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Full Version: Borderworlds Transport & Train v1.0 - 23 August
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Maybe a replacement for the current BTW, maybe a larger class transport. Whichever is felt more needed. Now both!
[Image: 5ymEo]
Base Mesh - Done
Textures - Done

Cockpit - Done
Hardpoints - Done
Animations - Done


ยป Model Submitted - 25 Aug 2018

View in 3D v1.0 - 23 August

Size Comparison with the current model

Both have interchangeable cargo pods (similar to Civi Train line), because why not.
Both will have animated baydoors for ejecting cargo.


(08-23-2018, 07:32 PM)aerelm Wrote: [ -> ]v1.0 is up.

Cleaned up some areas, added some detail to smaller surfaces, and took care of some technical stuff for downscaling.

[Image: p3aZ5AO.jpg]

[Image: IzM9GQN.jpg]

[Image: ho52LR0.jpg]

[Image: SgpfOv6.jpg]
Ignore the misaligned lights and stuff. Haven't fixed those yet.

[Image: WeFzW55.jpg]
Custom cockpit made by FallenKnight (I think)

With that, mesh/texture is wrapped up. Will finish up hardpoints, animations, etc and submit the model by the end of the week. Model submitted.
That's very pretty, I like very much
Suggestion to maybe allow cargo pods in there instead of modelled ones.

Looks good so far.
(05-27-2018, 01:05 PM)Skorak Wrote: [ -> ]Suggestion to maybe allow cargo pods in there instead of modelled ones.
(05-27-2018, 12:57 PM)aerelm Wrote: [ -> ]It will have interchangeable cargo pods (similar to Civi Train line), because why not.

Tongue
Wow I missed the first two lines
(05-27-2018, 01:09 PM)Skorak Wrote: [ -> ]Wow I missed the first two lines

Hm. Yea I see how the picture could kinda drag the attention away from that part.

Rearranged the post a bit.
- quoting you for a moment.

aerelm Wrote:Textures will (most) probably be handpainted instead of tiled vanilla textures

What's the difference between using pre-existing vanilla texture tiles and handpainting textures?
Looks pretty good, would make for a fitting (i.e) Border Worlds 4.3ker.
I thought it was meant to replace the BWT
It looks great, i'll buy one, or two!
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