02-05-2009, 01:48 AM
Hello all,
This is a request for a rule change if i may be so bold . My idea is simply this;
I understand that when a player is killed in PvP, they are to leave the system and avoid combat with the party that killed them for 4 hours. I also understand that it is advised to the player who was killed that they change to another ship/character all together, and still stay a way from the person or people that killed the player. :rtfm:
Now what does this rule mean to me as a player. It tells me that the game admins want to do two things.
1: The admins want to create a realistic sense to the game that if you are killed, it will cost you, and that it takes time to re-establish a new ship and so on and so forth.
2: This rule is ideal, but not perfect to prevent grudge matches of 1 persistent little bugger coming at the winner of the pvp match for the next 15 hours. A cooling off time if you will. :sleep:
I have to say that I agree with all of the above. But I have 1 issue with it that I would like to have addressed if it's not too much trouble.
My issue is this, that there needs to be an exception to this rule under one condition. I believe that the rule should be altered for home worlds. What I mean by this is simple. I believe that if lets say a RM or a Rhineland Military personal is killed, s/he can return to their home base and continue to defend it. That if they are killed in that home world or system if you will, they can continue to defend it against the 'bad guys'.
My theory behind this request is simple. Home worlds seem to be sacred in this game, and the lawful or guarding party has a certain authority if you will. What I mean by authority is that they can assist players, keep law and order, and permit docking. On top of that, the system has close proximity to the combat zone and can re-supply the scene of battle with more fighters and ships to get rid of the immediate threat that is the attack in theory. Too many times do i see a well coordinated attack by 3 pirates on a home planet, like Manhattan for example where they kill 1 Liberty Navy guy, then have free reign for the next 4 hours or until someone else luckily signs on and defends the home world :yahoo:. Meanwhile, the dead player cannot help defend their home world still, and the guy who signed on either has to walk away and let the pirates do as they will, or go get killed also :(. This in my humble opinion doesn't make sense.
So what I am asking is this. The bottom line is that 3 ships shouldn't be able to take over a hostile system so easily. Either allow the dead player to rejoin the fight for a X number of kills, like lets say 3 re-spawns, or shorten the time they have to stay away. Lets say 1 hour. This way they cool off too if that's the intention of the initial 4 hour rule.
Please consider this.
I thank you for your time,
Wicked:cool:
This is a request for a rule change if i may be so bold . My idea is simply this;
I understand that when a player is killed in PvP, they are to leave the system and avoid combat with the party that killed them for 4 hours. I also understand that it is advised to the player who was killed that they change to another ship/character all together, and still stay a way from the person or people that killed the player. :rtfm:
Now what does this rule mean to me as a player. It tells me that the game admins want to do two things.
1: The admins want to create a realistic sense to the game that if you are killed, it will cost you, and that it takes time to re-establish a new ship and so on and so forth.
2: This rule is ideal, but not perfect to prevent grudge matches of 1 persistent little bugger coming at the winner of the pvp match for the next 15 hours. A cooling off time if you will. :sleep:
I have to say that I agree with all of the above. But I have 1 issue with it that I would like to have addressed if it's not too much trouble.
My issue is this, that there needs to be an exception to this rule under one condition. I believe that the rule should be altered for home worlds. What I mean by this is simple. I believe that if lets say a RM or a Rhineland Military personal is killed, s/he can return to their home base and continue to defend it. That if they are killed in that home world or system if you will, they can continue to defend it against the 'bad guys'.
My theory behind this request is simple. Home worlds seem to be sacred in this game, and the lawful or guarding party has a certain authority if you will. What I mean by authority is that they can assist players, keep law and order, and permit docking. On top of that, the system has close proximity to the combat zone and can re-supply the scene of battle with more fighters and ships to get rid of the immediate threat that is the attack in theory. Too many times do i see a well coordinated attack by 3 pirates on a home planet, like Manhattan for example where they kill 1 Liberty Navy guy, then have free reign for the next 4 hours or until someone else luckily signs on and defends the home world :yahoo:. Meanwhile, the dead player cannot help defend their home world still, and the guy who signed on either has to walk away and let the pirates do as they will, or go get killed also :(. This in my humble opinion doesn't make sense.
So what I am asking is this. The bottom line is that 3 ships shouldn't be able to take over a hostile system so easily. Either allow the dead player to rejoin the fight for a X number of kills, like lets say 3 re-spawns, or shorten the time they have to stay away. Lets say 1 hour. This way they cool off too if that's the intention of the initial 4 hour rule.
Please consider this.
I thank you for your time,
Wicked:cool: