(02-10-2020, 03:36 AM)Liberty.In Wrote: [ -> ]I sometimes had a question about how fractions, being no one and not showing themselves in the game, have the right to try to become official almost immediately after their creation.
They don't have the 'right' to become an official faction, they have the 'option' to put themselves into a trial to become one.
They don't just throw 500mil down and become official, just go ahead and look at the archive list and you can see, a graveyard of rejections.
You had the option to put yourself into a trial period, almost immediately.
(02-10-2020, 03:36 AM)Liberty.In Wrote: [ -> ]Seriously, one gets the impression that the fractions have become bargaining chips. 500 million is not such a huge amount, so everyone who is ready to trade 2 days at a maximum already has this money (namely, for this period it is easy to collect this amount). And when GMs do not affect the economy, but update the rules, the creators of the official factions are outraged about how everything is unfair and wrong.
Firstly, it would take about 3-5 hours to make 500mil if you were dedicated enough. But that's just a side-track.
Secondly, not everything the GMs do will be perfect, nor will it be adequate. The last few things I can remember causing a stirr is the Transport engagement change, which in itself forces certain role-play, and the rejection of MR Officialdom which has recently being necro'd.
And perhaps the OC ID change without giving anyone notice, but that seems more of an oversight.
(02-10-2020, 03:36 AM)Liberty.In Wrote: [ -> ]That is, you refuse to make sure for 6 months that someone really needs your fraction, that it makes sense, that it is interesting to people. You are ready send to hell any preparation and work on errors in exchange for applying for official status in the very first days without making sure that you have any sense. At the same time, you have neither the composition, nor the backbone that you could create online in the long run, nor just the final RP concept of your fraction. You are ready to give up self-development in exchange for the fact that you have 500 million.
Firstly, no one really needs any faction. To think like that, you're not completely understanding that this is a hobby and not a job. Factions are groups with an aim, they're not some mechanism in the Discovery machine used to churn out log time.
Secondly, if the faction is interesting, it will get three or more people. Enough to become official by the rules.
Thirdly, I worked on the background and lore for the Imp-Co about a week or more in advanced before I posted the info page. I'd presume the GMs take a look at new unofficial faction posts when they pop up and would be able to understand, even from a mere glance, the amount of effort gone into the creation of something. Further reading and they will discover its quality.
Fourthly, I assume you're referring to player-base, will-power and developed lore for "you have neither the composition, nor the backbone that you could create online in the long run, nor just the final RP concept of your fraction".
With this, you can easily tell and understand from a glance at two things. Firstly, a factions activity both in game and on the forums. And in regards to their activity on the forums, what there lore is and how developed it is. Most of this information you can gauge very quickly. And there is a trial period for it.
(02-10-2020, 03:36 AM)Liberty.In Wrote: [ -> ]I think that this change of rules can correct this situation by equating the official status as something to which we should strive, and not what we can buy.
The 'buying' is wholeheartedly one of the least egregious things about it.