11-07-2018, 11:05 PM
I spent all day yesterday in Tau 29, PVP dead at least 4 times.
Today I was PVP dead in Delta, and three hours later, PVP dead again.
My total time actually game yesterday was near to 12 hours. Today? less than an hour.
The difference between these two days is: Yesterday I was PVP-Dead for 30 minutes at a time. Today, I was PVP dead for 2 hours at a time. In thirty minutes, I can re-kit a ship, move it to a different location, get myself a snack, and be ready to re-engage. A two hour period of PVP deadness leads me to find another game to play, read a book, or...do anything else.
That's just about the availability of time. I, like most people, can't always say I'll be back in two hours. Two hours from now could be the beginning of my shift, too late at night, or interfere with other plans. Being a larger block of time, that happens more often, and, in my view, the 'game' suffers for it.
The game suffers because its not just me who's not logging on. The whole of everyone who might be killed aren't logging back on...and that has a knock on effect. General activity is lower because more people get a huge block of their scheduled video-game time locked out, and of course they may go across Sirius and do something else, but just as often, we simply leave the game entirely.
I see having more players online, and more players in any single spot, interacting with one another, or being potentials for interaction with, to an asset for the community, the server, and the mod. The thing we sell, as much as any of the ships or features of the mod, is the multiplayer experience.
I've been kicking this idea around for a while. Its true that the PVP dead thing is a lever against "death's not mattering" but...this is a game. Deaths, clearly, do not matter. We come back hundreds or thousands of times.
I'd like to suggest that it will improve the experience on the server if, for example, the general PVP-Death period was shortened to a period of an hour or eighty minutes. That still keeps the period long enough that re-logging to join a fight won't be super common, but I think will be short enough that general server activity will be helped by the reduced cost of death.
Thoughts on the PVP-Dead rules, the time to respawn, or the value of PVP-Death?
Today I was PVP dead in Delta, and three hours later, PVP dead again.
My total time actually game yesterday was near to 12 hours. Today? less than an hour.
The difference between these two days is: Yesterday I was PVP-Dead for 30 minutes at a time. Today, I was PVP dead for 2 hours at a time. In thirty minutes, I can re-kit a ship, move it to a different location, get myself a snack, and be ready to re-engage. A two hour period of PVP deadness leads me to find another game to play, read a book, or...do anything else.
That's just about the availability of time. I, like most people, can't always say I'll be back in two hours. Two hours from now could be the beginning of my shift, too late at night, or interfere with other plans. Being a larger block of time, that happens more often, and, in my view, the 'game' suffers for it.
The game suffers because its not just me who's not logging on. The whole of everyone who might be killed aren't logging back on...and that has a knock on effect. General activity is lower because more people get a huge block of their scheduled video-game time locked out, and of course they may go across Sirius and do something else, but just as often, we simply leave the game entirely.
I see having more players online, and more players in any single spot, interacting with one another, or being potentials for interaction with, to an asset for the community, the server, and the mod. The thing we sell, as much as any of the ships or features of the mod, is the multiplayer experience.
I've been kicking this idea around for a while. Its true that the PVP dead thing is a lever against "death's not mattering" but...this is a game. Deaths, clearly, do not matter. We come back hundreds or thousands of times.
I'd like to suggest that it will improve the experience on the server if, for example, the general PVP-Death period was shortened to a period of an hour or eighty minutes. That still keeps the period long enough that re-logging to join a fight won't be super common, but I think will be short enough that general server activity will be helped by the reduced cost of death.
Thoughts on the PVP-Dead rules, the time to respawn, or the value of PVP-Death?