Discovery Gaming Community

Full Version: Community Feedback: SRP model texturing
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
The "Supremacy Project" has been the pride and goal of a good few members of this community. After over a year or 2 later this goal has still not been reached and many who worked for its fruition are not within disco anymore. I shall see it to completion. With daylight in sight it has finally entered it's final stage before submitting.

Please give feedback on these models:
https://p3d.in/sR5s5 -Liberty Supremacy Dreadnaught
https://p3d.in/jn8G8 -Crayter Dominance Dreadnaught

Criticism, suggestions, and problem finding are all welcome.

Known problems:
Overlapping textures on top wing of engines.
Missing texture on front(undecided, open to suggestions)


Modeler: Lucas(one of the many lucas' but I no longer have contact with)
Texturer: Nerva Regis
Great to see the children of , me Lucas, and others still have a chance to be born! They both look great, hope to see them in game to immortalize our legacy!


Our idea was that the Crayter one can just replace Deimos if it's good enough. I'd say it is, they look amazing! The huge fire engines of Crayter will make it look sick!
cursed
(04-22-2023, 08:55 PM)BobMacaroni Wrote: [ -> ]cursed
It sort of is, when I came up with the unique model concept and approached Lucas we were looking for a longer haul, but not this long lol. The funny thing is...it's been almost done for like a year. I stopped hoping I'd see my baby in-game, amazing it might actually happen - let's just put it in already, these models deserve to fly in space!



Current Deimos model is well...bad...Lucas always said the LoD would never pass - so the standard doesn't have to be that big, especially for Supremacy. I suppose if you would replace Deimos altogether with the new model it has to be very much polished.


What I'd suggest staff does is allow Supremacy in-game and then see how it works in practice, perfect the Crayter model, and replace current Deimos once bugs are ironed out. That was the plan from the beginning anyways. Supremacy sort of a pilot ship as it's just one, Deimos replacement comes later once Supremacy is tested sufficiently.
[Image: yXv7Vrh.png]
How is it possible for Crayter, a faction broke in every sense of resource, to keep developing Warships? I think that's one thing safe to ask before implementing this into the game. They already have too much in the current state.
Chaaaange the red/blue textures, those tiles make it seem like bathroom tiles were slapped on
Dumb question - I'd like to help/edit Supremacy but I am a complete noob - what do I need? Is there a basic guide to freelancer/texture ship modeling hidden on the forums somewhere or people just like ...know from somewhere how to edit ships?

Upon closer look I agree with the front thing needing a different texture, some pattern, blue tiles look a bit like the old games like Descent or Terminal Velocity

(04-22-2023, 09:17 PM)Swifty Wrote: [ -> ]How is it possible for Crayter, a faction broke in every sense of resource, to keep developing Warships? I think that's one thing safe to ask before implementing this into the game. They already have too much in the current state.
The project was funded by Liberty for the most part, and a massive amount of resources was physically shipped in-game to Sabah. That's for the Supremacy unique ship - the other model (should it meet the standards) was meant to potentially replace the existing Deimos model - i.e. no roleplay impacts. You could even argue that should it be a new Crayter ship alongside Deimos they just took advantage of Liberty's resources for the design of the prototype etc.