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Full Version: Civilian ID Revival.
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Pilot carrying this lawful ID is a civilian, who:


- Can use any generic civilian ship except for the Bustard.
- Cannot attack any ship except in self-defense or in defense of their allies. (Convoy and escorts)
- Cannot register for or claim any bounties.
- Cannot participate in unlawful actions except for smuggling.* **


Allowed ships: Fighters, Freighters, Transports, Gunboats***

*The Civilian ID will always be rephacked hostile towards the usual pirate factions, such as Mollys, Rogues, Outcasts, Unioners, so on and so forth, making smuggling in their free-to-use trains impractical anyway, but it leaves the option for smuggling in some of the less profitable routes.

**Alternatively, just don't allow smuggling.

***By all intents this is a non-combat, trading and roleplay oriented ID. Gunboats aren't exactly intended for much more than combat, and while the intention is to use any civilian ship, the Gunboat is a little bit of a stretch. And the Bustard is gay.

While I'm sure I don't need to explain it, I'll go on ahead.

With there being no choice besides being affiliated with hated corporations or forced into the puny transports Freelancers have access to (Or are illegal, which not every character wants to be a part of), the Civilian ID lets you just be a regular Joe who took a loan out from [insert local banking agency here] to upgrade from your Gull to your Large Train or somesuch.

With docking being restricted from any illegal factions and ship/weapon useage entirely civilian, it'll narrow down any risks of abuse.

and before arguements about powertrading creep up, there's already Interspace if you want a 5ker with expanded docking abilities.
How does a random civilian Joe get enough cash to buy a Gunboat and crew, though?
(10-17-2019, 11:18 PM)Lucas Wrote: [ -> ]How does a random civilian Joe get enough cash to buy a Gunboat and crew, though?

Fair point forgot to put my other asterisks in
There shouldnt be more IDs, it just makes the game more complicated and confusing for noobs.

Instead, buff all IDs in various ways to make them less restrictive, remove miner ID, give Freelancer ID decent mining bonus, and make mining bonuses among all mining-capable IDs more equal (not equal, but more equal).
What is the point besides being worse Freelancer ID? Instead, a "civilian IFF" would distinguish between adventurers and simple Joes.
(10-17-2019, 11:25 PM)Omicron Wrote: [ -> ]What is the point besides being worse Freelancer ID? Instead, a "civilian IFF" would distinguish between adventurers and simple Joes.

I agree.
(10-17-2019, 11:25 PM)Omicron Wrote: [ -> ]What is the point besides being worse Freelancer ID? Instead, a "civilian IFF" would distinguish between adventurers and simple Joes.

I think the idea is that you're allowed to fly a 5k train as civilian. In my opinion, 5k transports should be restricted to corporations. Not necessarily because of balance issues between IDs, but rather because it forces the player to pick a role, it makes them be part of something. It might even lead them to their respective official faction, and if it does, it increases the odds of them staying in the community. At least in theory.
There are no avenues to start a new company outside of Freelancer 3.6k restrictions. This means you're forced to be an existing corp or an existing corp's branch. In staying within the existing Freelancer ID limit, would-be startups are penalized for trying to roleplay, because now they not only can't compete with anybody in canon due to the fleet they're using, but they also can't monetize their time spent in-game the way silent powertraders can. It works against roleplaying, not for it.
(10-18-2019, 12:02 AM)Warhawk Wrote: [ -> ]There are no avenues to start a new company outside of Freelancer 3.6k restrictions. This means you're forced to be an existing corp or an existing corp's branch. In staying within the existing Freelancer ID limit, would-be startups are penalized for trying to roleplay, because now they not only can't compete with anybody in canon due to the fleet they're using, but they also can't monetize their time spent in-game the way silent powertraders can. It works against roleplaying, not for it.

To fly a big ship you would need to become Corporate Joe, Captain Joe or join sufficiently powerful organized crime/revolution syndicate. The closest it gets for the unaffiliated 5k'er with minimal diplomatic imprint are Zoners, and even those are balanced in a way that prevents docking in most of the House space. Well there are still OSI and in the past IND... but well. On Freelancer ID you trade some cargo for absolute freedom which is fair compromise, at least for me. If you desire big ship, you may try to SRP and make your case that it wont be used as powergaming tool. That or start running for officialdom with customized ID down the line.

One only alternative I could see is special line of ships ranging from 3.6k+ topping out at absolute maximum 4k and slight buff to the ID.
Can we not?
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