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Full Version: How would YOU improve Interspace Commerce?
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For the sake of clarity for those of you who don't know - I'm the freshly appointed new OFL (Official Faction Leader) of Interspace Commerce OPF (Official Player Faction). We're the players who try our best to roleplay the main branch of IC, one of the Big Three Libertonian corporations dealing primarily in cargo insurance and trade lane and jump gate construction funding. IC is arguably the most influential and powerful corporation is Sirius, while we originate from Liberty - we maintain bases and influences in all four Sirian Houses. We are close allies of Ageira Technologies and Universal Shipping as well as Deep Space Engineering. We're the ones funding Ageira's TL&JG networks and insuring all cargo that runs through them. We are the only Sirian corporate entity or any other entity for that matter that deals in cargo insurance. Due to the obvious issues and certain unviability to do those things in game - we mostly run massive cargo transports and doing shipping when we actually log in on the server. Even though according to lore and inRP - USI is the corporation who is doing the majority of that.

I would like to ask you - the players - the following questions:

How would you improve Interspace Commerce? What would be the changes/improvements/tweaks/ideas/future roleplay prospects that you would go for if you were to suddenly become Interspace Commerce's OFL?

I appreciate witty humour so I don't mind if your post will incorporate it, but please - I implore you - refrain from the so called "crapposting". Provide me instead with your constructive ideas which you feel could help me in improving Interspace and thus by extension - the DGC as a whole - everyone is welcome to join in. It does not matter if you're a veteran developer or just joined DGC three days ago. As long as you know the basics of what IC is and what IC does and have a valuable feedback to provide, then - please, by all means - do it. I will be very grateful for all of the good counsel that I can get. Only by opening myself to it I can learn more and grow - both as a player and as a person and that I think constitutes one of the more important and beautiful highlights of this whole shebang.

This thread is a part of an ongoing process involving the HC (High Command) of IC and few other consuls I approached about this subject. The ongoing process in question aims to improve IC as the OPF it is and boost player activity and the quality of it within the ranks of IC as well as without.

I will refrain from posting anything else in this thread. I will only read what you have to say. I thank you in advance for all of your feedback and sacrificing your time to read this.
Less focus on trading and more focus on a corporate hit-squad type thing, you can appeal to both aspects of the player-base that way and even generate some fun pews in a House that otherwise lacks activity in general. You could also embrace your identity as an insurance faction and tie up with shipping factions under an insurance contract, where the shipping faction may purchase an insurance policy from you and receive the benefits of indemnity if their ships happen to get blown up along with valuable cargo. It would add a nice spin on an otherwise bland and stereotypical take of the Corporate world.
I'd love to see more emphasis on moving money around to throw geopolitical weight around. IC should be the ones propping up the belligerents in wars and generally making a mess out of things as long as it benefits the almighty credit. Just, for the love of god, be subtle and work closely with us in doing so.
Make credit cards useful again. Transport them from one place to another for the economy of Houses. Ever seen those armored vehicles that carry money bags? Do that. You can be escorted by Police or navy too.
Back in the early days of IC we had a large ingame and forum presence. Our convoys rivaled USI of the time, but we also did deals with the bad guys. We did events, an internal bounty board, and iirc ikytec (a later IC faction that rivaled IC|) had an insurance system that Reeves mentioned. It's hard to have the same amount of presence in current year disco, but an attempt might bring things up
(11-21-2019, 11:29 AM)Charo Wrote: [ -> ]Back in the early days of IC we had a large ingame and forum presence. Our convoys rivaled USI of the time, but we also did deals with the bad guys. We did events, an internal bounty board, and iirc ikytec (a later IC faction that rivaled IC|) had an insurance system that Reeves mentioned. It's hard to have the same amount of presence in current year disco, but an attempt might bring things up

iKytec) was the roots of IC|
(11-21-2019, 12:07 PM)SnakThree Wrote: [ -> ]
(11-21-2019, 11:29 AM)Charo Wrote: [ -> ]Back in the early days of IC we had a large ingame and forum presence. Our convoys rivaled USI of the time, but we also did deals with the bad guys. We did events, an internal bounty board, and iirc ikytec (a later IC faction that rivaled IC|) had an insurance system that Reeves mentioned. It's hard to have the same amount of presence in current year disco, but an attempt might bring things up

iKytec) was the roots of IC|

Good times. Glad we all experienced that together.
(11-21-2019, 04:59 AM)Ouranos Wrote: [ -> ]How would you improve Interspace Commerce? What would be the changes/improvements/tweaks/ideas/future roleplay prospects that you would go for if you were to suddenly become Interspace Commerce's OFL?

I don't know too much about IC in particular (other than once being asked to join ingame and then getting the forum application rejected without justification), but I could offer two points of general OF advice.

1. As a vanilla faction, be open to noobs and try not to be one of the "exclusive" (aka circlejerk) factions

2. The corporate hitjob RP Reeves suggested is fine, but be sure your unfriendly takeover attempts, trade wars, and corporate sponsored terrorism is OORPly consensual with your "victims". All sorts of IRP meanness can be achieved without actual negative consequences for other players.
(11-21-2019, 01:28 PM)Avalanche Wrote: [ -> ]
(11-21-2019, 12:07 PM)SnakThree Wrote: [ -> ]
(11-21-2019, 11:29 AM)Charo Wrote: [ -> ]Back in the early days of IC we had a large ingame and forum presence. Our convoys rivaled USI of the time, but we also did deals with the bad guys. We did events, an internal bounty board, and iirc ikytec (a later IC faction that rivaled IC|) had an insurance system that Reeves mentioned. It's hard to have the same amount of presence in current year disco, but an attempt might bring things up

iKytec) was the roots of IC|

Good times. Glad we all experienced that together.

Amazing times, thanks for giving me all of your stuff every time you left :^)
The real question is, as the server is presently arranged, what are your options? What can you do? Lots RP is great but RP only gestures hit dead ends and things become all talk.

We could use some supply events for big 3 corps, the odd jumpgate around Sirius should be going down, requiring Agiera, DSE and IC to get supplying repair commodities. I still believe that the dev team should put a huge effort into adding new activities to allow for more purpose, more practical value to our actions. They all need something to ship and a reason to ship it!

And, IMAGINE if even jumpgates were mortal solars with health bars, made strong like POB's. Every so often, through player attacks, one would go down, then another, requiring repair materials. Just food for thought. Too bad repair ships dont give 10000 hps intead of doing dps like most weapons, if they could be used to repair things that are being attacked periodically, each corporation could have a 'repair' division (again I can say I know the mechanics are possible but if that were looked at it would be great!). My main point for IC is, and all those corps, that it would be nice to have stuff set up to get to work on and RP around without needing to go through an approval process.