06-15-2020, 08:28 AM
I love the PVE plugin as much as the next person, but let's get real here. This is broken.
Not even seven and a half minutes between docks, and I'm looking at ~17 million, which even with fairly conservative rounding works out to 130+ million an hour. The rough baseline for powertrading profit has long been considered around 100/h. Now admittedly this is an example of a particularly good mission, and the profits are far more variable than they are for powertrading.
But also, I am by no means a mission minmaxer, I've only tried a very small handful of locations and shiptypes. I'm sure the people that have fully optimized their loadouts and found the best spots are making more than that.
Scaling is also way off: Gunboats seem to be by far the best, giving 3/4 the credits of cruisers, but spawning easily triple the number per mission while being much easier to kill. Pure gunboat missions regardless of level are zero risk for a solo battlecruiser, while being far more profitable than cruiser, much less battlecruiser missions. Even high level snub missions are (probably?) better than the higher cap missions due to much greater spawns and much greater ease of killing.
From a balance perspective, powertrading should always be superior to missions for the obvious reason that involves traveling in a vulnerable state. Missions are more akin to mining in that they are location-bound, but not only is the area much larger - potentially a substantial portion of a system - but also a single battlecruiser, nevermind a capfleet team, aren't "targets" the way a miner is.
I think the PVE bonuses against snubs and gunboats in particular really need to be lower.
Code:
[15.06.2020 06:51:07] 2020-06-15 06:51:06 SMT Traffic control alert: [ALG]-Erdbeben has requested to dock
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[15.06.2020 06:58:28] 2020-06-15 06:58:28 SMT Traffic control alert: [ALG]-Erdbeben has requested to dock
[15.06.2020 06:58:28] A bounty pool worth $14.400.000 credits for 16 kills has been deposited in your account.
Not even seven and a half minutes between docks, and I'm looking at ~17 million, which even with fairly conservative rounding works out to 130+ million an hour. The rough baseline for powertrading profit has long been considered around 100/h. Now admittedly this is an example of a particularly good mission, and the profits are far more variable than they are for powertrading.
But also, I am by no means a mission minmaxer, I've only tried a very small handful of locations and shiptypes. I'm sure the people that have fully optimized their loadouts and found the best spots are making more than that.
Scaling is also way off: Gunboats seem to be by far the best, giving 3/4 the credits of cruisers, but spawning easily triple the number per mission while being much easier to kill. Pure gunboat missions regardless of level are zero risk for a solo battlecruiser, while being far more profitable than cruiser, much less battlecruiser missions. Even high level snub missions are (probably?) better than the higher cap missions due to much greater spawns and much greater ease of killing.
From a balance perspective, powertrading should always be superior to missions for the obvious reason that involves traveling in a vulnerable state. Missions are more akin to mining in that they are location-bound, but not only is the area much larger - potentially a substantial portion of a system - but also a single battlecruiser, nevermind a capfleet team, aren't "targets" the way a miner is.
I think the PVE bonuses against snubs and gunboats in particular really need to be lower.