Colonial Republic are now called 'Crayter Republic' and the Council no longer exist. Did you consider updating your diplomacy?
(04-13-2021, 10:42 PM)SquigglyKey Wrote: [ -> ]Colonial Republic are now called 'Crayter Republic' and the Council no longer exist. Did you consider updating your diplomacy?
To be honest, I've managed to make posts look pretty, but my abilities with graphic design are null, so I just copied the base repsheet from our wiki thread. That would be the base of our diplomacy. Interaction with groups that have appearead since will be added as roleplay develops.
Money taken, and best of luck.
Please don't take this as being rude or anything like that, but why is it necessary that you remake this faction almost immediately - immediately to the point where you haven't even read up any of the changes of the game universe?
The way I see it, if it goes official, it will just go into low activity and die again. At least spend some time whizzing around as an unofl?
(04-16-2021, 01:17 PM)Kauket Wrote: [ -> ]Please don't take this as being rude or anything like that, but why is it necessary that you remake this faction almost immediately - immediately to the point where you haven't even read up any of the changes of the game universe?
The way I see it, if it goes official, it will just go into low activity and die again. At least spend some time whizzing around as an unofl?
I disagree. It becoming unofficial was just a little setback. It had never happened before, in 14 years, so we want to correct it as soon as possible. I am leading the efforts as a returning veteran, hence I haven't had time to learn everything that's new, but other TAZ that have remained in the server across the years have my back, and are helping.
I am inclined to think that the removal of the Coronado jumphole in Baffin is reason enough to explain why this happened, when it hadn't happened in 14 years. That is some feedback that the Dev team should look at.
(04-16-2021, 06:26 PM)Gypsie Skripto Wrote: [ -> ] (04-16-2021, 01:17 PM)Kauket Wrote: [ -> ]Please don't take this as being rude or anything like that, but why is it necessary that you remake this faction almost immediately - immediately to the point where you haven't even read up any of the changes of the game universe?
The way I see it, if it goes official, it will just go into low activity and die again. At least spend some time whizzing around as an unofl?
I disagree. It becoming unofficial was just a little setback. It had never happened before, in 14 years, so we want to correct it as soon as possible. I am leading the efforts as a returning veteran, hence I haven't had time to learn everything that's new, but other TAZ that have remained in the server across the years have my back, and are helping.
I am inclined to think that the removal of the Coronado jumphole in Baffin is reason enough to explain why this happened, when it hadn't happened in 14 years. That is some feedback that the Dev team should look at.
Baffin wasn't moved that long ago and honestly when it was connected, TAZ was still dead.
Still, what niche are they supposed to fill? Any factions that ideologically oppose them?
(04-17-2021, 12:06 AM)Kauket Wrote: [ -> ]Baffin wasn't moved that long ago and honestly when it was connected, TAZ was still dead.
Still, what niche are they supposed to fill? Any factions that ideologically oppose them?
For my part, I took the TAZ for granted. Your words earlier were wise ones. What if we go official & we just die off again?
It could happen. most definitely.
Another thing that could also happen is that we keep buying trackers until we succeed.
What niche do we fill though?
Easy. We have always been taylor made as an outlet available for some of the odd characters within us all.
That kind of thing never goes out of style, my Dude.
(05-04-2021, 07:53 PM)Skorak Wrote: [ -> ]
That's our new kiosk in the Zoner NFZ of Tau 29