03-28-2009, 03:20 PM
It is high time that Credits are balanced.
For soo long, trading has been the ONLY serious way to attain credits...
Now mining and cross war smuggling are the best ways to get credits...
What I'm suggesting:
Make all forms of gameplay make a decent amount of credits when they do something productive.
We should not have to depend on one character to make our funds for our more active accounts/characters, instead we should play how we play because it is what we RP best, and find fun.
(There will still be pirates and Traders and Smugglers and Miners in this, because different people hit different
play-style interests.)
(Taking missions with your faction in a fighter should be worth far more than the difficulty of the mission)
(Mining ores/gases in asteroid fields should be worth a decent amount of credits, no matter what you mine)
(Trading commodities should have a fairly level playing field all around.)
(Smuggling, heightened from Trading because of the risks, but still compared to other smuggling, should be a level playing field.)
(Selling captured enemy pilots between warring Houses should be risky and worth a significant amount, [example: Liberty Navy kills Rheinlanders, and brings them to prison stations in liberty house.].)
(Pirates, because of the general fund-raising ability of all kinds of routes, will be more widespread and able to convince that 2M off of most any trader in a ~3k+ Transport.)
(Terrorists should get money for hostages sold to their bases (maybe something better/different if it can be thought up)..)
(Nomads getting money from pilot commodity sales.)
And Finally:
Any well thought out; Team-based credit system should be rewarded with the HIGHEST monetary gains. because Teamwork is among the things at the very root of a lot of our Roleplay, and we need to encourage more of it.
(More Teamwork, and more Roleplay.)
For soo long, trading has been the ONLY serious way to attain credits...
Now mining and cross war smuggling are the best ways to get credits...
What I'm suggesting:
Make all forms of gameplay make a decent amount of credits when they do something productive.
We should not have to depend on one character to make our funds for our more active accounts/characters, instead we should play how we play because it is what we RP best, and find fun.
(There will still be pirates and Traders and Smugglers and Miners in this, because different people hit different
play-style interests.)
(Taking missions with your faction in a fighter should be worth far more than the difficulty of the mission)
(Mining ores/gases in asteroid fields should be worth a decent amount of credits, no matter what you mine)
(Trading commodities should have a fairly level playing field all around.)
(Smuggling, heightened from Trading because of the risks, but still compared to other smuggling, should be a level playing field.)
(Selling captured enemy pilots between warring Houses should be risky and worth a significant amount, [example: Liberty Navy kills Rheinlanders, and brings them to prison stations in liberty house.].)
(Pirates, because of the general fund-raising ability of all kinds of routes, will be more widespread and able to convince that 2M off of most any trader in a ~3k+ Transport.)
(Terrorists should get money for hostages sold to their bases (maybe something better/different if it can be thought up)..)
(Nomads getting money from pilot commodity sales.)
And Finally:
Any well thought out; Team-based credit system should be rewarded with the HIGHEST monetary gains. because Teamwork is among the things at the very root of a lot of our Roleplay, and we need to encourage more of it.
(More Teamwork, and more Roleplay.)