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Full Version: I'm out of the loop on this one; what's the deal with the engine kill in New London?
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As the title says. I keep hearing about this epic event and somehow an even more epic engine kill that resulted in something (was it a multi-kill)? Someone explain please.

Thanks.
(12-19-2018, 04:04 PM)Strichev Wrote: [ -> ]As the title says. I keep hearing about this epic event and somehow an even more epic engine kill that resulted in something (was it a multi-kill)? Someone explain please.

Thanks.

Uh...well...you might refer to a problem with an NPC ship that didnt have its engine removed? caused some kinda glitch causing crashes recently.

Otherwise a multikill that seems to be from a CD is a NEMP kill I think, so if you see 5 ships all die to a cruise disruptor, probably that. That did happen at an event recently, which also broke the event rule against NEMP's.
NEMP? Things have changed I see, time to discover discovery again.
He's referencing the New London event where the Allies had to escort Liberty Cruisers to London while MRG/Corsairs had to destroy them. The incident commonly referred to was an unplanned execution of a "sudden development" by one of the players piloting a cruiser breaking the role of simply mindlessly flying towards London with zero regard for self preservation to coming to a full stop, thus resulting in the controversial ending resulting in a tie, which was originally not a possibility that was probably.

The issue stems from, at the time it was a perceived good roleplay opportunity by the pilot, however in the end it really very bad unforeseen consequences. The reason players piloted the cruisers is during the first "round" during the event, the AI lagged around and generally were not reliable, eventually causing a server crash. Subsequent rounds were replaced with human-controlled event cruisers.

The reason it's such a big deal is, the engine kill incident was not a possibility to occur and was a very much unplanned and spur of the moment thing. Sure the pilots still roleplayed however the ships themselves were not to deviate from just moving at a set speed towards the Bretonian capital world. Further decisions afterwords resulted in more drama which I personally don't want to touch with a ten foot pole.

Edit: Mind you, the full stop was mere meters from the finish line.
(12-19-2018, 11:46 PM)DarkTails Wrote: [ -> ]He's referencing the New London event where the Allies had to escort Liberty Cruisers to London while MRG/Corsairs had to destroy them. The incident commonly referred to was an unplanned execution of a "sudden development" by one of the players piloting a cruiser breaking the role of simply mindlessly flying towards London with zero regard for self preservation to coming to a full stop, thus resulting in the controversial ending resulting in a tie, which was originally not a possibility that was probably.

The issue stems from, at the time it was a perceived good roleplay opportunity by the pilot, however in the end it really very bad unforeseen consequences. The reason players piloted the cruisers is during the first "round" during the event, the AI lagged around and generally were not reliable, eventually causing a server crash. Subsequent rounds were replaced with human-controlled event cruisers.

The reason it's such a big deal is, the engine kill incident was not a possibility to occur and was a very much unplanned and spur of the moment thing. Sure the pilots still roleplayed however the ships themselves were not to deviate from just moving at a set speed towards the Bretonian capital world. Further decisions afterwords resulted in more drama which I personally don't want to touch with a ten foot pole.

Edit: Mind you, the full stop was mere meters from the finish line.

This sounds like less of a roleplay opportunity, but nothing less than deliberate sabotage.
I know the guy who flew the cruiser quite well (will not reveal who, don't ask, nobody deserves to be harassed) and he was role-playing out a situation because he wanted to balance it for GRN. Unfortunately the balancing system turned out to be fairer than anybody expected and it turned into a frustrating overcompensation at the end.
Ok, so it's a case of classic Disco drama. Thanks for the info.