piracy against ships not belonging to Rheinland lawfuls.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Rheinland laws.
- Can demand contraband and levy fines as specified in Rheinland laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot attack with a cruiser outside the Zone of Influence unless it is for self-defense.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigmas, Omicron Xi
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
XXXXXX Wrote:The Red Hessians are a large revolutionary group in Rheinland who consider the Rheinland government corrupt and in need of overthrowing. They often commit acts of piracy and attacks on Kruger and Daumann. They are also enemies of the Corsairs and are allied with the LWB and Bundschuh.
Pilot carrying this unlawful ID is a member of the Red Hessians, who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can treat ships carrying Artifacts as combat targets.
- Cannot ally with any lawfuls except with Interspace, or Rheinland lawfuls against Liberty lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, Omegas, Cambridge, Omicron Theta, Omicron Gamma
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:The Red Hessians are a large revolutionary group in Rheinland who consider the Rheinland government corrupt and in need of overthrowing. They often commit acts of piracy and attacks on Daumann and Kruger. They are also enemies of the Corsairs and are allied with the LWB and Bundschuh.
Pilot carrying this unlawful ID is a member of the Red Hessians, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls except with Interspace against other unlawfuls or IMG.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, Omegas, Cambridge, Omicron Theta, Omicron Gamma
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
XXXXXX Wrote:Republican Shipping is a Rheinland shipping company. It partners with Daumann Heavy Construction, and is often attacked by Unioners.
Pilot carrying this lawful ID is an employee of Republican Shipping, who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence.
- Can attack Unioners anywhere.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Republican Shipping is a Rheinland shipping company. It partners with Daumann Heavy Construction, and is often attacked by Unioners.
Pilot carrying this lawful ID is an employee of Republican Shipping, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland.
- Can attack bases and ships belonging to Unioners.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Rheinland.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats
500567 Wrote:The Rheinland Federal Police are the police force of Rheinland. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Rheinland space.
Pilot carrying this lawful ID is a member of the Rheinland Federal Police, who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any unlawfuls or participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, systems directly bordering Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:The Rheinland Federal Police are the police force of Rheinland. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Rheinland space.
Pilot carrying this lawful ID is a member of the Rheinland Federal Police, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland.
- Can demand contraband and levy fines as specified in Rheinland laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, systems directly bordering Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
500565 Wrote:The Rheinland Military are the military of Rheinland. They maintain Rheinland rule in systems claimed by Rheinland and assist in law enforcement. They also patrol the systems bordering Rheinland.
Pilot carrying this lawful ID is enlisted in the Rheinland Military, who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigma-13, Sigma-15, Sigma-17 and Sigma-21, Omicron Xi
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:The Rheinland Military are the military of Rheinland. They maintain Rheinland rule in systems claimed by Rheinland and assist in law enforcement. They also patrol the systems bordering Rheinland.
Pilot carrying this lawful ID is enlisted in the Rheinland Military, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following in the Sigmas only:
- Can engage in piracy against ships not belonging to Rheinland lawfuls.
Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland.
- Can demand contraband and levy fines as specified in Rheinland laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigma-13, Sigma-15, Sigma-17, Sigma-21 and Omicron Xi
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
XXXXXX Wrote:The Unioners are a criminal faction who frequently attack Republican ships. They focus mainly on piracy and smuggling. They cooperate with both Corsairs and Red Hessians.
Pilot carrying this unlawful ID is a member of the Unioners, who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, Bering, Hudson, Texas, Sigma-13
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:The Unioners are a criminal faction who frequently attack Republican ships. They focus mainly on piracy and smuggling. They have business ties with Corsairs and they are not in good terms with other unlawful organizations of Rheinland.
Pilot carrying this unlawful ID is a member of the Unioners, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, Bering, Hudson, Texas, Sigma-13
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
XXXXXX Wrote:The Bounty Hunters Guild is a well-established mercenary group who specialise in hunting criminals and terrorists. A large number of bounty hunters are ex-criminals. All unlawfuls treat the Bounty Hunters as enemies.
Pilot carrying this lawful ID is a Bounty Hunter, who:
- Can attack ships in self-defense, to protect an allied or neutral lawful ship, or in defense of a Bounty Hunter of BHG Core bases.
- Can fulfill lawful bounty and escort contracts, and treat transports as combat targets when executing a bounty or escort contract against them.
