04-28-2018, 04:03 PM
Does anyone know the reason for this annoying side-to-side movement of larger ships when you hit F2 or F3? Is there a solution to it when creating new ship?
(04-28-2018, 04:32 PM)Durandal Wrote: [ -> ]This has been the case since time immemorial. I have no idea what causes it, but I suspect if fixing it were a possibility it would've been fixed long ago. Even if it can be, we have much higher priorities code wise at the moment.
linear_drag = 1.000000
mass = 25000.000000
steering_torque = 4200000000.000000, 3600000000.000000, 4200000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 900000000.000000, 900000000.000000, 900000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
[Ship]
ids_name = 500548
ids_info = 500549
ids_info1 = 500550
ids_info2 = 458753
ids_info3 = 500551
nickname = dsy_munificent
ship_class = 18
type = FREIGHTER
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
DA_archetype = ships\discovery\jinx\dsy_zonerdread_mk3.cmp
material_library = ships\discovery\jinx\dsy_zonerdread_mk3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\munificent.ini
max_bank_angle = 15
camera_offset = 115, 710
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 2100
hit_pts = 2950000
hold_size = 1700
explosion_arch = dsy_generic_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 10
shield_link = bigship_shield_600m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source01
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hp_type = hp_turret_special_8, HpTurret13, HpTurret14, HpTurret15, HpTurret16
hp_type = hp_turret_special_9, HpTurret17, HpTurret18, HpTurret21, HpTurret22
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret19, HpTurret20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment04
hp_type = hp_elite_shield_special_2, HpSpecialEquipment05
linear_drag = 1.000000
mass = 25000.000000
steering_torque = 4200000000.000000, 3600000000.000000, 4200000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 900000000.000000, 900000000.000000, 900000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
hp_type = hp_elite_shield_special_1, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_fighter_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false
[Ship]
ids_name = 500548
ids_info = 500549
ids_info1 = 500550
ids_info2 = 458753
ids_info3 = 500551
nickname = dsy_munificent
ship_class = 18
type = FREIGHTER
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
DA_archetype = ships\discovery\jinx\dsy_zonerdread_mk3.cmp
material_library = ships\discovery\jinx\dsy_zonerdread_mk3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\munificent.ini
max_bank_angle = 15
camera_offset = 115, 710
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 2100
hit_pts = 2950000
hold_size = 1700
explosion_arch = dsy_generic_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 10
shield_link = bigship_shield_600m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source01
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hp_type = hp_turret_special_8, HpTurret13, HpTurret14, HpTurret15, HpTurret16
hp_type = hp_turret_special_9, HpTurret17, HpTurret18, HpTurret21, HpTurret22
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret19, HpTurret20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment04
hp_type = hp_elite_shield_special_2, HpSpecialEquipment05
linear_drag = 1.000000
mass = 25000.000000
steering_torque = 4200000000.000000, 3600000000.000000, 4200000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 4200000000.000000, 3600000000.000000, 4200000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
hp_type = hp_elite_shield_special_1, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_fighter_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false
[Ship]
ids_name = 500813
ids_info = 500814
ids_info1 = 500815
ids_info2 = 458753
ids_info3 = 500816
nickname = dsy_providence
ship_class = 17
type = FREIGHTER
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
DA_archetype = ships\discovery\massdriver\dsy_libcarrier.cmp
material_library = ships\discovery\massdriver\dsy_libcarrier.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_carrier.ini
max_bank_angle = 15
camera_offset = 112, 610
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1600
hit_pts = 1900000
hold_size = 1800
explosion_arch = dsy_liberty_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = bigship_shield_400m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source01
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hp_type = hp_turret_special_8, HpTurret03, HpTurret04
hp_type = hp_turret_special_9, HpTurret06, HpTurret07, HpTurret11, HpTurret12
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret05, HpTurret08, HpTurret09, HpTurret10, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment04
hp_type = hp_elite_shield_special_2, HpSpecialEquipment05
