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Full Version: Fix Cardamine
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(11-03-2023, 10:01 PM)|nfrared Wrote: [ -> ]For you guys saying there are valid routes - I have a full hold of Cardamine now and it isn't worth more than a few hundred credits per unit seemingly anywhere, at least not any of the previous sellpoints. And yes where are the slaves? The slave/cardi run was one of the best things about Freelancer when I played 10 years ago, and now it's just gone because "reasons"?

I was on holiday during the time of the event and didn't make a single credit on that and don't have the credits to outfit a new ship for something else.

If you are trying to attract returning players, maybe don't take away the cool nostaligia bits that made the game great in the first place.

Did you forget that the economy got : 100? So a sellprice of 200$ now would be 20.000$ before 5.0.
(11-03-2023, 10:01 PM)|nfrared Wrote: [ -> ]For you guys saying there are valid routes - I have a full hold of Cardamine now and it isn't worth more than a few hundred credits per unit seemingly anywhere, at least not any of the previous sellpoints.

The credit value of everything was divided by 100. The 119 credits per unit price on Cochrane in Ontario translates to 11 900 credits in pre-5.0 money.
Wow... I'm not even going to start on why that makes no sense.
Okay thank you all for your time.
Oh, please, by all means, let us know why having the ability to have significantly more than 2 bil in old money on a single character is actually bad. You do realise no value was lost? If anything with the other changes, you can earn more and faster than before.
Dividing economy was necessary for game reasons. Instead of 2B credit limit per character before, it's effectively 200B limit in pre-5.0 money. It's a QoL improvement as we are now unable to break characters because of refunds, for example.
(11-03-2023, 09:58 PM)Erremnart Wrote: [ -> ]
(11-03-2023, 09:40 PM)Sombs Wrote: [ -> ]
(11-03-2023, 09:36 PM)Erremnart Wrote: [ -> ]
Outcasts and Corsairs operate differently from each other. There's no need for any kind of parity. Outcasts aren't building an empire, thus they have no need for bases further away from Malta. Bases they've lost around and in Omicron Alpha are consequences of their slavery they never truly needed (yes, Outcasts had no need for slaves for 800 years of their existence) combined with their quite considerable number of enemies who'd exploit any opening.

Weird how in the past slavery was one of the biggest deals, then, with the RP background being that the slaves provided the workforce the Outcasts couldn't produce themselves thanks to Cardamine reducing their fertility. But I guess that's just another thing that got retconned in 5.0.

Vanilla Outcasts weren't slavers - so, the slavery was a DIsco addition which means it was relatively short-lived practice from their perspective. Instead of retconning it, it was evolved and simply stopped being effective + also a huge security risk (slaves always rebel in the end - not a question of "if", but "when").

Given how rich they are, they can just buy robots to do the work for them instead.

So the solution was a slave uprising at the one place where slaves would be fully aware they would die if they left? They are already depending on Cardamine, sir.

I don't know, there are a lot of big questions about that entire story decision, considering everything that was established in vanilla and in 30 years of Discovery lore. But that, obviously, is in your hands now.
Smuggling Cardamine makes more than it used to, and it will continue making more than it used to as we fiddle with HRC mechanics. An HRC to take back out of Liberty would probably push Cardamine to be up there with Iridium-Gold while being a much shorter route.
(11-03-2023, 10:22 PM)Sombs Wrote: [ -> ]So the solution was a slave uprising at the one place where slaves would be fully aware they would die if they left? They are already depending on Cardamine, sir.

I don't know, there are a lot of big questions about that entire story decision, considering everything that was established in vanilla and in 30 years of Discovery lore. But that, obviously, is in your hands now.

I wouldn't go that far,

Here's the thing, people in situations like that are more likely in the "Get free figure out Cardi Addiction later" mindset also, Cryer's Stabiline has at this point I am pretty sure a well proven track record of success. So, it isn't a death sentence to leave but it is inevitably one to stay.
(11-03-2023, 10:41 PM)Vulkhard Muller Wrote: [ -> ]
(11-03-2023, 10:22 PM)Sombs Wrote: [ -> ]So the solution was a slave uprising at the one place where slaves would be fully aware they would die if they left? They are already depending on Cardamine, sir.

I don't know, there are a lot of big questions about that entire story decision, considering everything that was established in vanilla and in 30 years of Discovery lore. But that, obviously, is in your hands now.

I wouldn't go that far,

Here's the thing, people in situations like that are more likely in the "Get free figure out Cardi Addiction later" mindset also, Cryer's Stabiline has at this point I am pretty sure a well proven track record of success. So, it isn't a death sentence to leave but it is inevitably one to stay.

You might want to read up on the vanishing of Stabiline since, you guess it, 5.0
(11-03-2023, 10:22 PM)Sombs Wrote: [ -> ]
(11-03-2023, 09:58 PM)Erremnart Wrote: [ -> ]
(11-03-2023, 09:40 PM)Sombs Wrote: [ -> ]
(11-03-2023, 09:36 PM)Erremnart Wrote: [ -> ]
Outcasts and Corsairs operate differently from each other. There's no need for any kind of parity. Outcasts aren't building an empire, thus they have no need for bases further away from Malta. Bases they've lost around and in Omicron Alpha are consequences of their slavery they never truly needed (yes, Outcasts had no need for slaves for 800 years of their existence) combined with their quite considerable number of enemies who'd exploit any opening.

Weird how in the past slavery was one of the biggest deals, then, with the RP background being that the slaves provided the workforce the Outcasts couldn't produce themselves thanks to Cardamine reducing their fertility. But I guess that's just another thing that got retconned in 5.0.

Vanilla Outcasts weren't slavers - so, the slavery was a DIsco addition which means it was relatively short-lived practice from their perspective. Instead of retconning it, it was evolved and simply stopped being effective + also a huge security risk (slaves always rebel in the end - not a question of "if", but "when").

Given how rich they are, they can just buy robots to do the work for them instead.

So the solution was a slave uprising at the one place where slaves would be fully aware they would die if they left? They are already depending on Cardamine, sir.

I don't know, there are a lot of big questions about that entire story decision, considering everything that was established in vanilla and in 30 years of Discovery lore. But that, obviously, is in your hands now.

There wasn't any good option for those slaves - a small group of slaves rebelled on Albegna as they were to be exemplary executed, and killed Don Benitez instead. What would Outcast reaction be to all other slaves? Would they be decimated as a punishment? Outcasts are ruthless and petty, they wouldn't be nice to them. For many of slaves - they were already dead regardless of what they do, then perhaps they can have some revenge. They fought like cornered animals.

They simply had no guarantees that they'll be unharmed if they won't rebel. Obviously, not all slaves rebelled and some fought alongside their masters.

Planet Malta is a remarkable fortress with its vast and sophisticated planetary defenses, but not if it's sabotaged from within - something truly unthinkable for the Outcasts.

And yes, Outcasts weren't slavers in vanilla. There isn't a single mention of it.
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