- Cannot use any transports with more than 4,300 cargo.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:The Bounty Hunters Guild is a well-established mercenary group who specialise in hunting criminals and terrorists. A large number of bounty hunters are ex-criminals. All unlawfuls treat the Bounty Hunters as enemies.
Pilot carrying this lawful ID is a Bounty Hunter, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can fulfill lawful bounty contracts and treat transports as combat targets when fulfilling such.
Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats
504388 Wrote:The Crayter Republic originated from a deep space mission prior to the Alliance/Coalition war. Forced from the system they were settling, they came to Sirius and found it already settled by humans. They have since tried to establish themselves several times, and are now trying to build up in Coronado. The Crayterians are allied with the IMG. They are enemies of Gallia and the Outcasts.
Pilot carrying this lawful ID is enlisted in the Crayter Military, who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by the Crayter Republic within their Zone of Influence.
- Cannot use any transport with more than 4,300 cargo.
- Cannot ally with any unlawfuls except for Council and Maquis
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Bretonia, Taus, Drake, Inverness, Coronado, Cortez, Magellan, Omicron Tau, Omicron Alpha
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:The Crayter Republic originated from a deep space mission prior to the Alliance/Coalition war. Forced from the system they were settling, they came to Sirius and found it already settled by humans. They have since tried to establish themselves several times, and are now trying to build up in Coronado. The Crayterians are allied with the IMG. They are enemies of Gallia and the Outcasts.
Pilot carrying this lawful ID is enlisted in the Crayter Military, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by the Crayter Republic.
- Can demand contraband and levy fines as specified in Crayter laws, and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot ally with any unlawfuls except with The Council and Maquis.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, Taus, Drake, Inverness, Coronado, Cortez, Magellan, Omicron Tau, Omicron Alpha
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
500637 Wrote:The Gas Miners Guild are a large corporation of Kusari origin in the Sigma systems which focus on H-Fuel production. They are considered the sovereign owners of the Sigmas and Okinawa. The Gas Miners Guild uses mainly small ships for combat. They are partnered with Kishiro and secretly support the Blood Dragons and Golden Chrysanthemums.
Pilot carrying this lawful ID is an employee of Gas Miners Guild, who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by the GMG within their Zone of Influence.
- Can engage in piracy against Samura and Kruger in the Sigmas only.
- May treat ships belonging to Rheinland as combat targets in the Sigmas only.
- Can ally with Golden Chrysanthemums and Blood Dragons.
- Cannot ally with any other unlawfuls except for against Rheinland factions in the Sigmas only.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Sigmas, systems directly bordering the Sigmas
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:The Gas Miners Guild are a large corporation of Kusari origin in the Sigma systems which focus on H-Fuel production. They are considered the sovereign owners of the Sigmas and Okinawa. The Gas Miners Guild uses mainly small ships for combat. They are partnered with Kishiro and secretly support the Blood Dragons and Golden Chrysanthemums.
Pilot carrying this lawful ID is an employee of the Gas Miners Guild, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by the GMG.
- Can demand contraband as defined in the GMG laws and levy fines, and attack if ships refuse to comply.
Is allowed to do the following within the Sigmas only:
- Can attack ships or bases belonging to Rheinland factions.
- Can engage in piracy against ships belonging to Samura or may attack if those ships are not transports.
- Can ally with unlawfuls against Rheinland factions only.
Is not allowed to do the following:
- Cannot ally with any unlawfuls except with Golden Chrysanthemums and Blood Dragons or as described above.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Sigmas, systems directly bordering the Sigmas
Allowed ships: Fighters, Freighters, Transports, Gunboats
500641 Wrote:The Independent Miners Guild is a mining corporation that is not affiliated with any house. It focuses on mining and shipbuilding outside of the House systems, and will sometimes trade with unlawful factions such as the Mollys and Hessians. The IMG is allied with the Colonial Republic and partnered with ALG and Gateway. Its enemies include the Outcasts and Corsairs.
Pilot carrying this lawful ID is an Independent Miners Guild member, who:
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by the IMG within their Zone of Influence.
- Can demand Slaves and Cardamine from any ship within their Zone of Influence and destroy those who refuse to comply.
- Can engage in piracy against Kruger, Daumann, GMS and BMM within the Taus and Omegas only and may engage in corporate piracy against lawful non-allied ships in the Omicrons.