hp_type = hp_elite_shield_special_1, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_fighter_shield_special_1, HpDockingBay01, HpDockingBay02, HpDockingBay03, HpDockingBay04
hp_type = hp_fighter_shield_special_2, HpDockingBay01, HpDockingBay02
hp_type = hp_fighter_shield_special_5, HpDockingBay01
linear_drag = 1.000000
mass = 15000.000000
steering_torque = 4000000000.000000, 4500000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 1000000000.000000, 200000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
explosion_resistance = 1.0
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false
[Ship]
ids_name = 500813
ids_info = 500814
ids_info1 = 500815
ids_info2 = 458753
ids_info3 = 500816
nickname = dsy_providence
ship_class = 17
type = FREIGHTER
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
DA_archetype = ships\discovery\massdriver\dsy_libcarrier.cmp
material_library = ships\discovery\massdriver\dsy_libcarrier.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_carrier.ini
max_bank_angle = 15
camera_offset = 112, 610
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1600
hit_pts = 1900000
hold_size = 1800
explosion_arch = dsy_liberty_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = bigship_shield_400m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source01
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hp_type = hp_turret_special_8, HpTurret03, HpTurret04
hp_type = hp_turret_special_9, HpTurret06, HpTurret07, HpTurret11, HpTurret12
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret05, HpTurret08, HpTurret09, HpTurret10, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment04
hp_type = hp_elite_shield_special_2, HpSpecialEquipment05
hp_type = hp_elite_shield_special_1, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_fighter_shield_special_1, HpDockingBay01, HpDockingBay02, HpDockingBay03, HpDockingBay04
hp_type = hp_fighter_shield_special_2, HpDockingBay01, HpDockingBay02
hp_type = hp_fighter_shield_special_5, HpDockingBay01
linear_drag = 1.000000
mass = 15000.000000
steering_torque = 4000000000.000000, 4500000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 4000000000.000000, 4500000000.000000, 500000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
explosion_resistance = 1.0
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false
(04-28-2018, 10:02 PM)ronillon Wrote: [ -> ]I remember looking into this a long time ago.
I believe the problem is in steering, inertia, mass ratios. I played with them a bit.
Since I do not fly caps much, Im not sure how much it will mess up other things and overall balance.
Ship config is in:
c:\Games\Freelancer Discovery\DATA\SHIPS\shiparch.ini
Some info about it: https://discoverygc.com/forums/showthrea...pid1262536
This is the part I believe affecting movement:
Example is original nickname = dsy_munificent (Nephilim)
Code:linear_drag = 1.000000
mass = 25000.000000
steering_torque = 4200000000.000000, 3600000000.000000, 4200000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 900000000.000000, 900000000.000000, 900000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
I changed rotation_inertia to match steering_torque and it looks like it helped a lot.
Code:[Ship]
ids_name = 500548
ids_info = 500549
ids_info1 = 500550
ids_info2 = 458753
ids_info3 = 500551
nickname = dsy_munificent
ship_class = 18
type = FREIGHTER
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
DA_archetype = ships\discovery\jinx\dsy_zonerdread_mk3.cmp
material_library = ships\discovery\jinx\dsy_zonerdread_mk3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\munificent.ini
max_bank_angle = 15
camera_offset = 115, 710
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 2100
hit_pts = 2950000
hold_size = 1700
explosion_arch = dsy_generic_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 10
shield_link = bigship_shield_600m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source01
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hp_type = hp_turret_special_8, HpTurret13, HpTurret14, HpTurret15, HpTurret16
hp_type = hp_turret_special_9, HpTurret17, HpTurret18, HpTurret21, HpTurret22
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret19, HpTurret20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment04
hp_type = hp_elite_shield_special_2, HpSpecialEquipment05
linear_drag = 1.000000
mass = 25000.000000
steering_torque = 4200000000.000000, 3600000000.000000, 4200000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 900000000.000000, 900000000.000000, 900000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
hp_type = hp_elite_shield_special_1, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_fighter_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = falseCode:[Ship]
ids_name = 500548
ids_info = 500549
ids_info1 = 500550
ids_info2 = 458753
ids_info3 = 500551
nickname = dsy_munificent
ship_class = 18
type = FREIGHTER
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
DA_archetype = ships\discovery\jinx\dsy_zonerdread_mk3.cmp
