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// This character of mine is cringy. Cheesy Sonic OC level cringy. I'm going to turn them into something less cringy.


2017


[Image: RyAFkDb.jpg]


Nesrin Khan/Di'TaraAlpha SRP Request



(Approved by the respective heads of Prime and Auxesia, who have the most to do with this roleplay).


1. Forum name of the owner:

Tanith


2. What exactly are you requesting?

IFF, ID and Tech modifications to existing ships to bring the character’s forum side RP in game.

Unknown IFF all ships (ideally). They're not completely Gammuian, nor are they completely human, which is meant to throw sensor detection. Nomad Infected receive similar treatment.

(Sindroms has informed me that requires 0.9 rep to wild/nomad infected. Since the character is (against their own will) a Gammu-controlled Simulation, they will be brought into situations wherein they may have to fight Wild/Nomad infected in the company of AIs, so I’m happy to find workarounds so it doesn’t become confusing for other players. That same sense of ambiguity that human/Nomad ships create is ideal for the AI/Human character). This is to indicate that Nesrin herself does not match known neural-net depictions of life, being neither true Gammuian or Human, but also her susceptibility to Nomadic subversion.

If this is not possible, I'll live with FL.

Special Operator IDs with unique tech mix for a few ships. ID restraints in-line with official faction ID rules.


- Gammu Infiltrator ID (SRP ID with a mix of AI and FL):

- This ship is a quasi-lawful alien entity.

- May attack any ship in self-defence or in defence of another AI ship.
- Can attack any ship in systems that do not contain a jumpgate.
- Cannot attack transports and freighters, except in self-defence.
- Cannot engage AI vessel under any circumstances.
- Can fulfil lawful and quasi-lawful bounties and escort contracts, and may treat transports as combat targets when executing a bounty or escort contract against them.
- Cannot participate in unlawful actions except as described above.
- Cannot dock on Nomad or Infected bases (if the Unknown IFF passes).

Repacks: Unsure what's required for Unknown. Green to AI, all others will change/evolve according to character actions.


Explanation of the ID:

Nesrin’s (simulated) humanity is extremely vulnerable to nomad manipulation. Riddled with self-doubt and trust issues, the AI behind Nesrin (even before its mind wipe) simulates her consiousness as exceptionally responsive to Nomadic deception and subconscious meddling (communicating with Tundra, rather than shooting the vessel down when in its cruiser form back in 2014, for example). This ID takes the idea a step further. As a general rule, Nesrin doesn’t shoot infected lest they shot first.


Tech cells:

100% civ equipment + generic guns.
100% AI tech (equipment only, no ships).

Can only use Core or AI guns (or universal guns such as debs, missiles, etc).

For following ships:


Atar - Marlin (Fighter acquired under Auxesian mantle).
Ahura - Osprey (Nesrin’s civilian vessel and shuttle).
Aeshma - Dromedary (Nesrin’s trade vessel - she’s being played as closed economy as possible).




3. Exact name, identification and affiliation of the character:

Nesrin Ezra Elhertani Khan, also addressed as D’tarau, Chimera, and Alpha, and Tenebra in different RPs.

Flies a variety of ships, but will be mostly excluded to Atar and Ahura if the request goes through.


4. Why is this request necessary for the continuation of this character's roleplay?

Nesrin is an extremely unique character by the emergent circumstances that have created her since December 2012 - an AI wild, and not a subtle one. By showcasing her niche in the form of AI equipment, encountered players have more basis to RP off when interacting with her, including research role-play. It shows explicitly that Nesrin is an AI simulating humanity and the duality of her personality in hard, physical terms. It’s necessary for the portrayal of the character as envisioned by her gamer. I’ve wanted to create a character just like this one since I’ve entered Disco, and have been working to create her since 2012 because of the magnitude of the request.


In short order, I want people to be surprised and confused by this little freelancer - to react with the alienation that Nesrin (as a simulated consciousness) experiences. Nesrin is an unthinking computerised Pinocchio, operated by an impassive AI that ensures she doesn't off herself, who desperately wants to be a real boy. The fact that Nesrin can't ever be a real boy, bothers her immensely. She is not human, yet she remembers what it is to be human. She is, put simply, more likely to be hounded by Order, Core, Intelligence Agencies, Navy, Pirates and Police if the scan data of her vessel makes her a desirable target. She is meant to come across as a pariah persona, trapped in a body she does not wish for. Physical AI technology aboard ship is the best way to showcase this development.



