05-03-2009, 08:26 PM
Dunno if this is even remotely possible to implement but how about Ship Insurance:
Payments are made at every docking (could be only a credit or two depending on where you dock in relation to where you start).
For RP if you die near a:
Friendly Base - Insurance pays for a new ship and takes the scrap of your old one
Neutral Base - Insurance pays for a new ship but doesn't get the carcass of the old one
Enemy Base - Insurance pays for a new ship but also has to ransom you to get delivery to the other base.
With each death your insurance goes up but if you die near Friendly bases it doesn't go up much.
Insurance is optional so when you're starting out as a newb you can get by without Insurance but if you die without Insurance you end up in a Starflier again.
The longer gametime you put in without losing a ship the lower your Insurance gets.
As well as beginning and end base, Insurance is higher for the more expensive Ships.
Traders who are in a Group (presumably an Escort) have lower Insurance.
Payments are made at every docking (could be only a credit or two depending on where you dock in relation to where you start).
For RP if you die near a:
Friendly Base - Insurance pays for a new ship and takes the scrap of your old one
Neutral Base - Insurance pays for a new ship but doesn't get the carcass of the old one
Enemy Base - Insurance pays for a new ship but also has to ransom you to get delivery to the other base.
With each death your insurance goes up but if you die near Friendly bases it doesn't go up much.
Insurance is optional so when you're starting out as a newb you can get by without Insurance but if you die without Insurance you end up in a Starflier again.
The longer gametime you put in without losing a ship the lower your Insurance gets.
As well as beginning and end base, Insurance is higher for the more expensive Ships.
Traders who are in a Group (presumably an Escort) have lower Insurance.