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Full Version: Consortium Identification Update
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Well, now we have a second problem.

Our Talarcas just changed into Zoner Explorer cruisers, which are apparently not intended for combat usage. Because of this, we will now have to COMPLETELY replace both the Abyss and Hoshinokatana with new ship designs. This creates a whole host of new problems with getting hold of a new capital shipline while trying to get special character permission.

Slavers.
Slaver ID allows Liners. Not warships.

I am leaning toward the Blood Dragon ID at the moment, as it would require the least amount of effort to switch all of our ships over.

However, it would be preferable to stick to an Outcast/Borderworld Shipline. While it isn't out of the question that we would use Dragon capital ships, it is infinately more feasable that we use equipment of Outcast origin, due to our pre-existing treaties with them.
Quote:If your RP is solid enough, get a Special RP Character for the caps, that is what the GMG will be doing for the few they intend to have.

Alright, it has been decided that the afformented solution would be the most efficient as far as faction RP is concerned. We will try to go for Special-RP paramaters for our big ships, and keep the GC/GC Guard ID for our strike fleet if that goes through.

However, if the Admins do not allow special IDs for our big ships, the Junker + Guard ID is our new choice. Given that the Dragon ID is probably incompatable for our shipline (Outcast/Borderworlds generally). RP with the Junker Congress is in the works as well, although it is not specifically related to the ID issue, it would give a bit more of an RP reason to allow us to change assuming we have to.

Though, we would ultimately perfer the GC ID + Tag if it can be kept...
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