04-02-2019, 01:07 AM
There was 2 main reasons for why I wanted to try this: my Pessimism tends to "scare" me away from games that're focused on PvP, but on RP focused games (or in this case, Mod) like these, PvP skill/experience are less relevant, right? (especially Competitive PvP, which are probably about nonexistent, I suppose?) Also, like most PvE focused games, I do eventually reach a point where I feel "burnt out on content", but for RP/PvP focused games, the "unpredictability" with the other players keeps the game from getting dull, or at least stalls it.
BUT! I have been hesitating, primarily because of two "issues", (which is on my end) which is that, at least when I'm still a "beginner", I feel like I may not be able to roleplay consistently enough.
Also, I'm not THAT familiar with "active" roleplaying, and aren't sure if I should do it with fictional ones, or if "fictionalizing myself" is (at least) not uncommon.
This 3rd one might be minor though, "on average", I'm guessing that it's enough when I'd be able to ramain online, without feeling "exhausted" between 30 mins ~ 1 Hour? (straight)
As for what roles I'd go for, *IF* it's not uncommon, after "playing around"/Experimenting in Single Player: When I'm flying a Transport, (and probably with some team exercises) I can "manage"/give "orders" to those who're escorting me, and (probably) later on, whichever Capital Ship is fitting for a small "skirmish" team. (or whatever the equivalent is when I'm commanding a few ships/players at a time)
I assume that with transport/capital ships, "Piloting Skill" are less relevant than Aim?
Also, I feel like I have the potential to be a (Figuratively) efficient businessman... or a Manager of some sort. ('course, there's alot of info that I'd need to catch up on first)
As for Factions (& Whatnot): have a hard time deciding between Interspace Commerce and Orbital Spa & Cruise, and would appreciate some more insight, to help me decide which one I'd be suited for. IF there are any that'd be better suited to me, compared to the 2 I mentioned.
(In the meantime, I'd thank you for your time.)
BUT! I have been hesitating, primarily because of two "issues", (which is on my end) which is that, at least when I'm still a "beginner", I feel like I may not be able to roleplay consistently enough.
Also, I'm not THAT familiar with "active" roleplaying, and aren't sure if I should do it with fictional ones, or if "fictionalizing myself" is (at least) not uncommon.
This 3rd one might be minor though, "on average", I'm guessing that it's enough when I'd be able to ramain online, without feeling "exhausted" between 30 mins ~ 1 Hour? (straight)
As for what roles I'd go for, *IF* it's not uncommon, after "playing around"/Experimenting in Single Player: When I'm flying a Transport, (and probably with some team exercises) I can "manage"/give "orders" to those who're escorting me, and (probably) later on, whichever Capital Ship is fitting for a small "skirmish" team. (or whatever the equivalent is when I'm commanding a few ships/players at a time)
I assume that with transport/capital ships, "Piloting Skill" are less relevant than Aim?
Also, I feel like I have the potential to be a (Figuratively) efficient businessman... or a Manager of some sort. ('course, there's alot of info that I'd need to catch up on first)
As for Factions (& Whatnot): have a hard time deciding between Interspace Commerce and Orbital Spa & Cruise, and would appreciate some more insight, to help me decide which one I'd be suited for. IF there are any that'd be better suited to me, compared to the 2 I mentioned.
(In the meantime, I'd thank you for your time.)