08-10-2020, 12:37 AM
Hello DGC,
Since lockdown, I have been building a game heavily inspired by Freelancer. It's called Freeport 7 (Until someone claims copyright infringement...)
it's in no way a complete game but I hope that you, the Discovery and Freelancer Community will help shape its future.
Here's a little collection of some playtesting. (slightly outdated)
I'm still working towards an ALPHA but as soon as its ready, I'll be dropping a link right here.
Heres a few more details
It's a single-player (for now) Sim-Arcade game. Similar to Freelancer in level structure, with travel gates to other locations and system gates to other levels. The difference is that the levels are VAST, not to scale but without fast travel methods, you can't get to other locations (unless you had a spare half an hour)
I have tried to emulate the feel of freelancer with a simple point and go control BUT with full Newtonian physics and 6DOF ( with roll )
There's a physics-based flight assist system too, it can be turned off for maximum velocity or kept on for tighter turns. The vid below might give you a feel for the physics and control
My main focus at the moment is to achieve SOLID dogfighting mechanics and being able to complete a side contract from boot in under 10 minutes.
It will eventually include all 3 pillars: fighting/trading and mining but this is a solo effort worked on in spare time (also for now)
Freelancer's story was Excellent, But unfortunately, I'm a REALLY bad writer. I have written a couple of missions but I have no clues about the overarching story, If you are a good writer and would be up for contributing/collaborating, Please get in contact. Right now it is text-based but would be looking to get voices ASAP.
The ships are my design and will be a mixture between re-imagined updated Freelancer ships (Legacy Ships) and brand new ones with a similar design language.
So far there's the Patriot / Dagger and my personal favorite, The Anubis. For now, the starter ship is the Dagger but I'll be holding polls on if that will stay or not and what to model next.
If you'd like to learn even more there's a dev blog on my site here: https://kingsleyvaughan.co.uk/freeport-7
You can follow my meandering progress on my Trello here: https://trello.com/b/Gjd8F1zy
If you have any questions or feedback or maybe even interested in getting involved, please get in contact!
Thanks DGC,
Kings
Since lockdown, I have been building a game heavily inspired by Freelancer. It's called Freeport 7 (Until someone claims copyright infringement...)
it's in no way a complete game but I hope that you, the Discovery and Freelancer Community will help shape its future.
Here's a little collection of some playtesting. (slightly outdated)
I'm still working towards an ALPHA but as soon as its ready, I'll be dropping a link right here.
Heres a few more details
It's a single-player (for now) Sim-Arcade game. Similar to Freelancer in level structure, with travel gates to other locations and system gates to other levels. The difference is that the levels are VAST, not to scale but without fast travel methods, you can't get to other locations (unless you had a spare half an hour)
I have tried to emulate the feel of freelancer with a simple point and go control BUT with full Newtonian physics and 6DOF ( with roll )
There's a physics-based flight assist system too, it can be turned off for maximum velocity or kept on for tighter turns. The vid below might give you a feel for the physics and control
My main focus at the moment is to achieve SOLID dogfighting mechanics and being able to complete a side contract from boot in under 10 minutes.
It will eventually include all 3 pillars: fighting/trading and mining but this is a solo effort worked on in spare time (also for now)
Freelancer's story was Excellent, But unfortunately, I'm a REALLY bad writer. I have written a couple of missions but I have no clues about the overarching story, If you are a good writer and would be up for contributing/collaborating, Please get in contact. Right now it is text-based but would be looking to get voices ASAP.
The ships are my design and will be a mixture between re-imagined updated Freelancer ships (Legacy Ships) and brand new ones with a similar design language.
So far there's the Patriot / Dagger and my personal favorite, The Anubis. For now, the starter ship is the Dagger but I'll be holding polls on if that will stay or not and what to model next.
If you'd like to learn even more there's a dev blog on my site here: https://kingsleyvaughan.co.uk/freeport-7
You can follow my meandering progress on my Trello here: https://trello.com/b/Gjd8F1zy
If you have any questions or feedback or maybe even interested in getting involved, please get in contact!
Thanks DGC,
Kings