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Full Version: Discovery 4.81 Final Release
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Discovery 4.81 Final Release

This is the final version of Discovery 4.81. If no serious issues will be found during the next day of playing, I will submit this version to Lancer's Reactor and ModDB.com.

[Image: Discovery.jpg]

4.81 does not contain any new features compared to 4.81 4th beta, just a few fixes. Those fixes are mainly related to balance, infocard errors, and some other things. No changes were made regarding missions. As for Nomad Cruiser, SUR resizer doesn't seem to understand nomad SURs correctly, and as I cannot even view those files I had to replace the hitbox with Nomad Gunboat hitbox. It isn't perfect, but works much better than ones we had before.

Official thread for reporting bugs and posting suggestions:
http://discoverygc.com/forums/showthread.php?tid=1653

Use same thread to post your general impressions and thoughts about the new version.

Download links

http://discoverygc.com/files/Discovery481.zip.flmod

Precise file size: 32402301 bytes

Open Singleplayer for Discovery 4.81:
http://discoverygc.com/files/Discovery481OSP.zip.flmod

New in Discovery 4.81:

- 9 new ships:
Container Transport
Corsair Dreadnought
Liberty Carrier
Manta (Advanced Hammerhead)
Nomad Cruiser
Raven's Talon
Scimitar (Advanced Dagger)
Sea Serpent (Advanced Piranha)
Whale
- 282 new systems, including 29 populated clan systems. See more details on new systems below 4.81 changelog.
- 29 new Guardian factions that inhabit clan systems.
- Player credit limit increased to 2 billion.
- Maximum price of ships, items and goods increased to 1 billion (from 10 million).
- NPC faction tag is now gained at slightly lower reputation.
- Ship visible distance increased, 'Far' display distance increased, docking initiation distance doubled.
- Capital ship turrets re-ranked: battleships can equip only level 10; cruisers - only level 9; gunboats and transports - level 8 and below; freighters and fighters - level 7 and below.
- Capital ship shields re-ranked: battleships can equip level 10 and below; cruisers - level 9 and below; gunboats and certain transports - level 8 and below; other transports, trains and freighters - level 7 and below.
- 8 new shields added for capital ships and transports, all shields available for purchase.
- All station and weapon platform turrets became more powerful.
- Battleship cruise disruptor added, stats for previously added CDs improved.
- Nova and Mortars became energy weapons (to deal with battleship immunity issues).
- Added Solaris chaingun turrets for gunboats and cruisers, Solaris refire rate reduced.
- Supernova Mine damage and price reduced, item renamed into Nuclear Mine.
- Faction reputations will now change in a different and more complicated way, including The Order reputation.
- Former Freelancer ID renamed into Civilian ID.
- New Freelancer ID allows unlawful activities; may be purchased after level 35 as an alternative to Neutral ID.
- One more armor upgrade and new credit card (100 million) available.
- Ships are sold for 50% price, not 80% like before.
- Bribes became more expensive.
- Dropping multiple pilots from certain ships enabled.
- New modification of Slipstream available (old one is now useless and needs to be re-bought).
- Miner ship model changed.
- Inverness base renamed into Mull base (Inverness is new system name).
- Moldy Crow model replaced with better one (by Mancer), stats changed, ship needs to be re-bought.
- Singleplayer: campaign capital ships have weaker hull now.
- Special administrator faction and items available.
- History developing: Tau-31 is now occupied by Kusari, Bretonia retreating, but planning to strike back!
- Clientside and serverside performance improved.
- Various bug fixes and infocard corrections.

Discovery System Map

[Image: discoverymap.gif]

Complete changelog available from readme.txt file:
http://discoverygc.com/files/Readme.txt