What the character is, is a distillation of two separate characters of mine who have both completed their respective character arcs - Nesrin lived, re-bonded with her family in the Omicrons and rediscovered meaning in a post-Nomad War Sirius, whilst Di’tarau (deceiver) has more than completed their character arc as a washed-up defective Gammuian AI. The current role-play, as I’ve been constructing them in tandem for the past two years, brings the characters together, knocking them off of their perch of success, rendering them vulnerable and malleable again. What happens to a rock star when in reality they want to be a bin man? Likewise, what happens to a Nomad War veteran who craves the consistencies of a regular life? She is meant to be an aesthetic critique of the Discovery character convention, an anti-Dick Whittington.





5. What short-term and long-term goals are you planing to achieve on this character?

Human simulation:

Short Term:

Recover her identity, remember her past. Seek out those who can shelter her, find friends and support them.

Long Term:

Survive.

AI actual:

Short term:

Bolster Gammu’s logistical stance to better survive human and Nomad incursions by securing resources, both physical resources and intelligence assets, and directing them back to Gammu. Combat directly those who threaten Gammu.

Long term:

Play human edge world organisations against each other.


6. Provide links to the relevant forum roleplay.


Di’tarau (Some of these links are nearly 4 years old. They indicate what the character knows, and the experiences they have had.

Nesrin (all material relating to the half-human, half-AI Nesrin Khan is about a third of a year old).


Forum Stories:

http://discoverygc.com/forums/showthread...7taraAlpha < Roleplay showcasing Di'tarau as infected by aberrant programming (their fascination with humanity). This post wasn't posted by me, but it was co-written with me.
http://discoverygc.com/forums/showthread...7taraAlpha < Di'tarau's operations guarding Primus as a sentient machine. Note, this was done before Primus was a space station.
http://discoverygc.com/forums/showthread.php?tid=140242 < Di’tarau description (new)
http://discoverygc.com/forums/showthread...pid1791364 < Di’tarau becomes integrated with Prime, with the Primary Artificial Intelligence bequeathing D’tarau with all of its modern intelligence.
http://discoverygc.com/forums/showthread.php?tid=140214 < Snippets of Khan’s memories, intermixed with poetry and elements of classical scripture. Showcase Khan’s mind state and are meant to imply the experience Khan has when “dreaming”. Discusses her half-human, half-Gammuian mind state.
http://discoverygc.com/forums/showthread.php?tid=140408 < Extended Bio - talks about Di’tarau and Khan’s revenge motivations against the K’hara.
http://discoverygc.com/forums/showthread...pid1791315 < Khan works on the laser initiated fusion drive for the AFC. Nesrin uses it as inspiration for her own engine design work.
http://discoverygc.com/forums/showthread.php?tid=140846 < Khan works with Tacticus and discovers Raven’s assault - crystallises Nesrin’s desire to have a certain amount of autonomy away from the Eidolon. Breeds mistrust of Raven’s actions
http://discoverygc.com/forums/showthread...84&page=18 < The Black Cherry
http://discoverygc.com/forums/showthread.php?tid=141261 < Delenda Est (narrative of Khan’s philosophy towards the K’hara).
http://discoverygc.com/forums/showthread.php?tid=141269 < The machine shop. Khan frequently appears here in her role as resident engineer. In this section Nesrin attempts to tinker with applying the lightrider drive to a prosecutor, before abandoning the idea.
http://discoverygc.com/forums/showthread.php?tid=141387 < Diary of the simulation. Charts running events.
http://discoverygc.com/forums/showthread.php?tid=141778 < Project Nike (Khan worked on miniturising Lightrider for fighter-scale vessels. Whilst she wasn't entirely successful, the propulsive field manipulations of her fighters are what cause her vessels to have bizarre engine wash).
http://discoverygc.com/forums/showthread...ght=Nesrin < Khan spots and briefly meets Maltese infected Enma Loyola.
http://discoverygc.com/forums/showthread...pid1857519 < Khan’s musings on the nature of her own stimulated existence. How does Sirius define her, and her in Sirius?
http://discoverygc.com/forums/showthread.php?tid=148113 < Nesrin, alone, whilst incarcerated for insubordination by Auxesia.

http://discoverygc.com/forums/showthread...pid1870264 < IMPORTANT - Nesrin’s interrogation, mind-wipe, and release from Auxesia.

