Discovery Gaming Community

Full Version: Rephack Overhaul Diary
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4
I am currently working on overhauling rephack file to be easier to understand and read for players.

I have noticed some inconsistencies, errors, oversights and many more issues with rephacks that staff just don't put as priority. But I do. Preventing abuse, providing cohesive access to diplomacy basics.

You can see some IDs having a huge number of rephack categories (BAF ID Example 1, Example 2, and Example 3) and I wish to simplify and unify it like I have done with Ageira ID (Example 1, Example 2)

Code:
; 0 = no more than
; 1 = no less than
; 3 = fixed
So to make it simple, efficient and unified, I have pondered on the following ruleset:
Fixed at +1.0 is for ID's IFF. = 1.00, 3
Fixed at +0.7 is Friendly IFF. = 0.70, 3
Fixed at +0.1 if war ended. = 0.10, 3
Fixed at 0.0 is for removed IFFs and Neutral IFF. = 0.00, 3
Fixed at -0.55 is for no-dock IFFs. = -0.55, 3
Fixed at -0.9 is for hostile IFF. = -0.90, 3
Fixed at -1.0 is Hostile/GM/Fugitive IFF. = -1.00, 3

So far I have been pondering on the following two important changes:

893 matches for: = -0.3, 0
MODE: Does not allow reputation to go more than -0.3 with specified IFF
REMOVED: This rephack serves very little purpose as it does not impact gameplay. It allows docking but might confuse players with bribes that don't work (reputation goes down after undock) or prevent players from talking with NPCs (for rumours, bribes or mission).
HOW TO:
Remove the following string
Code:
= -0.3, 0
https://i.imgur.com/XJI1D2o.png

275 matches for: = 0.0, 1
Mode: Does not allow reputation to go less than 0.0 with specified IFF
REMOVED: This rephack enables form of abuse, where player can shoot NPC ships for loot without losing reputation.
HOW TO:
Remove the following string
Code:
= 0.0, 1
https://i.imgur.com/E5p9mIf.png

Made a pass at how many of "no less than" rephacks there are and here are my findings:
= 0.0, 1 matches 275
= -0.3, 1 matches 95
= 0, 1 matches 25
= 0.3, 1 matches 22
= 0.6, 1 matches 21
= 0.7, 1 matches 14
= -0.30, 1 matches 12
= 0.9, 1 matches 11
= 0.00, 1 matches 5
= 0.4, 1 matches 3
= 0.60, 1 matches 2
= 0.0, 1 match 1
= 0.8, 1 match 1
TOTAL: Matches 487
Addendum: These rephacks have been removed from my draft to prevent abuse of NPC looting.
Removed IFFs from general list:
fc_lwb_grp
fc_lwb_guardian
fc_gc_guardian
br_p_guardian
fc_admin
fc_f_grp
fc_neutral
pf_03_grp
pf_04_grp
pf_08_grp

Added this to the end of each list:
;DO NOT EDIT BELOW
fc_admin = -0.90, 0 ;Game Masters
fc_f_grp = -0.90, 0 ;Fugitive
fc_neutral ;Neutral
pf_03_grp = 0.70, 3 ;Friendly
pf_04_grp = -1.00, 3 ;Hostile
pf_08_grp = -0.90, 0 ;Developers
;REMOVED IFFs
fc_lwb_grp = 0.00, 3 ;LWB
fc_lwb_guardian = 0.00, 3 ;LWB Guard
fc_gc_guardian = 0.00, 3 ;GC Guard
br_p_guardian = 0.00, 3 ;AP Manufacturing
Another pass, this time easy stuff, but made it more convenient for future edits by adding actual ID name below each ID internal name.
So glad you started on this you've been saying for ages you would.

Hopefully people listen and make changes. Kudos points Snak... +1
Another pass through rephacks. This time sorted out all of them by alphabet. During this, I noticed some IDs have duplicate or contradicting rephacks.
Very nice to see someone that know's what they're doing help others to understand things more easily
Moved ~165 IDs out of text file to excel in order to start removing duplicate or contradicting IFFs as well as add missing IFFs so that each ID has all IFFs listed and be sorted by ABC
Made a couple of passes through my excel sheet and I am confident that I have all rephacks listed by ABC for every single ID. This was a huge drag as I had to manually check for oddities, duplicates, missing ones or contradicting ones and correct it. Most often issue were - missing pirate IFF rephack.

Most likely I will be able to submit this to GMs in the evening after double and then triple checking if everything is in order.
And I am done with the project. This took me a good while. Almost two days worth of time. Files I will be submitting to staff should make it much easier for future updates as I have seen many cases of rephacks that were applied incorrectly. I will be double checking few things through Mactan Network so don't sweat it if you see odd stuff in rephack tool.

[dsy_license_pf_72_grp] two entries. One without rephacks removed.

REMOVED:
= -0.1, 0
= -0.3
= -0.3, 3
= -0.30, 0
= -0.30, 3
= -0.4, 3
= 0, 0
= 0, 3
= 0.0, 0
= 0.0, 3
= 0.00, 0
= 0.01, 3
= 0.1, 0
= 0.3
= 0.3, 3
= 0.40, 3
= 0.5, 0
= 0.55
= 0.55, 0
= 0.55, 3
= 0.59, 3
= 0.6, 0
= 0.7
= 0.7, 0
= 0.7, 3
= 0.8, 0
= 0.8, 3
= 0.9, 0
pf_35_grp
colonialremnant
marineintel
pf_16_grp
pf_50_grp

CHANGED
= -0.55, 3 INTO = -0.55, 0
= -0.7 INTO = -0.90, 3
= -0.7, 0 INTO = -0.90, 3
= -0.7, 3 INTO = -0.90, 3
= -0.70, 0 INTO = -0.90, 3
= -0.9, 0 INTO = -0.90, 3
= -0.9, 3 INTO = -0.90, 3
= -0.90, 0 INTO = -0.90, 3
= -0.90, 3 INTO = -0.90, 0
= 0, 3 INTO = 0.00, 3
= 0.9, 3 INTO = 0.90, 3
= 1.0, 3 INTO = 1.00, 3
Pages: 1 2 3 4