02-23-2009, 04:58 PM
You can look up what exactly the game is here; basically, it's Civilization in a science-fiction setting (and actually a quite realistic one, if I might say that).
After a long break, I got myself dragged into the game again lately, and playing game after game I've got an idea: why not do a huge RP-oriented multiplayer game? With it's faction editor (which is included in it's expansion pack), detailed background story and turn-based gameplay, SMAC offers quite a lot of opportunities to do so.
Up to 7 players can participate in one game. We could meet every few days around 0800 - 0900 GMT+0 and play for two or so hours; maybe longer on Saturdays. We could do RP both ingame, on Skype and on the forums; everybody could create his or her own faction. We would RP out faction-faction diplomacy, planetary council meetings, maybe even write some stories about life in our nations etc. If more than just 7 people (as you can't have more than 7 players in one game) would be interested, we could even form teams in which people could take various positions, like, one being the president/evil dictator/high prophet, the other one being the General of the Armies and so on. The built-in scenario editor also allows to modify a game that's already in process (though I'm not completely sure if it also works in multiplayer sessions, I think I'd have to test that), so we even could have our RPs affect the game itself (just an idea though).
Tell me what you think; if enough people are interested, I can work out a couple of rules and a point-based create-your-own-faction system and we'll all play using custom factions; if you don't like the idea, we could play with the original factions as well of course.
After a long break, I got myself dragged into the game again lately, and playing game after game I've got an idea: why not do a huge RP-oriented multiplayer game? With it's faction editor (which is included in it's expansion pack), detailed background story and turn-based gameplay, SMAC offers quite a lot of opportunities to do so.
Up to 7 players can participate in one game. We could meet every few days around 0800 - 0900 GMT+0 and play for two or so hours; maybe longer on Saturdays. We could do RP both ingame, on Skype and on the forums; everybody could create his or her own faction. We would RP out faction-faction diplomacy, planetary council meetings, maybe even write some stories about life in our nations etc. If more than just 7 people (as you can't have more than 7 players in one game) would be interested, we could even form teams in which people could take various positions, like, one being the president/evil dictator/high prophet, the other one being the General of the Armies and so on. The built-in scenario editor also allows to modify a game that's already in process (though I'm not completely sure if it also works in multiplayer sessions, I think I'd have to test that), so we even could have our RPs affect the game itself (just an idea though).
Tell me what you think; if enough people are interested, I can work out a couple of rules and a point-based create-your-own-faction system and we'll all play using custom factions; if you don't like the idea, we could play with the original factions as well of course.