08-12-2018, 09:03 PM
Alright so, one thing I've been looking at lately in regards to missiles is how useless they are except in very specific situations. So one of my stupid idea's popped into my head. Looking at the trinity launcher for cruisers, a tri-launch heavyweight missile launcher with the potential to delivery alot of firepower to heavy capitalships. Now ofcourse, flaks and CDs render almost all missiles instantly useless, especially slower moving, hard hitting ones.
My idea is for a new BC missile as an alternative to the current medium and heavyweight payloads. The idea is essentially a swarm missile launcher. Launching 5 lightweight missiles with decent tracking to hit cruisers and the occasional gunboat, the swarm launcher delivers a lightweight delivery system with good damage potential to counter the fact that missiles are so easily negated and as such, get very little use.
Missiles stats would be (note, I'm not in any way a balance dev, this is just my rough idea):
Stats edited to reflect feedback
10,000 Hull damage/missile
5,000 Shield damage/missile
Range: 3000m
Speed: 200m/s
0.07 Refire
0.80 Turn Rate
Now I fully understand this idea is stupid, but it brings a possibility that, one or two out of the swarm will hit rather than the slot simply being a waste as the one missiles simply gets demolished by a CD or flak. That's not to say these will be invulnerable, infact the swarm would be mostly useless against flaks, and with it's low damage it'd be ineffective at engaging battlecruisers/battleships effectively anyway, unless you're trying to blow guns off or something.
I merely want to make a missile weapon that's not rendered useless immediately, but maybe I'm just entirely stupid. Tell me what you think.
My idea is for a new BC missile as an alternative to the current medium and heavyweight payloads. The idea is essentially a swarm missile launcher. Launching 5 lightweight missiles with decent tracking to hit cruisers and the occasional gunboat, the swarm launcher delivers a lightweight delivery system with good damage potential to counter the fact that missiles are so easily negated and as such, get very little use.
Missiles stats would be (note, I'm not in any way a balance dev, this is just my rough idea):
Stats edited to reflect feedback
10,000 Hull damage/missile
5,000 Shield damage/missile
Range: 3000m
Speed: 200m/s
0.07 Refire
0.80 Turn Rate
Now I fully understand this idea is stupid, but it brings a possibility that, one or two out of the swarm will hit rather than the slot simply being a waste as the one missiles simply gets demolished by a CD or flak. That's not to say these will be invulnerable, infact the swarm would be mostly useless against flaks, and with it's low damage it'd be ineffective at engaging battlecruisers/battleships effectively anyway, unless you're trying to blow guns off or something.
I merely want to make a missile weapon that's not rendered useless immediately, but maybe I'm just entirely stupid. Tell me what you think.