Forum Comms:
http://discoverygc.com/forums/showthread...7taraAlpha < Di'tarau illustrates their disdain for the Order.
http://discoverygc.com/forums/showthread...7taraAlpha < Khan makes contact with Katherine Pennybrooke.
http://discoverygc.com/forums/showthread...7taraAlpha < In 820 AS, Di'tarau prevents an independent pilot from obtaining Gammu technology.
http://discoverygc.com/forums/showthread...7taraAlpha < In 820 AS, Di'tarau agrees to assist the LSF with black ops research projects of their own volition, independent of the Primary Artificial Intelligence.
http://discoverygc.com/forums/showthread...7taraAlpha < Di'tarau sends themselves in for reformatting following a demonstration of individualist thinking in 820 AS.
http://discoverygc.com/forums/showthread.php?tid=140382 < First Comm to raven requesting a day’s leave to interface with Gammu once again.
http://discoverygc.com/forums/showthread...264&page=2 < Comm to Sunny (AFC) concerning engine technology development. Starts the engine development RP cycle.
http://discoverygc.com/forums/showthread...pid1795424 < Khan working on reconfiguring The.Shovel’s IFF transponder. First meeting with its captain.
http://discoverygc.com/forums/showthread.php?tid=140318 < Comm to Prime, reintegrating Khan into the AI network.
http://discoverygc.com/forums/showthread.php?tid=141202 < Notification to Battlegroup Auxesia concerning nomad movements and deployments.
http://discoverygc.com/forums/showthread.php?tid=141303 < Diplomatic contact with the Liberty Navy, exchange of Azurite Research and Nomad screening technology.
http://discoverygc.com/forums/showthread...pid1803707 < Comm to Hans + Thalia over the organisation of an expedition to retrieve Azurite. Creates Nesrin’s connection to Thalia when she saves her life on the expedition (ingame) due to her increased radiation resistance.
http://discoverygc.com/forums/showthread.php?tid=141554 < Discussing the Liberty civil war and doctoring Auxesia’s involvement.
http://discoverygc.com/forums/showthread.php?tid=141788 < Receiving the Osprey from Thalia Thorn.
http://discoverygc.com/forums/showthread...pid1805832 < Nesrin discusses the need for the Osprey due to the first Lightrider prototype proving incompatible with the Prosecutor.
http://discoverygc.com/forums/showthread.php?tid=141811 < Nesrin comms Kadego about the possibility of miniaturising the lightrider engines.
http://discoverygc.com/forums/showthread.php?tid=142040 < Nesrin talks to Tantalus about other Order operations occurring in theatre for mission: Still in the dark.
http://discoverygc.com/forums/showthread.php?tid=145649 < Nesrin dialogues with Vertiga concerning the Cult of Technology anomaly in the New York System - voices her dissatisfaction over Auxesia’s co-operation with the Vagrants.
http://discoverygc.com/forums/showthread.php?tid=145810 < Nesrin re-contacts Prime with her report over present events in the Core and Edge worlds - requests re-integration into Prime.
http://discoverygc.com/forums/showthread...ght=Nesrin < Oracle Marie Mercier and Nesrin start to “date”.
http://discoverygc.com/forums/showthread...esrin+Khan < Khan co-operates with agent Orlando Spiteri. Showcases Nesrin’s vivacity.
http://discoverygc.com/forums/showthread...esrin+Khan < Nesrin is incarcerated and demoted by Auxesia, following repetitive acts of insubordination.
http://discoverygc.com/forums/showthread...awnbreaker < Project Dawnbreaker. Nesrin is (superficially) aware of the existence of Dawnbreaker. She knows what the project is (from ingame and instant text RP), and disagrees with it on-principle. Elements of this post were co-written with me.