- Cannot dock capital ships on any base within any House, except on IMG bases.
- Cannot use any transport with more than 4,300 cargo.
- Cannot ally with any unlawfuls except with Red Hessians or Mollys, against unlawfuls only.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Taus, Omega-3, Omega-7, Omega-9, Omega-47, Dublin, Cambridge, Newcastle, Magellan, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:The Independent Miners Guild is a mining corporation that is not affiliated with any house. It focuses on mining and shipbuilding outside of the House systems, and will sometimes trade with unlawful factions such as the Mollys and Hessians. The IMG is allied with the Colonial Republic and partnered with ALG and Gateway. Its enemies include the Outcasts and Corsairs.
Pilot carrying this lawful ID is an Independent Miners Guild member, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
Is allowed to do the following in the Omicrons only:
- Can engage in piracy against any lawful corporations except Gateway and ALG.
Is allowed to do the following in the Taus and Omegas only:
- Can engage in piracy against Kruger, Daumann, GMS and BMM or may attack if those ships are not transports.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by the IMG.
- Can demand Cardamine and Slaves and attack if ships refuse to comply.
Is not allowed to do the following:
- Cannot dock cruisers on any base in Sovereign House Space, except on IMG bases.
- Cannot ally with any unlawfuls except against other unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transport with more than 4,300 cargo.
Zone of Influence: Taus, Omega-3, Omega-7, Omega-47, Dublin, Cambridge, Newcastle, Magellan, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
XXXXXX Wrote:The Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.
Pilot carrying this quasi-lawful ID is a member of the Junkers, who:
- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any transport with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:The Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.
Pilot carrying this quasi-lawful ID is a member of the Junkers, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to Xenos and Hogosha.
- Can ally with unlawfuls.
Is allowed to do the following outside of Bretonia, Liberty and Rheinland House Space:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats
504081 Wrote:The Core are a Paramilitary Organization operating mainly within the Edge Worlds and some Border Worlds. They're relentless and willing to do whatever it takes in order to crush their enemies, obtain alien technology and establish their own Empire within the Edge Worlds. Any who oppose The Core, namely The Order and the Corsairs, are exterminated without mercy.
The pilot carrying this lawful ID is a member of the The Core who:
- Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defence, to protect an allied or neutral ship, or in defence of allied or neutral bases.
- Can attack lawfuls, unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the The Core within their zone of influence.
- Can enforce the Laws of The Core within systems containing a Core base.
- Can attack Wild, Nomad, Order ships and any ships equipped with Nomad equipment or carrying Nomad remains anywhere.
- Can demand Alien Artifacts, Nomad equipment, Nomad remains, Cardamine, Liquid Cardamine and Slaves within their Zone of Influence, and attack ships if they refuse to comply.
- Cannot bring Capital Ships outside of their Zone of Influence.
- Cannot use transports with more than 4,300 cargo.
Zone of Influence: Omegas, Omicrons, Sigma-17, Sigma-19, Sigma-15
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:The Core are a Paramilitary Organization operating mainly within the Edge Worlds and some Border Worlds. They're relentless and willing to do whatever it takes in order to crush their enemies, obtain alien technology and establish their own Empire within the Edge Worlds. Any who oppose The Core, namely The Order and the Corsairs, are exterminated without mercy.
Pilot carrying this lawful ID is a member of the Core, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to Nomads, Wild, The Order and any ships carrying Nomad equipment or Nomad remains.
- Can ally with unlawfuls.
Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by The Core.
- Can demand Artifacts, Cardamine, Liquid Cardamine or Slaves and attack if ships refuse to comply.
- Can use Capital Ships.
Is allowed to the the following within systems containing a Core base:
- Can enforce the Laws of The Core.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use transports with more than 4,300 cargo.
Zone of Influence: Omegas, Omicrons, Sigma-17, Sigma-19, Sigma-15
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
501408 Wrote:The Coalition consists of descendants of the Coalition forces that stowed away on the Hispania and sabotaged the ship before it arrived in the Sirius sector, and people who sympathise with their cause and have joined them. They are considered enemies by all five house, but cooperate with the Mollys and Red Hessians.
Pilot carrying this unlawful ID is a member of the Coalition, who:
- Can attack any ship in self-defense or to protect an allied ship.
- Can attack ships which belong to a house or organization considered hostile by the Coalition, except transports.
- Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply.
