05-19-2020, 06:18 AM
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Type: Server
Bug: AI disables at range above 4.8k on missions
====================
Mission example
Disabled AI's:
Lured single ship:
We can abuse AI Cruisers via using cruise mode, after distance between NPC ships and you above 4.8 they stop moving and seems disabled. Ships on mission can be devided and lured away (with such AI trigger ranges) and as result, can be easily killed.
Abusing such bug greatly reduce missions difficulty level. And missions created for group of players or "late-game" strong battleships in mind, can be done solo, on cruiser/gb.
Well, how this happens? We simple come to mission, wait for spawn, and when they come to pew pew (you are already charging your cruise engine) you are fly away on cruise to reach a distance between you and ships above 4.8k.
Type: Server
Bug: AI disables at range above 4.8k on missions
====================
Mission example
Disabled AI's:
Lured single ship:
We can abuse AI Cruisers via using cruise mode, after distance between NPC ships and you above 4.8 they stop moving and seems disabled. Ships on mission can be devided and lured away (with such AI trigger ranges) and as result, can be easily killed.
Abusing such bug greatly reduce missions difficulty level. And missions created for group of players or "late-game" strong battleships in mind, can be done solo, on cruiser/gb.
Well, how this happens? We simple come to mission, wait for spawn, and when they come to pew pew (you are already charging your cruise engine) you are fly away on cruise to reach a distance between you and ships above 4.8k.