(05-28-2018, 06:46 PM)Antonio Wrote: [ -> ]All 3 current cruiser
there is 4 cruiser missile
Marauder: Damage(
150K/
75K), Close range(1.7K), Low energy reqs(600K), Exp Radius(180m), Highest Tracking Cruiser Missile(0.45), Speed(210), Reload(15s), Ammo(50), Mass(85)
It is possible to launch Marauder every 5 second on Heavy Cruisers but you need 3 Marauder Launchers and because of that Marauder have low range. Marauder can track Light Gunboats and can hit very lazy snubs
Devastator: Damage(
275K/
252K) High/Medium Range(3.0K), Moderate energy reqs(1.1M), Exp Radius(205m), Average Tracking(0.22), Speed(217), Reload(20s), Ammo(50), Mass(100)
Devastator is anti-battlecruiser and battleship torpedo launcher for Cruisers. It deals
%87.2 more damage to
Shield(
+120K Energy Damage).
Devastator can also hit Cruisers. Desolator is Anti-hull and Anti-shield torpedo launcher
Trinity: Damage(
900K/
450K), Low-Medium Range(2.0K), Moderate energy reqs(1.2M), Exp Radius(205m), Lowest Tracking(0.11), Speed(220), Reload(30s), Ammo(50), Mass(10.000)
Trinity is triple launch torpedo launcher with lowest tracking rate, It is possible to dodge this torpedo with Battleship if you Turret Steer. Flaks are completely useless against Trinity Torpedo, When i made this weapon, i was thinking to make something that is unstoppable with Flaks(except CM) but possible to dodge if you know how to fly the ship. Trinity torpedo have lowest tracking angle(35), that means target must be in 35 degree arc when you launch the torpedo, otherwise its not going to track.
Desolator: Damage(
500K/
250K), Long Range(4.0K), Highest Energy req(1.3M), Exp Radius(205m), Average Tracking(0.19), Speed(170), Reload(25s), Ammo(30), Mass(90)
Desolator is vertical launch anti-battlecruiser and battleship torpedo launcher.
Highest damage regular missile;
Hessian Cruiser Missile: Damage(
140K/
70K), Long Range(4.0K), Moderate energy req(980K), Exp Radius(96m), High tracking(0.40), Speed(220), Reload(10s), Ammo(30), Mass(100) - 2 Flak can destroy this missile
Basic regular missile:
Basic Cruiser Missile: Damage(
100K/
50K), Long Range(4.0K), Low-Moderate Energy req(740K), Exp Radius(96m), High tracking(0.40), Speed(220), Reload(10s), Ammo(30), Mass(100) - 2 Flak can destroy this missile
Now compare Regular missiles with new missiles, then tell me why you need it?
Battlecruisers doesnt have basic/regular missile launchers
One of the biggest reason why i wanted to remove them was Navy Faction was able to mount 3 different type missile (e.g Bretonia/Liberty/Basic) but Pirates had only Basic missile
(05-28-2018, 06:46 PM)Antonio Wrote: [ -> ]Gunboat missiles - people compare them to Silencers, and say "they're just the same". While that's mostly true at close range, old missiles had 2.5k range and more damage, but worse tracking and less ammo. Is that not unique enough?
Nope, regular missile was way more better than Silencers. Silencers had low damage but more ammo
Silencer tracking is slow compared to GB regular missiles but Silencer have faster move speed.