- Cannot use any transports with more than 4,300 cargo.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Updated Wrote:The Coalition consists of descendants of the Coalition forces that stowed away on the Hispania and sabotaged the ship before it arrived in the Sirius sector, and people who sympathise with their cause and have joined them. They are considered enemies by all five house, but cooperate with the Mollys and Red Hessians.
Pilot carrying this unlawful ID is a member of the Coalition, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack bases or ships except transports belonging to houses or organisations considered hostile by the Coalition.
- Can pirate ships carrying Artifacts, Cardamine, Hypnotainment Bands, Liquid Cardamine, Nomad remains, Nox and Slaves.
Is not allowed to do the following:
- Cannot ally with any lawfuls except IMG.
- Cannot participate in unlawful actions except as described above.
- Cannot use transports with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
XXXXXX Wrote:The Corsairs are a large criminal faction founded from the descendents of the Hispania. The focus on piracy and Alien Artifact smuggling. They are allied with the Hogosha, cooperate with the Gaians and the Unioners. Their enemies include the Red Hessians and Outcasts.
Pilot carrying this unlawful ID is a member of the Corsairs, who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can treat ships carrying Blood Diamonds and Cardamine as combat targets.
- Cannot ally with any lawfuls except with Kusari lawfuls against other unlawfuls only.
Zone of Influence: Bretonia, Omegas, Sigmas, Omicrons, Honshu, Frankfurt, Munich, Stuttgart, Dresden
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:The Corsairs are a large criminal faction founded from the descendents of the Hispania. The focus on piracy and Alien Artifact smuggling. They are allied with the Hogosha, cooperate with the Gaians and the Unioners. Their enemies include the Red Hessians and Outcasts.
Pilot carrying this unlawful ID is a member of the Corsairs, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can treat transports carrying Blood Diamonds and Cardamine as combat targets.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
Is not allowed to do the following:
- Cannot ally with any lawfuls except with Kusari lawfuls against other unlawfuls.
Zone of Influence: Bretonia, Omegas, Sigmas, Omicrons, Honshu, Dresden, Frankfurt, Munich, Stuttgart
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
XXXXXX Wrote:The AI ID signifies the character is an Artificial Intelligence from Gammu. Most AIs descend from Planet Gammu, where environmental conditions caused human settlement to fail, leaving only sentient machines behind, who then continued to evolve. AIs are fully self-aware and autonomous, and not under Human or Nomad control.
Vessels carrying this quasi-lawful ID are controlled by a Gammu originated Artificial Intelligence, who :
- Can attack any ship in self-defense or in defense of another AI ship.
- Can attack any ship in systems that do not contain a jumpgate.
- Cannot attack transports and freighters, except in self-defense.
- Cannot use any transports with more than 3,600 cargo.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, AI Cruiser
Updated Wrote:The AI ID signifies the character is an Artificial Intelligence from Gammu. Most AIs descend from Planet Gammu, where environmental conditions caused human settlement to fail, leaving only sentient machines behind, who then continued to evolve. AIs are fully self-aware and autonomous, and not under Human or Nomad control.
Vessel carrying this quasi-lawful ID is a Gammu Artificial Intelligence, which:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can ally with unlawfuls.
Is allowed to do the following within systems that do not contain a Jump Gate:
- Can attack any bases or ships, except transports.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 3,600 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats, AI Cruiser
XXXXXX Wrote:The Order is an organisation which has its roots in Liberty. Founded to counter the threat posed by subversion of human bodies by the aliens known as "Nomads", the Order operates Sirius-wide to counteract Nomad activity. They are considered a terrorist faction by all major Houses however, and are in conflict with The Core. Their allies include the Bundschuh and the Blood Dragons.
Pilot carrying this unlawful ID is enlisted in the Order, who:
- Can attack lawfuls, unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of bases of the same affiliation.
- Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by the Order, except transports.
- Can demand Alien Artifacts, Nomad equipment and Nomad remains from any ship, and attack if ships refuse to comply.
- Can attack Wild, Nomad, Outcasts, BHG, BHG Core, LSF, MND, Kempeitai and BIS ships, and any ships equipped with Nomad equipment.
- Cannot bring Cruisers or Battleships into any system containing a Jump Gate with the exception of Sigma-19, Sigma-17 and the Omicrons.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.