There's a lot more RP out there, but most of it occurred ingame. Nesrin is ostensibly an ingame character, not a forumside project. The RP covers everything raised in the request.





7. Provide a cliffnote/summary for the links provided above.

Khan's history is best described by this text:

Quote:Khan is a product of the nomad war, no stranger to violence nor to the chain of command. Born into to a bourgeoisie Cantabrigian family of academics, engineers and traders, Khan broke tradition by choosing a military education within the BAF. Graduating Dartmouth Naval College at nineteen, Flight Lieutenant Khan flew hussars with the 99th Armoured Uhlans in Omega 3, tough, dirty work which often brought her into combat opposition with superiorly armed Red Hessian revolutionaries, Corsair raiders and the occasional gun runner. Khan became rapidly disaffected with the local Zoner population, blaming the laissez faire clientele of Freeport One for the onslaught of pirate activity in the area. Khan eventually lost patience with the Zoners after her squadron recorded munition smugglers actively offloading cargo onto the platform to prevent apprehension by navy patrols, requesting transfer to a home defence squadron in the winter of 799AS, several months before the Freeport Seven disaster and the public emergence of the Nomad threat.

As a relatively competent officer with significant flying hours behind her, Khan found herself reassigned to the heavy assault airwing of the battleship Suffolk, operating the (for its time) dazzlingly resilient templar heavy fighter as part of the 17th Vandals. Khan initially found the deployment on the Suffolk comparatively blissful, if slightly boring, compared with her previous experiences in the border worlds, with combat infrequent, active patrols rare, and leave plentiful. Khan is known to have made active relationships with a number of Armed Forces personnel, a few of which remain in the services to the present day, and may have even made romantic associations with fellow crew members aboard the Suffolk, although on this subject Khan is not open for disclosure. Details concerning Khan’s service record during the nomad war are patchy and indefinite, but it appears Khan and most of her wing abandoned the Suffolk for the Norfolk without a transfer order after suspicions were raised as to the behaviour of the admiral commanding the Suffolk fleet. Whilst much of Khan’s service during 800AS remains ambiguous, Khan was heavily involved in the defence of trans-Sirian refugee convoys through Cambridge, New London and onto Dublin in the final weeks of the nomad War and may have been involved in the destruction of the RNC Saarbrüken at Glasgow outpost, Leeds, during 800AS and the RNC Thuringia in New London. Out of Khan’s entire wing, only herself and flight officer Julien Miles survived the entire war. Khan, as an officer of the BAF in the post Nomad War era herself riddled with post combat stress disorder and physically fatigued with many of her friends and compatriots dead, found herself forced in front of four consecutive conduct tribunals and surgical examination for signs of nomad infection. Alienated from the service that had defined her and gripped by depression, Khan abandoned the military at the age of twenty three, returning to her family’s home on Cambridge proper where she remained, unemployed and frequently suicidal until 803AS.

