09-06-2018, 11:40 PM
This isn't going to be a full write-up of how it should be since there definitely needs to be discussion around it and cannot yet be set in stone. Forgive the formatting as well, it has been quite some time since I did BB formatted posts and don't have some of the templates I used to use here as my original account was lost.
Some key items I've already talked about on the Discord server are:
Some simple questions with these changes.
Remember: This is mainly for discussion, opinions, and suggestions, so feel free to add.
Some key items I've already talked about on the Discord server are:
- Core Level 2 and up become immune to damage from players.
- As a result of this immunity, the Shield Module is removed.
- This is so that Core Level 1 bases can be dealt with as routine cleanup, with siege declarations allowing enough time to upgrade to Core Level 2.
- This is so that Core Level 1 bases can be dealt with as routine cleanup, with siege declarations allowing enough time to upgrade to Core Level 2.
- Sieges against Core Level 2+ bases will be done through an event.
- Currently I've discussed what would potentially be a 2-part event. With set objectives for both the attackers and defenders.
- The events around POB Sieges would not have any front-end admin involvement unless there is some dispute regarding participants.
- Currently I've discussed what would potentially be a 2-part event. With set objectives for both the attackers and defenders.
- How a base comes out of a siege would be determined through these events.
Some simple questions with these changes.
- Why siege a base if it is immune to damage?
- Sure, it would be immune to regular pvp-styled damage.
There would still be consequences to losing a siege -- just not a binary outcome of "You keep your base" or "You lose your base"
- Currently: The primary method of dealing with a base is: Battleships, and only Battleships.
Plural, not singular. Generally giving preference towards Heavy Battleships and of course those with Siege codenames weapons.
- One of the goals of doing the sieges through an event styled structure would be to allow multiple ship classes to be involved in a siege rather than just one of the heaviest and most expensive class of ship in the game. This could then incorporate transports, gunboats, cruisers, etc, and even fighters/bombers all the way down to light fighters.
- Sure, it would be immune to regular pvp-styled damage.
- What consequences are there for a successful siege? -- This is where a good bit of discussion has happened on Discord.
- These could vary quite a lot.
- Loss of storage contents (transferred to the attackers as spoils)
- Potentially a Core downgrade, which could cause it to lose damage immunity by dropping to a Core Level 1.
- Maybe even temporary occupation of the base.
- Loss of storage contents (transferred to the attackers as spoils)
- These could vary quite a lot.
- What consequences are there for a failed siege? -- This hasn't come up as much in discussion.
- I'd rather not tie players to a require a monetary amount for in order to conduct a siege.
Rather, a failed siege could result in a longer cool down period between sieges than if the attackers had been successful.
- I'd rather not tie players to a require a monetary amount for in order to conduct a siege.
Remember: This is mainly for discussion, opinions, and suggestions, so feel free to add.