Updated Wrote:The Order is an organisation which has its roots in Liberty. Founded to counter the threat posed by subversion of human bodies by the aliens known as "Nomads", the Order operates Sirius-wide to counteract Nomad activity. They are considered a terrorist faction by all major Houses however, and are in conflict with The Core. Their allies include the Bundschuh and the Blood Dragons.
Pilot carrying this unlawful ID is enlisted in the Order, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack unlawfuls, quasi-lawfuls, ships and bases which belong to a house or organisation considered hostile by the Order, except transports.
- Can attack bases and ships belonging to Nomads, Wild, Core, LSF, MND, KPT, BIS, BHG or carrying Nomad equipment.
- Can demand Alien Artifacts or Nomad remains and attack if ships refuse to comply.
- Can ally with lawfuls.
Is not allowed to do the following:
- Cannot bring Cruisers or Battleships into any system containing a Jump Gate with the exception of Sigma-19, Sigma-17 and the Omicrons.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
XXXXXX Wrote:The Outcasts are a large criminal faction founded from the descendents of the Hispania. They focus on piracy and Cardamine smuggling. They are allied with the Golden Chrysanthemums, Lane Hackers and Liberty Rogues. Their enemies include the IMG, Order and Corsairs. The Outcasts generally do not attack Nomads. Some Outcasts are known to revere the Nomads.
Pilot carrying this unlawful ID is a member of the Outcasts, who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can treat ships carrying Artifacts or Stabiline as combat targets.
- Cannot ally with any lawfuls except with Bretonian lawfuls against other unlawfuls or Gallic Royal Navy only.
Zone of Influence: Bretonia, Liberty, Kusari, Taus, Sigmas, Omicrons, Gallic Borderworlds, Magellan, Cortez, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:The Outcasts are a large criminal faction founded from the descendents of the Hispania. They focus on piracy and Cardamine smuggling. They are allied with the Golden Chrysanthemums, Lane Hackers and Liberty Rogues. Their enemies include the IMG, Order and Corsairs. The Outcasts generally do not attack Nomads. Some Outcasts are known to revere the Nomads.
Pilot carrying this unlawful ID is an Outcast, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
- Can treat transports carrying Artifacts or Stabiline as combat targets.
Is not allowed to do the following:
- Cannot ally with any lawfuls except with Bretonia lawfuls against GRN or other unlawfuls.
Zone of Influence: Bretonia, Liberty, Kusari, Taus, Sigmas, Omicrons, Gallic Controlled Space and Outer Region, Coronado, Cortez, Magellan
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
XXXXXX Wrote:Zoners are civilians who have rejected house rule. They are usually isolationists, and prefer to live outside of house borders, unburdened by house laws. They generally welcome both lawful and unlawful factions, trading freely between them. Zoners avoid conflict when possible, however this does not exempt Zoners from piracy by many unlawful factions.
Pilot carrying this quasi-lawful ID is a Zoner, who:
- Can attack any ship in self-defense, to protect another Zoner ship, or in defense of Zoner bases.
- Cannot dock Cruisers and Battleships on any base within House Sovereign Space.
- Cannot dock transports with more than 3,600 cargo on any base within House Sovereign Space.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Updated Wrote:Zoners are civilians who have rejected house rule. They are usually isolationists, and prefer to live outside of house borders, unburdened by house laws. They generally welcome both lawful and unlawful factions, trading freely between them. Zoners avoid conflict when possible, however this does not exempt Zoners from piracy by many unlawful factions.
Pilot carrying this quasi-lawful ID is a Zoner, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can ally with unlawfuls.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot dock Cruisers and Battleships on any base within Sovereign House Space.
- Cannot dock transports with more than 3,600 cargo on any base within Sovereign House Space.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
500638 Wrote:The Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade lanes, Jump gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.
Entity carrying this ID is a Nomad, which:
- Can engage any ship in the systems listed in the ZoI except for Nomad and Wilde ships
- Can treat transports as combat targets, except while flying the Nomad Cruiser
- Cannot leave it's ZoI - listed below on this ID
- Cannot ally with anyone except Nomads and Wild
- Cannot demand credits
- Cannot land anywhere except Nomad or Wild bases
- Is required to follow the roleplay engagement rules while uncloaked, prior to combat
ZoI: Omicrons, Tau-37, All Omegas systems except for Omega-3, Omega-7 and Omega-11
Allowed ships: Nomad Light Fighter, Nomad Fighter, Nomad Assassin, Nomad Bomber, Nomad Gunboat, Nomad Cruiser
Updated Wrote:The Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade lanes, Jump gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.
