03-07-2019, 10:09 AM
Good day, gents and gent-ettes.
If anyone is watching my recent RP-focused LP on my channel, they probably have noticed that when interpreting the game environment irp, I tend to uncouple certain aspects for the benefit of immersion. With episode 3 on its way, I will be touching on a few such instances, but I wanted to know if any one of you do a similar thing, or think it is a good idea in the first place.
The most prominent one for me is treating travel and movement between lanes or long distances in Freelancer as a sort of fast-forward mode, similar to how the game is portrayed in, just as an example, Mount and Blade. Interactions with other players and their characters, for me, are realtime, so is PVP or PVE. But I have an approach that says that, for example, the distance between two stations via trade-lane is enormous even for the technology portrayed in FL.
So I simplify and state that a single lane (without associating strict numbers on its length) is like taking a trip between cities IRL, so at around 1-2 hours of travel.
I also assume that travel between systems via jumphole or jumpgate is not instantaneous and roughly translates to a full day.
Regular cruising between two points is basically 1k = 1h. So a 30k cruise in open space would be 30 hours. This also explains why interruptions in a tradelane is dangerous for people taking it, when it flings you out of it in the hands of pirates, where the closest ring is almost 2 hours away.
My second approach to this subject is regarding credits. I treat any talk regarding credits as if the number is given in oorp brackets. The numbers associated with discovery's economy are purely game-balanced-focused and I never actually equate it to real world currency.
So when someone pirates a character, I automatically assume that it reads as:
"So how about you give me (//2 000 000$) credits and I won't give your ship a new port-side entrance?"
But again - only in certain circumstances. I want to believe that a supertransport is worth 150 000 000 million. I want to believe that the cargo it carries is worth a few million.
I do not, however, think that it is the money the pilot gets in profit or asks for mining, etc. It is purely based on the context.
So what are yours?
If anyone is watching my recent RP-focused LP on my channel, they probably have noticed that when interpreting the game environment irp, I tend to uncouple certain aspects for the benefit of immersion. With episode 3 on its way, I will be touching on a few such instances, but I wanted to know if any one of you do a similar thing, or think it is a good idea in the first place.
The most prominent one for me is treating travel and movement between lanes or long distances in Freelancer as a sort of fast-forward mode, similar to how the game is portrayed in, just as an example, Mount and Blade. Interactions with other players and their characters, for me, are realtime, so is PVP or PVE. But I have an approach that says that, for example, the distance between two stations via trade-lane is enormous even for the technology portrayed in FL.
So I simplify and state that a single lane (without associating strict numbers on its length) is like taking a trip between cities IRL, so at around 1-2 hours of travel.
I also assume that travel between systems via jumphole or jumpgate is not instantaneous and roughly translates to a full day.
Regular cruising between two points is basically 1k = 1h. So a 30k cruise in open space would be 30 hours. This also explains why interruptions in a tradelane is dangerous for people taking it, when it flings you out of it in the hands of pirates, where the closest ring is almost 2 hours away.
My second approach to this subject is regarding credits. I treat any talk regarding credits as if the number is given in oorp brackets. The numbers associated with discovery's economy are purely game-balanced-focused and I never actually equate it to real world currency.
So when someone pirates a character, I automatically assume that it reads as:
"So how about you give me (//2 000 000$) credits and I won't give your ship a new port-side entrance?"
But again - only in certain circumstances. I want to believe that a supertransport is worth 150 000 000 million. I want to believe that the cargo it carries is worth a few million.
I do not, however, think that it is the money the pilot gets in profit or asks for mining, etc. It is purely based on the context.
So what are yours?