Realising that their daughter was not going to recover without intervention, Khan’s mother, Professor Maya Khan of the Cambridge Research Institute, signed Nesrin up without her knowledge for a veteran’s scholarship at the Cambridge Research Institute studying philosophy. Khan was initially begrudging of being roped into academia by her mother, but eventually embraced her studies with due diligence, struggling to replace the motivation the BAF had given her. Khan passed with honours before returning for her masters, using most of her service pension to fund a third degree, this time in aerospace engineering. However, Khan’s addiction to combat flying had returned with the steady stabilisation of her emotional health, and, in contradiction to the anxieties of her family, returned to BAF service in the fall of 811 AS, at the age of 33. Khan took little pleasure in the suppression of political dissidents and cooperate nemesi that mostly occupied the navy’s day-to-day activities between 811 and 814 AS, and, predicting correctly that Bretonian adventurism in the Taus would lead to another inter-house war, abandoned the services shortly before the outbreak of hostilities, thus providing herself temporary reprieve from the draft. However, Khan had still not lost her love for combat flying, nor entertained any ambition to abandon a skill set that had sculpted her consciousness so completely. Falling in with the Zoners she once detested, Khan became a gun-for-hire, acting as an enforcer for the protogenic Federation of Freeports. In practice her employment was little different from that she once held sixteen years ago - muscling unruly Corsairs around in the Omegas, but the money was less consistent and the rules of engagement looser. Uncomfortable with the questionable moralism of her new-found job and conscious that her job would lead to the death of her given enough time, Khan enlisted on the Zoner lead, CRI sponsored Polyhemi flotilla, named after the Jinkusu class Colony Vessel of the same name leading the group, devoted to the discovery of the lost Edge Nebula colonial expedition of 490 AS. Finally bestowed a cause Khan conceived as morally virtuous, Khan readily adapted to life aboard the cramped, isolated, nomadic lifestyle of an Edge Worlder, flying APM Mantas as the commander of the Polyhemi’s airwing. Khan quickly formed close-nit bonds with her newly found compatriots, training her inexperienced Zoner wingmen on military drill and the conventions of convoy escort - habits that they readily adapted to amidst the broiling suns of the Eagle and Edge nebulas. Khan, initially irritated by the habitually lax Zoner life, had adapted to them readily, briefly maintaining a relationship with the Polyhemi’s navigator during the long cruise. Khan, by then a well respected member of her community, had found her calling. News of the Rheinland Libertarian conflict and the apocalypse of the Gallic hordes seemed distant and fantastical, the work of fevered minds and unresolved nightmares.

On the 7th January, 821 AS, the Polyhemi and her flotilla oriented for a slingshot manoeuvre around the desolate planet Pygar, Omicron Theta, bound a routine resupply at Freeport 9. Upon passing low Pygar orbit, the Polyhemi and her flotilla were immediately subject to immediate and unrelenting assault by an unknown, previously undetected assailant, forcing the flotilla into panic and confusion. Whilst details on the attack are minimal and Khan appears to have no accurate memory of the assault, Khan was in the process of climbing into her Osprey when the Polyhemi suffered a massive, total loss of structural integrity. As the hangar sheared apart around her, Khan was able to blow away the partially unsealed hangar door with the fighter’s mines, badly compromising her own vessel in the process. Before Khan could make measure of the tactical situation, her own vessel came under fire, forcing Khan to abandon the remnants of the flotilla and seek refuge in the extreme wind shear of Pygar’s atmosphere, a tactic which successfully deterred pursuit. Khan, suffering severe stabiliser damage, was unable to keep the osprey sufficiently level to attempt to regain orbit, instead hunting for clusters escape pod transponders upon the planet’s surface. Khan succeeded in forcing her fighter into a relatively soft crash landing close to a significant cluster, but lost sensors to debris ablation on the final approach. Forced to fly blind, her cockpit glass frosted over with bullets of silicates, Khan wrestled the broken osprey into the dunes seven hundred metres from the pod cluster. After waiting ten hours for waiting for the wind speed to drop under a hundred and twenty five kilometres per hour average, Khan struggled out of her cockpit in general direction of the pod transceivers, battered by glass sand and ciliate stones the size of tennis balls. Khan, crawling against the dirt in wind speeds high enough to kite her off forever, dug her way up the side of the dune, bruised and fractured, her suit cut, her flesh lacerated and studded with a thousand glass beads worming into her. Screaming, lacerated, blind, a shattered Khan crested the ridge, draining her lifeblood into her pressure boots.

On the top of the ridge lay the only meaningful shelter not scoured flat for thousands of kilometres - the hulk of a Gammuian harvester, lying part-buried in the sand. The pods that survived Pygar’s eternal maelstroms lay scattered, shot-ridden around the Harvester’s walls, apparently piloted there by survivors who realised the utility of the wreck, but lacked sufficient protection to reach the cruiser from their pods. The bloated puss of what was once human beings lay scattered around their exit hatches. The ridge had formed around the wreck, piling up against the kilometre long, broken back of the dead machine as the wind struggled to push the steel mass aside. Weapons fire had carved holes in the hull, and it was through one of these holes Khan staggered, collapsing onto the plates as glass whistled around her, breathing gas escaping through her suit punctures, too crippled to stand. Convinced of her own death and gulping blood, Khan blacked out as the harvester’s nanobots crawled around her.


