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Full Version: Credits, utterly broken.
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It is high time that Credits are balanced.

For soo long, trading has been the ONLY serious way to attain credits...
Now mining and cross war smuggling are the best ways to get credits...

What I'm suggesting:

Make all forms of gameplay make a decent amount of credits when they do something productive.
We should not have to depend on one character to make our funds for our more active accounts/characters, instead we should play how we play because it is what we RP best, and find fun.
(There will still be pirates and Traders and Smugglers and Miners in this, because different people hit different
play-style interests.)


(Taking missions with your faction in a fighter should be worth far more than the difficulty of the mission)
(Mining ores/gases in asteroid fields should be worth a decent amount of credits, no matter what you mine)
(Trading commodities should have a fairly level playing field all around.)
(Smuggling, heightened from Trading because of the risks, but still compared to other smuggling, should be a level playing field.)
(Selling captured enemy pilots between warring Houses should be risky and worth a significant amount, [example: Liberty Navy kills Rheinlanders, and brings them to prison stations in liberty house.].)
(Pirates, because of the general fund-raising ability of all kinds of routes, will be more widespread and able to convince that 2M off of most any trader in a ~3k+ Transport.)
(Terrorists should get money for hostages sold to their bases (maybe something better/different if it can be thought up)..)
(Nomads getting money from pilot commodity sales.)


And Finally:

Any well thought out; Team-based credit system should be rewarded with the HIGHEST monetary gains. because Teamwork is among the things at the very root of a lot of our Roleplay, and we need to encourage more of it.
(More Teamwork, and more Roleplay.)
Sometimes being poor is in rp not all should be rich in one day or maybe never be rich
I don't agree. A trader, in RP and in game, would be more rich than a fighter pilot. If the fighter was a prolific contract killer / bounty hunter, they might earn some money, but nowhere near what a trader earns (unless they were really lucky with their contracts).

It makes sense. Traders and miners provide the server with opportunities for roleplay - a person completing missions doesn't provide as much. Most of the time, missions are only for setting a character up - so if you try and roleplay with someone doing them, you get told "//i'm doing missions buzz off"
I agree with fitzgerald, credits should be used to promote behavior that makes play on the server the most fun for those who want to RP, as it is an RP server. PVE isnt a very RP activity.
Yes, I dont think a pirate/miner will ever make as much money as a smuggler/trader unless some serious balancing acts are attained.
But there is always the Teamwork! A fighter teams up with trader to escort him and gets 20% of the gain or as much as the deal was.

When I was starting to make my character (Mitchell) I got a Stilleto and Freelancer ID. So I did a few worthy escorts and in 2-3 jobs earned my VHF.

But yes Missions are only to get the credits to mount some Nanos/bats and a missile/mine or two. But RP missions sure pay off. And it's true not everyone is rich.
I disagree (with Fitz & Tazuras, that is).

Quote:Selling captured enemy pilots between warring Houses should be risky and worth a significant amount
Yes. Sounds good. It'd be a tad easy to exploit, though. Perhaps let them pay large amounts of money for battleship captains, cruiser commanders, etc?

Quote:Taking missions with your faction in a fighter should be worth far more than the difficulty of the mission
Nah. It'd discourage player interaction, I'd guess.

Quote:Nomads getting money from pilot commodity sales.
Please, please, please, yes.:P
As someone who has only three characters; a Keeper, and two Wildes, I can tell ya that having to beg for 500k to get yourself bots/bats with the alternative of getting some large loan and spending time I don't have earning money in a way I don't want to, is no fun. Last time I tried, I ended up with a di-ni powertrader char to fund my other characters.:P

Quote:Terrorists should get money for hostages sold to their bases (maybe something better/different if it can be thought up)
Sounds good, but I'd imagine it'd be hard to arrange, seeing as every terrorist has different bases of operation. Still, yes. See above.
Okay, so not everyone is rich, thats good.
But nobody should be so stinking poor they are always importing funds because of how much it costs to play the game.

So scratch base-generated missions making "serious" money.

But seriously, stuff like mining...

Right now, I think Helium is one of the greatest mining spots in the game, located in Pennsylvania System.
Its easy to find newbies to work the Gas/Ore hauling jobs for your big mining ships... and everyone makes some money, but...

There should be mining spots all over Sirius sector that...

ooh maybe they are 150K away from the base you sell at and theres no Trade lanes, and theres constant deadly pirate attacks out there?

that can mine HEAPS of an item that the base roughly 150K away buys for 3k+ per unit...

This would heavily promote huge mining corporations. (Roleplaying groups)
Build like 4 or 5, maybe 6 Mining Ships fully equipped, and get a large fleet of roughly 2k cargo Transports to relay the cargo up and down the line, and lots of fighters/bombers to escort the transports and protect the mining ships.

They'd make a fortune, and have some good RP.
A mining ship or super transport by himself would have to OoRP his reputation to get to dock on the base that buys AND not get shot by the hostiles, while getting lots of cargo and traveling 150K each direction to sell it, would never make any money.

---This is just an example of a "teamwork" operation that would generate a fortune, whilst locking out loners.
and my comment about the rep thing, is... either its a faction that is default hostile and cannot be rep fixed, OR its one of those annoying factions who will go red if you don't let them rob you if you are ONLY neutral.

In my example, We have the following parties making money:

Fighter/Bomber pilots.
Miners.
Mid-grade Transport pilots.

and possibly:

Pirates/Terrorists/Quasi-Legal characters (like junkers)/Harvester units
Demanding fees for the mining ships to stay there, or for the Transports to pass...
(hey sometimes the hired guns in the fighters/bombers just don't cut it for stopping,
(Player Character) tax collecting parties from robbing you.
It's better to survive and make money than not to survive and NOBODY makes money.)
Should be balanced? Yes, in terms of doing other things than trading actually earns a reasonable amount of money.
However, trading should stay the most profitable thing to do.
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