material_library = ships\discovery\jinx\dsy_zonerdread_mk3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\munificent.ini
max_bank_angle = 15
camera_offset = 115, 710
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 2100
hit_pts = 2950000
hold_size = 1700
explosion_arch = dsy_generic_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 10
shield_link = bigship_shield_600m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source01
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hp_type = hp_turret_special_8, HpTurret13, HpTurret14, HpTurret15, HpTurret16
hp_type = hp_turret_special_9, HpTurret17, HpTurret18, HpTurret21, HpTurret22
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret19, HpTurret20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment04
hp_type = hp_elite_shield_special_2, HpSpecialEquipment05
linear_drag = 1.000000
mass = 25000.000000
steering_torque = 4200000000.000000, 3600000000.000000, 4200000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 4200000000.000000, 3600000000.000000, 4200000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
hp_type = hp_elite_shield_special_1, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_fighter_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = falseCode:[Ship]
ids_name = 500813
ids_info = 500814
ids_info1 = 500815
ids_info2 = 458753
ids_info3 = 500816
nickname = dsy_providence
ship_class = 17
type = FREIGHTER
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
DA_archetype = ships\discovery\massdriver\dsy_libcarrier.cmp
material_library = ships\discovery\massdriver\dsy_libcarrier.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_carrier.ini
max_bank_angle = 15
camera_offset = 112, 610
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1600
hit_pts = 1900000
hold_size = 1800
explosion_arch = dsy_liberty_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = bigship_shield_400m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source01
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hp_type = hp_turret_special_8, HpTurret03, HpTurret04
hp_type = hp_turret_special_9, HpTurret06, HpTurret07, HpTurret11, HpTurret12
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret05, HpTurret08, HpTurret09, HpTurret10, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment04
hp_type = hp_elite_shield_special_2, HpSpecialEquipment05
hp_type = hp_elite_shield_special_1, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_fighter_shield_special_1, HpDockingBay01, HpDockingBay02, HpDockingBay03, HpDockingBay04
hp_type = hp_fighter_shield_special_2, HpDockingBay01, HpDockingBay02
hp_type = hp_fighter_shield_special_5, HpDockingBay01
linear_drag = 1.000000
mass = 15000.000000
steering_torque = 4000000000.000000, 4500000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 1000000000.000000, 200000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
explosion_resistance = 1.0
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = falseCode:[Ship]
ids_name = 500813
ids_info = 500814
ids_info1 = 500815
ids_info2 = 458753
ids_info3 = 500816
nickname = dsy_providence
ship_class = 17
type = FREIGHTER
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
DA_archetype = ships\discovery\massdriver\dsy_libcarrier.cmp
material_library = ships\discovery\massdriver\dsy_libcarrier.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_carrier.ini
max_bank_angle = 15
camera_offset = 112, 610
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1600
hit_pts = 1900000
hold_size = 1800
explosion_arch = dsy_liberty_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = bigship_shield_400m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source01
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hp_type = hp_turret_special_8, HpTurret03, HpTurret04
hp_type = hp_turret_special_9, HpTurret06, HpTurret07, HpTurret11, HpTurret12
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret05, HpTurret08, HpTurret09, HpTurret10, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment04
hp_type = hp_elite_shield_special_2, HpSpecialEquipment05
hp_type = hp_elite_shield_special_1, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_fighter_shield_special_1, HpDockingBay01, HpDockingBay02, HpDockingBay03, HpDockingBay04
hp_type = hp_fighter_shield_special_2, HpDockingBay01, HpDockingBay02
hp_type = hp_fighter_shield_special_5, HpDockingBay01
linear_drag = 1.000000
mass = 15000.000000
steering_torque = 4000000000.000000, 4500000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 4000000000.000000, 4500000000.000000, 500000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
explosion_resistance = 1.0
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false
P.S.: Remember to test things in Single Player mode and on a different copy of Freelancer. Make backups before messing with files.
P.P.S.: If you could provide examples of caps, that do wobble and those that do not, it would help in further testing.