08-15-2019, 08:46 PM
Freelancer inflicts relatively low limit of credits you can hold at a time.
Denomination should help to solve the problem. Limit will still be same, but hitting it harder.
Pros:
+ More convenience to store vast amounts of credits at single character.
+ Decrease count of character corruption cases because of summary value exceeds limit.
Cons:
- Price deviation. Not so noticeable if divide by 10, but if pretend prices are divided by 100, rounded and then multiplied by 100 back, we get ±50 credits price deviation for all items in the game. All prices that were less than 100 become equal to 100, which increases prices of oxygen and water - POB supplies and increases medium price of FOW by 15%.
Denomination should help to solve the problem. Limit will still be same, but hitting it harder.
Pros:
+ More convenience to store vast amounts of credits at single character.
+ Decrease count of character corruption cases because of summary value exceeds limit.
Cons:
- Price deviation. Not so noticeable if divide by 10, but if pretend prices are divided by 100, rounded and then multiplied by 100 back, we get ±50 credits price deviation for all items in the game. All prices that were less than 100 become equal to 100, which increases prices of oxygen and water - POB supplies and increases medium price of FOW by 15%.
(08-15-2019, 09:35 PM)Loken Wrote: [ -> ]It's not about reducing the value of people's money (that is the definition of inflation). It's about reducing the amount of money in proportion to the 2 billion limit, while having it keep the same value or 'purchasing power'.
This would have no impact on the amount of wealth players have, or how long it takes to acquire wealth, it would just scale the wealth more realistically and give you more room to store it.