05-21-2019, 03:20 PM
FR1 and FR7 have been obsolete for years now, ever since guard systems were removed or reshaped into open systems. They need to either be repurposed or removed.
(05-21-2019, 03:41 PM)SnakThree Wrote: [ -> ]https://discoverygc.com/forums/showthrea...tid=163978
(05-21-2019, 03:54 PM)Riehl Wrote: [ -> ](05-21-2019, 03:41 PM)SnakThree Wrote: [ -> ]https://discoverygc.com/forums/showthrea...tid=163978
I kinda' think faction right seven would be cool. Just restrict it to a specific system for each group.
(05-21-2019, 04:06 PM)Lythrilux Wrote: [ -> ]it has a Xeno base within itIts presence there is in discussion. It feels like a dead-end and it really doesn't fit the whole lore established behind the nature of Virginia as a literal fortress. Just pointing it out since it was mentioned. Carry on with the original discussion.
(05-21-2019, 03:54 PM)Riehl Wrote: [ -> ]I kinda' think faction right seven would be cool. Just restrict it to a specific system for each group.
(05-21-2019, 04:06 PM)Lythrilux Wrote: [ -> ]The only guard system left is Phi. Virginia could potentially be one as well, however, it has a Xeno base within it. FR1 is more of a case of removing the last traces of guard systems in the mod.
(05-22-2019, 08:44 AM)Champ Wrote: [ -> ]But, while we're on the topic of rewriting faction rules, could we put some more emphasis on the responsibilities section?