Entity carrying this unlawful ID is a Nomad, which:
Is allowed to do the following within their Zone of Influence:
- Can escort transports.
- Can attack any ships or bases.
Is not allowed to do the following:
- Cannot leave their Zone of Influence.
- Cannot trade or smuggle.
- Cannot demand credits or cargo.
- Cannot attack transports on a Nomad Cruiser.
- Cannot dock anywhere except on Nomad and Wild bases.
- Cannot ally with anyone except Wild, Oracles and Commune.
Zone of Influence: Omicrons, Tau-37, Omegas except Omega-3, Omega-7 and Omega-11
Allowed ships: Nomad Fighters, Nomad Gunboat, Nomad Cruiser
XXXXXX Wrote:Freelancers are people not affiliated with any faction in particular. They generally operate independent trade ships or small ships. They sometimes act as mercenaries, but mostly just explore Sirius, taking the odd job here and there to pay for fuel and supplies.
Pilot carrying this quasi-lawful ID is a Freelancer, who:
- Can attack any ship in self-defense or to protect an friendly or allied ship.
- Can fulfill bounty and escort contracts, and treat transports as combat targets when executing a bounty or escort contract against them.
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Freelancers are people not affiliated with any faction in particular. They generally operate independent trade ships or small ships. They sometimes act as mercenaries, but mostly just explore Sirius, taking the odd job here and there to pay for fuel and supplies.
Pilot carrying this quasi-lawful ID is a Freelancer, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can fulfill bounty contracts and treat transports as combat targets when fulfilling such.
- Can ally with unlawfuls.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.
Allowed ships: Fighters, Freighters, Transports, Gunboats
XXXXXX Wrote:Independent Miners are freelancing miners. They are considered thieves by most mining corporations and are generally driven away from claimed resources. In many cases they affiliate themselves with another faction, such as the Zoners.
Pilot carrying this quasi-lawful ID is an Independent Miner, who:
- Can attack any ship in self-defense or to protect an allied or neutral ship.
- Cannot use any transports with more than 3,600 cargo.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Independent Miners are freelancing miners. They are considered thieves by most mining corporations and are generally driven away from claimed resources. In many cases they affiliate themselves with another faction, such as the Zoners.
Pilot carrying this quasi-lawful ID is an Independent Miner, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense and to protect an allied or neutral ship.
- Can ally with unlawfuls.
Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 3,600 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats
500935 Wrote:Independent Pirates are people who want to make money by extorting it from others or through other unlawful means. An independent pirate acts only for his own benefit, and has no allegiance to anyone.
Pilots carrying this unlawful ID is a Pirate, who:
- Can defend itself and ships of the same affiliation
- Can demand Credits or Cargo from Freighters, Transports and Liners in House space and attack them if they do not comply
- Can pirate any ships outside of House Space and attack them if they do not comply
- Cannot ally with any lawfuls
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Independent Pirates are people who want to make money by extorting it from others or through other unlawful means. An independent pirate acts only for his own benefit, and has no allegiance to anyone.
Pilots carrying this unlawful ID is a Pirate, who:
Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can engage in piracy against any transport.
Is allowed to do the following outside of Sovereign House Space:
- Can engage in piracy against any ships or may attack if those ships are not transports.
Is not allowed to do the following:
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.
Allowed ships: Fighters, Freighters, Transports, Gunboats
XXXXXX Wrote:This ID is for the sole purpose of setting up a character, and the ship carrying this ID does not exist within roleplay.
Players using this non-roleplay ID:
- Cannot participate in the server roleplay.
- Cannot trade or escort traders.
- Cannot enter Connecticut.
The recruit ID is intended to allow players to gain sufficient reputation to get another ID. This ID is a temporary one and should be treated as such.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated Wrote:Recruit ID exists for the sole purpose of setting up a character, and the ship carrying this ID does not exist within the roleplay environment. It is intended to allow players to gain sufficient reputation to get another ID. This ID is a temporary one and should be treated as such.
- Cannot participate in the server roleplay.
- Cannot trade, smuggle or escort transports.
- Cannot attack other players or be attacked.