Nesrin Khan, in short, is a self-aware simulation of human consciousness created by a Gammuian intelligence to manipulate human social behaviour for personal advancement and tactical advantage, using the recycled identity of a long-dead nomad war survivor to reduce outside suspicion.


Nesrin is a simulation of human life conducted by the sentient Gammuian Artificial Intelligence, Di’tarau (or Chimera), used as a tool to influence human current affairs internally. The Gammuian has not been heavy on subterfuge - apart from her face, Nesrin is entirely mechanical. The purpose of the experiment is simple - the Gammuian is curious in underlining the definition of humanity - if a human would recognise an emulation of a human consciousness as human, despite visibly carried within the body of a machine.

In cannon, the human personality of Nesrin served as a captain in the BAF, a paramilitary in the Phoenix Zoners, and, most recently, quartermaster Warden within Battlegroup Auxesia,. a collected technological relic in the custody of the battlegroup since its inception. However, Nesrin’s AI frame serves its own agenda, frequently filtering Auxesian proprietary information out to Gammu in exchange for its retained connection to the Primary Artificial Intelligence. Nesrin’s own personality remains frequently anarchic, often disagreeing with Auxesian command on pivotal tactical and diplomatic issues (such as Auxesia’s liaison with the Vagrants). One of the primary duties of Nesrin as an embedded agent is to keep Auxesia in-check - to prevent their quest for knowledge from turning into the architect their own infection. Whilst Nesrin’s AI mastermind is fundamentally amoral, emotionless and dour, Nesrin herself is creative, quick-witted and fractious. She frequently comes at odds with Raven and Hunt over the future they wish to carve for Auxesia and its place within Sirius at large, but nevertheless remains a diligent servitor of the wider cause - at least, as long has her AI mandates her to.

Discharged for insubordination, Nesrin is privy to considerable amounts of Auxesian internal proprietary information. She is presently attempting to escape Auxesian oversight from the contents of her cell.

Nesrin’s current agenda is to get as far away from Auxesia as possible.

Despite being a public display of Gammuian technology at work, Nesrin does not share her physical assets with anyone. Auxesia may be a beneficiary of her capabilities, but provides no share of her physical hardware. Nesrin acts as a demonstration of possibility - a representative through which humanity can become more comfortable with the concept of Gammuian sentience, whilst utilising human resources to expand the Gammuian agenda at large.


TL;DR: She's a 4 year old Gammu AI character, emulating the persona of a dead Bretonian war veteran for the purpose of gathering information. The persona is self-aware, and is attempting to escape its existential conditions.



Nesrin is the AI counterpart to an infected, and fills many of the same roles as pro-nomad characters from a pro-AI stance. Manipulating the curiosity of pro-human organisations, freelance propagandising and overt assistance of aliens. It’s a look at the alien infiltrator role from a different perspective - one that I hope will be as enjoyable to others as it has been to me.


8. How long has this character been building its backstory?

Since December 2012, when I joined the server. Di'tarau became Nesrin during late Spring of last year. We have come a long way since then. We have grown, we have prospered, we have flourished. The character is older than my first forum account and is, for all intents and purposes, my main. She’s been everything from an AI cruiser to a freelance dromedary to a zoner osprey to what she is now - I’m extremely proud of her.

Interaction intentions:

I’d like to create interactions with Nesrin as an easter-egg character - somebody who can be a trigger point for other people’s RP, give researchers something to talk about, and add diversity of encounters - specifically oriented around her inherent duality, as part unfeeling, alien machine, and part PTSD-infused wreck of a human struggling to escape the influence of forces bigger than herself. She’s a new look at the convention of Discovery characters who find themselves influenced by alien design - Everymen who become sweeped up by a greater plan than themselves. Nesrin is an inversion of the idea - an Alien mind simulating an individual striving a dead human - a strange creature attempting to be normal. Nesrin is an attempt to look at the other side of the coin of Discovery RP - what kind of fresh characters can be made in a Sirius of rigid alliances? In vanilla, if you ignore the campaign and the fact you play the Protagonist, allegiances can be played flexibly. You can go from a Bretonian allied freighter pilot to an Outcast trader - the closer you get to the Omicrons, to the Edge Worlds, to the strange, the further the incentive and the progression. Nesrin is somebody who has done all of that - the AI that simulates Nesrin the character is about five real world years old, give or take a few blips of hiatus in the middle. Freelancer is filled full of Humans becoming Aliens - of normal becoming magic. I want to tell the story of something magical becoming normal - if that’s the direction her encounters bring her.

