05-28-2018, 10:35 AM
Light fighters are the class that gets the least balance attention. The main reason why that's the case is because with every change implemented there's a high chance it breaks the class due to how volatile and unpredictable they are. Generally that's why no one wants to attempt anything with them - the effort to make them a perfectly viable but somewhat balanced is too big. Balance within the class is nonexistent, with the most extreme cases and differences in stats. For instance a Liberator is a couple times smaller than a Griffin. Although they're all over the place, they can generally be grouped into "overpowered" and "useless" with a few in between that received a lot of balance changes which are completely out of their class (Scimitar and Sea Serpent received insane amount of bots and a shield that's closer to VHFs than LFs). That alone says enough about the problem of balancing LFs. If you balance a ship in one class but give it stats of a class 2 levels higher, what's the point of keeping them in a class they aren't meant for?
Those that are overpowered are super small (Liberator, Wyrm, Neko) and generally not hittable with regular guns. As for why almost no one flies them actively, it's simply because it's not worth it. You constantly have to pay attention to everything around you and have the inevitable anxiety that at any moment you can explode, regardless of whether you had shields or not. They're less rewarding, more punishing, require constant focus and you can be doing incredibly well for 10 minutes just to make 1 mistake, get nuked, and you're gone from the fight. The effort required to fly them properly isn't rewarding enough for people to bother with them when they can just take a Guardian and have much less stress flying it while probably doing more anyways because of higher DPS and a more aggressive flying style.
But perhaps we don't have to try to make them a dps-reliant PvP class. Discovery snub PvP is high paced with VHFs alone. Throw in some HFs and you get even higher paced combat, and the LFs are bringing it to an extreme. Imagine if everyone flew Liberators for a second. It'd become awful for all participants pretty soon due to how fast and small it is. The only solution would be mine trapping which already is the case - there is no "draining LFs of bots", it's either instakill or no instakill, be it a mine like in 90% of scenarios or a mini razor/missile. The only difference is how bad the person flying them is or how hard time you have taking the shield down. This is generally bad and brings bad experience to pretty much everyone involved, except the person getting refilled with bots. Here's my proposition how to fix them:
Make LFs a utility class. The only proper support ship we have right now is the repair ship, which is situational and can be great in some scenarios but is bad in most. Apart from the overpowered ones mentioned above, LFs haven't been viable since the 900m/s meme that turned out to be disastrous (again, 1 change that completely broke the class). Why are we pretending they are? Why not make something useful with them instead of ignoring them for the longest time? That's where the utility part comes in. They'd become proper support ships with tons of utility and ability for those who aren't great at shooting stuff, especially in a snub, to be useful. They'd be very newbie-friendly and accessible to everyone.
The exact concept would be something like this:
Couple all this with what LFs currently have over others - they cruise the fastest (425m/s) and have the highest turn rates, which makes them be able to move around the fight easily. If they receive the changes I propose, they'd be able to sit somewhere at the sidelines and overlook the fight, something that's very underrated in this community as coordination and proper shot calling/communicating can win you fights even if you're worse than the enemy or outnumbered. You could call cap targets, snub targets, CD everything you see, disrupt someone when you hear a cloak, and even slowly repair a wounded battleship. I think it'd be a great way to make them have a clear purpose, and be a unique class they've always been but actually viable on the battlefield. Thoughts?
Those that are overpowered are super small (Liberator, Wyrm, Neko) and generally not hittable with regular guns. As for why almost no one flies them actively, it's simply because it's not worth it. You constantly have to pay attention to everything around you and have the inevitable anxiety that at any moment you can explode, regardless of whether you had shields or not. They're less rewarding, more punishing, require constant focus and you can be doing incredibly well for 10 minutes just to make 1 mistake, get nuked, and you're gone from the fight. The effort required to fly them properly isn't rewarding enough for people to bother with them when they can just take a Guardian and have much less stress flying it while probably doing more anyways because of higher DPS and a more aggressive flying style.
But perhaps we don't have to try to make them a dps-reliant PvP class. Discovery snub PvP is high paced with VHFs alone. Throw in some HFs and you get even higher paced combat, and the LFs are bringing it to an extreme. Imagine if everyone flew Liberators for a second. It'd become awful for all participants pretty soon due to how fast and small it is. The only solution would be mine trapping which already is the case - there is no "draining LFs of bots", it's either instakill or no instakill, be it a mine like in 90% of scenarios or a mini razor/missile. The only difference is how bad the person flying them is or how hard time you have taking the shield down. This is generally bad and brings bad experience to pretty much everyone involved, except the person getting refilled with bots. Here's my proposition how to fix them:
Make LFs a utility class. The only proper support ship we have right now is the repair ship, which is situational and can be great in some scenarios but is bad in most. Apart from the overpowered ones mentioned above, LFs haven't been viable since the 900m/s meme that turned out to be disastrous (again, 1 change that completely broke the class). Why are we pretending they are? Why not make something useful with them instead of ignoring them for the longest time? That's where the utility part comes in. They'd become proper support ships with tons of utility and ability for those who aren't great at shooting stuff, especially in a snub, to be useful. They'd be very newbie-friendly and accessible to everyone.
The exact concept would be something like this:
-1 or 2 guns, purely for self defense against NPCs, shooting trade lanes, etc.
-2 or 3 CD slots, to be able to CD torpedoes, missiles, people cruising, stopping someone from cloaking, etc. without worrying about the ammo
-A mini repair gun that's 1/4 of the actual repair ship gun's strength, to give them more utility while not making them too good at repairing
-1 mine dropper, usually meant for Screamers as self-defense. Could also work without a mine dropper entirely
-2 CM slots, meant for a CM and primarily a cloak disruptor, but also a cloak. It'd enable them to have control of uncloaking ships and CDing them
-anything else you suggest that gives them utility
-2 or 3 CD slots, to be able to CD torpedoes, missiles, people cruising, stopping someone from cloaking, etc. without worrying about the ammo
-A mini repair gun that's 1/4 of the actual repair ship gun's strength, to give them more utility while not making them too good at repairing
-1 mine dropper, usually meant for Screamers as self-defense. Could also work without a mine dropper entirely
-2 CM slots, meant for a CM and primarily a cloak disruptor, but also a cloak. It'd enable them to have control of uncloaking ships and CDing them
-anything else you suggest that gives them utility
Couple all this with what LFs currently have over others - they cruise the fastest (425m/s) and have the highest turn rates, which makes them be able to move around the fight easily. If they receive the changes I propose, they'd be able to sit somewhere at the sidelines and overlook the fight, something that's very underrated in this community as coordination and proper shot calling/communicating can win you fights even if you're worse than the enemy or outnumbered. You could call cap targets, snub targets, CD everything you see, disrupt someone when you hear a cloak, and even slowly repair a wounded battleship. I think it'd be a great way to make them have a clear purpose, and be a unique class they've always been but actually viable on the battlefield. Thoughts?