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Full Version: Will the IND have an unfair advantage in .85?
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The following was obtained from the official ID proposal at approximately the time this post was made:

Quote:Interspace Neuralnet Division ID

Pilot carrying this ID is employed by Interspace Commerce's neuralnet division, who:
* Can trade and escort traders
* Can hunt pirates and terrorists within Liberty, or within systems where Interspace has a base, or in self-defense, or to protect another trader.
* Can land on unlawful bases
* Cannot hunt : Golden Chrysanthemums, Red Hessians, or Unioners
* Cannot ally with any unlawfuls
* Cannot participate in any unlawful actions except smuggling contraband
* Cannot fulfill bounty contracts

Allowed ships: Fighters, Bombers, Freighters, Transports, Liners

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Using player faction IDs is not allowed for players who are not members of the IND faction and for players who were expelled from the IND.

So what I'm trying to highlight here is that the IND will be able to smuggle any cargo they want in a ship with any size cargo hold to any bases that their RP dictates. The players write the RP, which does not have to go through an approval process, so this could potentially mean any base. Now, this last part I do not think the IND would do, but at this point it would be within the rules. My primary point is that the IND will have an advantage over every other smuggler in Sirius. They will not be restricted to unlawful only bases like any factionalized smuggler and they will not have the size of their cargo holds restricted like any independent smuggler. Now all this I would not mind if the developers thought it was in the best interest of the mod. I mind it because it is a player controlled faction. This means they can let in or exclude whoever they like (or don't like). Now I don't have a great deal of knowledge to this but I have heard the IND has wonderful RP and they control their membership to maintain that standard, so I would concede the point that they probably wouldn't exclude anyone simply because they didn't like them, but because they can't or don't make the effort to RP well. This is an RP server so that's fine. But the IND has to limit the size of it's membership, like any other faction, which means only so many people will be able to make money faster than everyone else and be able to have the greatest variety of routes. There is a word for this, i think, and it is elitism. Based on my current knowledge I think this ID will be unfair to everyone on the server who is not a member of the IND. I am open to the fact that I am wrong, but I do have some faith in this particular conviction. I'd like to know what everyone else thinks.
Smuggling contraband will still be "illegal". They will still be subject to search and seizure from the Police and military. Can still be fined and killed if they do not comply

....so how does this give them an advantage. It just follow their RP. It is giving them their specialized ID with the RP rules they already follow.
Everyone else being restricted more gives them the advantage. And I dont think one should be able to RP a faction that is the financial god of all of Sirius, but let's try and stay on topic.
Thats interesting, of course I never did understand the IND RP and how they relate to other factions.

It just seems weird that one of liberty's big 3 would be neutral to some pirate groups...
the IND are neutral to some of the pirates because the some of the founding members of the GoR (what became the 101st) funded their characters through their IND chars.
Actually I'm not going to pitch in any counter arguments.
' Wrote:the IND are neutral to some of the pirates because the some of the founding members of the GoR (what became the 101st) funded their characters through their IND chars.

o.O My outcast smuggler funds my Navy chars and LPI does that mean he can be neutral to the Navy and LPI?

:D
By the way, if anyone responds: "because the RP says so" I will be happy to turn this discussion into: "does writing a quantity of quality RP justify having an advantage over other players".
You do have a point on it, and why would Smugglers be resticted to unlawlful base only, is'nt it the point of Smuggling ? Brining illegal stuff where it's not suppose to be, not illegal stuff to already illegal bases -_-
Quote:Smuggler ID

Pilot carrying this ID is an independent Smuggler of the Sirius sector, who :

* Can trade and escort smugglers
* Can engage pirates, terrorists and lawfuls
* Cannot ally with any lawfuls
* Cannot fulfill bounty contracts
* Cannot pirate
* Cannot use any ship with more than 3,600 cargo space, except for the Pirate Train
* Cannot land on any lawful bases when using the Pirate Train
Allowed ships: Fighters, Bombers, Freighters, Transports, Prison Liner

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Note that using the Pirate Train means you cannot land on any lawful bases as it makes you too visible to the authorities.
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