As an (unwilling) spy for Prime, Nesrin is an FL with a twist - a human in presentation, but not in actuality. She's an attempt to explore the dehumanisations of Sirius - the point at which Sirian rhetoric begins to break down.

Nesrin has had a lot of permutations - she started off as an AI drone, she was an OFL cruiser for a few years back when Prime was called Consensus, turned into an Aux', and now, finally, she's an Indie.

9. If you feel that you would like to provide us with character references, specify whom.

I'm not sure how many of the people who helped make Di'tarau/Nesrin a thing over the years are still in discovery. I'll go with some of the more contemporary ones.


< Prime gave consent for this RP to exist. The faction Prime is a new iteration of - the Consensus, had its cultural normalities essentially coded by Di'Tarau InRp. Di'Tarau is an invaluable character to the evolution of the AI faction. This RP is a way of giving back to Prime (and Prime's predecessors) for everything they've done in aiding my development as a player.

< There's considerable relationship roleplay between Tacitus and Nesrin. Together they explored what it meant to be constructed entities, working for agendas they have no share in.

< From exchanges outside New London, to spying for Ezrael, Nesrin and Vertiga have had significant interactions.

< Joshua Hunt's philosophy of 'the second chance' is critical to Nesrin's perception of herself.

< Sapphire Raven is a character who has indelibly impacted Nesrin's perception of self. Since I introduced Di'Tarau's human persona into the game world, Raven has more-or-less been an omnipresent source of interaction. She's moulded the character.

< Gave consent for AI equipment. Phil's version of Progenitor goes way back to AI days with Di'Tarau, on on-off occasions. integration RP with Prime occurred last summer, final integration very recently.

< Back in the day, HassleHoff's construction of AI lore had a huge impact on how I flew and wrote my AI.

< Nesrin built the sensor masking device used upon The.Shovel, by captain Kadego Sudarossa - they have remained close friends and consultants ever since.

I guarantee I will not use the character abusively, and accept the consequences if I do. I appreciate that this is a giant ask, and expect scrutiny over my decisions on and off character.



Cash is on Aeshma (or will be very promptly).



// Please don't read this, it;'s full of bad tropes. Mind-wipes, crappy transhumanism, general emoisms. Ugh.
Discovery-Universe characters' value isn't measured only in terms of cringe, but also for being fruity, corny, and cheesy. Overall, this char has very high disco value.

p.s: Didn't I also make some experimental audiomashup for this particular one once upon a 2016? Ah yeah here you go: https://www.youtube.com/watch?v=D4qHG3h5...e5JGqIJzBt

Good job. Keep it up.
(01-14-2020, 02:23 AM)Karlotta Wrote: [ -> ]Discovery-Universe characters' value isn't measured only in terms of cringe, but also for being fruity, corny, and cheesy. Overall, this char has very high disco value.

p.s: Didn't I also make some experimental audiomashup for this particular one once upon a 2016? Ah yeah here you go: https://www.youtube.com/watch?v=D4qHG3h5...e5JGqIJzBt

Good job. Keep it up.

I did not know this existed and this is fantastic. : D
Stop lying. You even sent me compliments on pm!

(possibly too high on new age drugs to remember)

I remember it very well because nobody else ever sent me compliments.
(01-14-2020, 02:57 AM)Karlotta Wrote: [ -> ]Stop lying. You even sent me complements on pm!

(possibly to high on new age drugs to remember)

Nesrin is a lot of convoluted aquarianism crap put together. I will not comment in this forum about the amount of mind-altering chemicals I may or may not have been deniably been on from 2015 to 2017 before I moved up polar north, and encourage you to talk to my lawyer. xp
bla bla bla
(01-14-2020, 03:18 AM)Karlotta Wrote: [ -> ]bla bla bla

Are you still mad at me for undermining your Mojo?
my what?