02-27-2019, 07:37 AM
So I'm not sure if there is actually a List that is hold somehwere on the forums when it comes to what you need to fullfill to get something for your faction or as an individual (a basic guide). But I would like to discuss this matter:
Over decades now we've thrown a huge rock on players and factions that wanted to RP for something that they had to come up with the requirements and RPs themselves. Be it Mining Bonuses for their Faction, Techcells, an additional Ship and whatnot.
Is there a "Requirement List" somehwere done by the devs?
I'm talking about stuff like, you have to do this and that in order to share techcells with your allies. You need to own a Shipyard inRP as a faction to build cruisers, you need 2x Shipyards to own Battlecruisers or have access to battlecruiser or you need 4x Shipyards to own a Battleship etc.
Can't we set a basis for everyone so they can at least start with something instead of having to "imagine" what the RP requirements are for them to get those perks. Now I know there was a "Faction perks" thread somewhere but that again just said "By faction request you can get this and that". I haven't seen a if you provide this RP and fullfill that requirement inRP you can get that.
Now with PoB's you have that in game, like if you deliver certain amount of Nomad Remains you can build cloaks, if you deliver that you can upgrade it and whatever. Can we implement such a system into our RP? This way, whenever something gets denied, you would know that you havent met the requirements for it or that some additional things were missing.
Like let's say Faction A wants to conquer Faction B's Base in their territory. If they provide the correct amount of RP (this would be defined by dev what exactly they have to provide, be it Events, RP outcomes, Commodities that need to be delivered) they can conquer said Base.
Having experienced games that give you the freedom of achieving something by effort I'm actually shocked we dont have a base platform of what is exactly required to get something in game. For me it looks mostly random or too much of it is left for Admins/Devs to decide wheter the requirements are met or not, nor does the Player or the Faction actually know what the hell they're supposed to RP or how much is needed. Best example are how some Capital Ship deliveries by some factions are far less than other factions. Some require more, some require less. If we had a basic requirement set by Devs that players can aim for and achieve I think it would awake alot of interests be it factions or individual player to spend time and effort into their RP.
Now before we go to "Oh then the faction A can just conquer whatever they want" nah that's why I'm saying that if Devs could make it clear of what you need (stuff like, you need 8 Cap Ship bases in your territory to be able to conquer C,B,A or inRP it should make sense to be able to conquer the base, your RP background Lore of your faction etc.) then we wont have that problem. Of course that will require alot of work as we'd have to go through every factions current assets inRP, bases they own, commodity, economic situation etc.
Over decades now we've thrown a huge rock on players and factions that wanted to RP for something that they had to come up with the requirements and RPs themselves. Be it Mining Bonuses for their Faction, Techcells, an additional Ship and whatnot.
Is there a "Requirement List" somehwere done by the devs?
I'm talking about stuff like, you have to do this and that in order to share techcells with your allies. You need to own a Shipyard inRP as a faction to build cruisers, you need 2x Shipyards to own Battlecruisers or have access to battlecruiser or you need 4x Shipyards to own a Battleship etc.
Can't we set a basis for everyone so they can at least start with something instead of having to "imagine" what the RP requirements are for them to get those perks. Now I know there was a "Faction perks" thread somewhere but that again just said "By faction request you can get this and that". I haven't seen a if you provide this RP and fullfill that requirement inRP you can get that.
Now with PoB's you have that in game, like if you deliver certain amount of Nomad Remains you can build cloaks, if you deliver that you can upgrade it and whatever. Can we implement such a system into our RP? This way, whenever something gets denied, you would know that you havent met the requirements for it or that some additional things were missing.
Like let's say Faction A wants to conquer Faction B's Base in their territory. If they provide the correct amount of RP (this would be defined by dev what exactly they have to provide, be it Events, RP outcomes, Commodities that need to be delivered) they can conquer said Base.
Having experienced games that give you the freedom of achieving something by effort I'm actually shocked we dont have a base platform of what is exactly required to get something in game. For me it looks mostly random or too much of it is left for Admins/Devs to decide wheter the requirements are met or not, nor does the Player or the Faction actually know what the hell they're supposed to RP or how much is needed. Best example are how some Capital Ship deliveries by some factions are far less than other factions. Some require more, some require less. If we had a basic requirement set by Devs that players can aim for and achieve I think it would awake alot of interests be it factions or individual player to spend time and effort into their RP.
Now before we go to "Oh then the faction A can just conquer whatever they want" nah that's why I'm saying that if Devs could make it clear of what you need (stuff like, you need 8 Cap Ship bases in your territory to be able to conquer C,B,A or inRP it should make sense to be able to conquer the base, your RP background Lore of your faction etc.) then we wont have that problem. Of course that will require alot of work as we'd have to go through every factions current assets inRP, bases they own, commodity, economic situation etc.