05-04-2009, 10:51 PM
According to the Discovery RP 24/7 rules:
5.6 If a player engages cruise engine or docks during a PvP fight, this player is considered fleeing. The fleeing player must leave and may not re-enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.
However, the fleeing player can re-engage at will if chased.
Having read this, i was wondering about the use of cruise disrupters on fleeing ships.
Situation 1.
Pirate X: Hand over the money or die
Trader Y: No *enguages cruise engine*
Pirate X: Uses cruise disrupter
I believe this rule is very vague.
Because the trader has enguaged cruise engine according to rule 5.6 he/she is fleeing.
I dont know if this is just something i overlooked in the rules (I hope not, having read them many times)
What are the regulations of use of Cruise Disrupters in this case or any other case of fleeing players?
5.6 If a player engages cruise engine or docks during a PvP fight, this player is considered fleeing. The fleeing player must leave and may not re-enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.
However, the fleeing player can re-engage at will if chased.
Having read this, i was wondering about the use of cruise disrupters on fleeing ships.
Situation 1.
Pirate X: Hand over the money or die
Trader Y: No *enguages cruise engine*
Pirate X: Uses cruise disrupter
I believe this rule is very vague.
Because the trader has enguaged cruise engine according to rule 5.6 he/she is fleeing.
I dont know if this is just something i overlooked in the rules (I hope not, having read them many times)
What are the regulations of use of Cruise Disrupters in this case or any other case of fleeing players?