Allowed ships: Fighters, Freighters, Transports, Gunboats
531471 Wrote:Pilot carrying this quasi-lawful ID is a Researcher, who:
Can attack any ship in self-defense or to protect an allied ship or base
Cannot escort or fulfill bounty contracts.
Cannot pirate or demand credits.
Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters , Freighters, Transports, Gunboats
ZOI: Everywhere
Updated Wrote:Pilot carrying this quasi-lawful ID is a Researcher, who:
Is allowed to do the following anywhere:
- Can trade or smuggle.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
Is not allowed to do the following:
- Cannot fulfill bounty or escort contracts.
- Cannot engage in piracy.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Corvo Cruiser
Other changes:
- Removed from ALG/[ALG] IDs the line about Liberty lawfuls since the Houses are no longer at war.
- Fixed BAF/BPA IDs and now clearly state that they can ally with unlawfuls while fighting Gallic lawfuls (such as with Council or Gaians) or against Corsairs (such as Mollys where it is also explicitly mentioned in their ID).
- Fixed BDM| ID describing it as lawful while it should be quasi-lawful.
- Removed from BMF- ID this line "- Can engage in piracy against GMS in Taus and Omegas only" as they can pirate them Sirius-wide already by making use of another line.
- Standardized from Core| ID the protection line which currently does not mention ZoI and is prone to abuse.
- Because Council ID is identified as an unlawful ID, the exception "Can ally with Council" has been added to Liberty IDs and a few more. IMG for example would ally with Council in a fight against the Outcasts, which unbeknown to most players is currently against the rules.
- Changed =CR= ID references from Colonial Republic to Crayter Republic.
- Added to GC indie the Sigma-59 where they have a station there.
- Because IMG ID is identified as a lawful ID, the exception "Can ally with IMG" has been added into a few unlawful IDs which have strong lore connection of cooperation with the aforementioned faction. Hessians for example would ally with IMG in a fight against the Corsairs or DHC, which unbeknown to most players is currently against the rules for both sides.
- Removed from [LN] and 5th ID this line "- May engage Separatist LSF within Alaska".
- Removed from =LSF= this line "May engage [LN] Liberty Navy and 5th| Liberty Navy Fleet within Alaska".
- Added on LSF/=LSF= ID a missing attack line for non-transport attacks outside ZoI which all Intelligence IDs already have.
- Fixed =LSF= ID describing it as lawful while it should be quasi-lawful.
- Removed from Order/Order| ID this line "- Can demand Nomad equipment" as it is redundant because it is already mentioned in an even less restrictive line/manner.
- Removed from Recruit ID the Connecticut restriction as it is highly inconvenient to not be able to get your ID there from your friend + no room for abuse.
- Removed from RH indie ID a relic from Rheinland-Liberty war and two more tweaks about lawfuls with which they can ally with.
- Removed from [RW] ID the false statement that they're at war with Liberty.
- Removed from UN indie ID the false statement they cooperate with the Red Hessians.
- Other changes made after receiving feedback in this thread.
My two cents:
This is better than when the Staff did it because it's impartial and simply an attempt at restructuring IDs without randomly taking and adding things to them. I.e last time they gave the BHG ID ZoI and took Omegas from The Core ID. So you get my applause. Although some IDs are missing things (like HF and Vespucci and I'm assuming that's an oversight rather than you making a creative decision). Welp might be wrong about that, but I feel like it's not deliberate.
However, I really don't know if the proposed format in this thread is the change IDs need.
One last thing: Core indie and Official ID is allowed to ally with unlawfuls/enemies. It's one of the perks of being lawful evil. On another note, I also put in a request to revamp the ID a while back so that may affect this, so perhaps it'd be wise to delist the ID from here until I hear back from the Staff.
When we start to drop comments here already:
Concerning both GC IDs. We have a base in S-59, that's why we got ZoI there added. Sigma-19 is covered through the "systems bordering Kusari" already.
Concerning the official GC ID. Logo wasn't a focus, it's unimportant cosmetic. What you see there is already the new infocard which for some reason was cut in the middle and thus currently indeed makes no sense.
EDIT: also lol, stop trying to sneak us cruiser access XD
Unless you can reduce the number of words required to express the allowances and disallowances of the IDs, all of these "id reworks" can be written off as worse than what we already have. This is exactly that.
/thread
Considering many people think this is a definite update. It is not. It is a proposal I didn't even check myself yet.