10-30-2023, 02:44 PM
Hello. I've already complained about battleships, but now I'm here to suggest something for carriers that makes them (somewhat) more than just battleships with a different name
Here we go
A. Docking modules allow 2 snubcraft to dock by default. This is technically a buff for every ship that can strap on a docking module, but definitely so for carriers.
B. To go with A, 5 docking modules per carrier. Simple
C. Expanded Docking Modules that can only fit a single ship, but can also fit gunboats. Maybe limit to 1 or 2 per ship, or incur a hull reduction in trade for the internal capacity needed to fit a gunboat. 100,000 hull or 5% or whatever seems adequate.
D. Dedicated flak. Turrets that can't be swapped out, and have dedicated, highly efficient/ammo/ammo+cargo dependent flak for defense against smaller vessels. Lower impulse effect and EMP damage, higher refire/hull damage with moderate range. Slower tracking turrets and smaller blast radius to make it a deterrent and not 'everything denial'. (Unless bombers arent buffed, bombers have it hard enough as it is)
E. 1-2 module slots that allow carriers to sell ammo and/or loadouts. Eats up cargo/hull/both. Fighters need to change to torpedoes and bombers need to change their setup? Get the ammo module and the heavy weapons module, or whatever you could call it. (No B/B from any)
Thats all that came to me in the shower today thanks for coming
vote for some, vote for all, or vote for nothing if you hate change even more than me
Here we go
A. Docking modules allow 2 snubcraft to dock by default. This is technically a buff for every ship that can strap on a docking module, but definitely so for carriers.
B. To go with A, 5 docking modules per carrier. Simple
C. Expanded Docking Modules that can only fit a single ship, but can also fit gunboats. Maybe limit to 1 or 2 per ship, or incur a hull reduction in trade for the internal capacity needed to fit a gunboat. 100,000 hull or 5% or whatever seems adequate.
D. Dedicated flak. Turrets that can't be swapped out, and have dedicated, highly efficient/ammo/ammo+cargo dependent flak for defense against smaller vessels. Lower impulse effect and EMP damage, higher refire/hull damage with moderate range. Slower tracking turrets and smaller blast radius to make it a deterrent and not 'everything denial'. (Unless bombers arent buffed, bombers have it hard enough as it is)
E. 1-2 module slots that allow carriers to sell ammo and/or loadouts. Eats up cargo/hull/both. Fighters need to change to torpedoes and bombers need to change their setup? Get the ammo module and the heavy weapons module, or whatever you could call it. (No B/B from any)
Thats all that came to me in the shower today thanks for coming
vote for some, vote for all, or vote for nothing if you hate change even more than me