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Has anyone built any of the Ore Refineries?

It would be nice to amalgamate the information in one place and this can go in to the POB Tutorial once it is all sorted out.

This will also highlight any of the 'problems' that is currently wrong with the 'new' system.

An Ore Refinery needs the following Commodities to be built:
10k Hull Panels - 15 credits per unit.
10k Industrial Materials - 7 credits per unit.
5k Robotics - 8 credits per unit from 3 of the 5 Houses (not Bretonia or Gallia, I am led to believe it is an oversight).
5k Construction Materials - 8 credits per unit from 4 of the 5 Houses (not Gallia, I am led to believe it is an oversight).
5k Optronics - 28 credits per unit in New Tokyo.
100 Crew over and beyond the Crew needed to run the POB. They will consume FOW, so you will need to take this in to account with your supplies (an extra 200 FOW per day)


Gold Refinery
Gold Refinery needs:
500 Gold Ore (425 if your Base has the correct IFF)
100 MOX (85 with correct IFF)
100 Industrial Materials (IMs) (85 with correct IFF) - produces more Gold quicker.
Output: 300 Gold and 150 Toxic Waste.

Gold Ore obtained from Dublin and can be sold to Trafalgar for 62 Credits a unit or Planet New London (PNL) for 52 Credits.

So, to entice a miner to deliver to your Base, you will need to offer a higher price than the NPCs are offering.

Dublin JH to Trafalgar - 79k
Dublin JH to PNL - 57.5k, as the crow flies, but takes you through an explosive gas field (ruins your miners day very quickly), so becomes effectively 61.8k.

So for an extra 17.2k, most Miners will opt to sell for the extra 10 credits per unit.

So lets talk prices.
Gold Ore - POB must entice the Miner to deliver it. So possibly offer 62 credits per unit?
MOX - Available in NL at Belvedere, so we shall stick at basic cost of 11 credits +1 for someone to deliver = 12 credits.
Industrial Materials - bought in O-3 for 7 credits. Have someone deliver at +5 credits per system = 17 credits

The costs equate to:
Gold Ore = 31,000/26,350
MOX = 1,200/1020
IMs = 1,700/1,445

Total Cost to produce 300 Gold = 33,900/28,815

PNL sells Gold for 119 credits per unit so for 300 units cost is: 35,700 (this is an unlimited supply)

So difference in manufactured and NPC Gold is 1,800/6,885 (6/22.95 per unit)

The prices is suggested for paying to deliver to the POB is probably the bare minimum and Traders/Miners will probably want more profit.
Your profit will further be reduced because if you want Traders to buy your HRC, you will have to sell for less than PNL's 119 credits.


Molybdenum Refinery
Same as the Gold Refinery except the ore and possibly the Fuel.

Biggest problem with this Refinery is that Planet Marne buys the Ore for 36 credits per unit and sells the HRC for only 3 credits per unit.
So at the minute, why waste your time build it?

Please note, every time the Server restarts, you will need to restart your refinery.

If anyone has built the other Refineries, you can add the information below or if you have the information on Ore vs HRC prices add your findings.
For the record, we're currently tinkering with ore prices and considering upping the output HRC from 1x the input ore to 1.5x.

Any HRCs that are underpriced / clearly not performing like HRCs should be reported, we'll fix them. Only aware of Molybdenum right now.
To be honest the prices for ores seem a bit too high across the board (even though you have to make more trips) and buy prices for refined products are a bit too low across the board. I'm flying metal runs for a few days now, testing the different refined products just through NPC bases and i'm able to rack up nice profit just from NPC purchased HRCs alone.

There are ores being purchased by bases for 60 / unit and metals are offen sold for 60 / unit so there's really not a lot of space for POBs to profit. Ores should imo be around 20 / u and refined metals sold by NPCs around 80 / u with the prices on bases which do not sell the metal unchanged. Then you have comfortable space for POBs to work.

Yes, the bases purchasing for ore 60 / u are not in the same system where you mine, but still, you as a PoB owner, have to compete with them. Else ppl will just hire miners and haul ores.
Agreed, spread should be wider, increase the prices that the NPCs sell for a bit, and increase the prices at the destinations. POBs need healthy space to compete with all the additional effort they require.

If not that, then increase the yields and change the recipes for the special items like jump drives and docking modules to require more HRCs and less regular stuff. Then refinery POBs can serve as cheaper inputs for the manufacture of special equipment.