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Full Version: [Poll]Intel Multi-ID OFs should be allowed
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Quote:Former MI6 agent Matthew Dunn stated that MI6 agents do not need a licence to kill as a spy's primary job is to violate the law in other countries, and if an agent is compromised, they are at the mercy of the authorities of that country.

Intelligence factions are a lot about spying, infiltration and information wars. or should be - in reality they rarely are in actual game outside of forums. Why then not allow them what Wild have and allow for such infiltration RP without the constant drawback of intel factions that makes them avoid foreign non hostile houses - dread of RP consequences and even bigger hurdle of people playing along than Wild have when conducting such RP.

Every single indie intel IDs' premise is:
Quote:XXX covert operations service, which specialises in spying and sabotage outside of XXX space.
I say let's give the path towards doing just that when people want to play the ID and think about the reasons to go for the long journey to officialdom.

Let the spy games begin!
(08-07-2021, 02:14 AM)Relation-Ship Wrote: [ -> ]Why then not allow them what Wild have and allow for such infiltration RP without the constant drawback of intel factions that makes them avoid foreign non hostile houses -

Quote:2.7 - Only one (1) ID is allowed per tag except for official Wild factions. Faction tag rules can be found here.
Yes, well done - you figured out what the poll is about, gold star Smile
I misread.

Nah, don't give it to any other faction. People WILL powergame. People who want to be legit infiltrators will have to get permission from staff.
if you dont just fly up to your target and murder them while flashing your colors are you really an agent?
Nope.
I preferred to be able to use the OF ID and a Freelancer IFF, no tag, as an actual spy ship. Really that should be an accepted practice, and it makes total sense. As an indi or unofficial faction member, you could fly an indi ID/IFF combo with no tag and never leave any real trace of who you directly work for. But if you fly for an OF and have the ID, at least that can still fairly give it away once you are in scanner range, and you could still prove your are an OF member to potential allies.

Also this is why I have so vehemently pursued more macro activity, so we'd actually have relevant in-game activity of other people and factions to keep an eye on, try to actually observe what another group is up to. If factions could be working on accumulating scidata to maintain their option of being able to attack other places in and near their ZOI, or had active sieges on the go, there would be plenty to keep track of in various ways (who is helping who, who is supplying who).

Infiltrators should practically require SRP, and you shouldn't really be forced to have your faction compromised leaving you no choice. But in retrospect since it was all controlled, it didn't matter to keep secrets in the end anyways. But I feel that's how it should be played here, and the more stuff players can do in the actual game environment the better.
Letting intelligence factions use different ID's would allow their members to basically do whatever they like - in accordance with whatever ID they happen to feel like using a certain day.

I think it might be more fair to let them swap out their IFFs instead, while still binding them to their intel faction's ID lines. That way they can genuinely pretend to be flying for another faction while not having all the benefits (i.e. ID lines) of being an actual member. Of course, this would clash with the (stupid) concept of IDs being inRP, as well as the intel factions' ID's hostile rephacks, which would make "infiltrating" certain other factions nigh impossible.
No. Just no, stop suggesting that kind of stuff.
(08-07-2021, 09:33 AM)Toaster Wrote: [ -> ]Letting intelligence factions use different ID's would allow their members to basically do whatever they like - in accordance with whatever ID they happen to feel like using a certain day.

I agree, that's kinda what IRL intel agencies does.
Quote:I think it might be more fair to let them swap out their IFFs instead, while still binding them to their intel faction's ID lines. That way they can genuinely pretend to be flying for another faction while not having all the benefits (i.e. ID lines) of being an actual member. Of course, this would clash with the (stupid) concept of IDs being inRP, as well as the intel factions' ID's hostile rephacks, which would make "infiltrating" certain other factions nigh impossible.

Now, gameplay-wise, swapping out IFFs, but still having them tied to their original intel factions and its ID lines would make it viable for the game itself. The (stupid) concept of IDs being inRP (which I, too do not understand), would need to be tweaked accordingly.

This is, of course, my opinion: a good tweak to the whole intel factions and cool spy stuff. Stuff that would have, actual, real, cues pointing not to a big-ass "LSF" IFF or whatever, but something else, something that could be trusted by the target. However, the ID would also need to be tweaked on other points, such as ZoI, etc. Basically Wild ID, but for intel agencies for example.

Plus, it would give a true purpose to these instead of, say, GSB acting more like the Military, the Police and the Intel services in Gallia.
This is only my take, I am not giving any guideline on how to do it, I just, mainly agree with Toaster.

(08-07-2021, 10:26 AM)sirlagsalot Wrote: [ -> ]No. Just no, stop suggesting that kind of stuff.

Don't be in this thread then, simple.
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