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Full Version: Instable Jump Holes and Transport Ships
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Is there a possibility to pass through Instable Jump Holes or no way?

I encountered the problem with a Luxory Yacht.

Tried to find an explanation in the Forum, but failed.
Heyo.
Unstable Jump holes are generally restricted to: Fighters, Bombers, Gunboats and in terms of commercial vessels the biggest that can pass through are Freighters.
They've only become a rather widespread thing with the last patch and are meant to lower the travel time for small vessels away from trade lanes, serve as access point to some of the new exploration and puzzle systems (like Kepler) or to give a small boost to freighter trading/smuggling by letting them travel more flexibly and with less time required than transports.
Actually, unstable jump holes are limited to snubs (fighters and bombers) and freighters, while those in Earhart also allow gunboats.
Thank you for the quick - but unfortunately unpleasant - answer, Emperor Tekagi.

It's a pitty. Sad.
(01-02-2024, 08:36 PM)PH-Friend Wrote: [ -> ]Thank you for the quick - but unfortunately unpleasant - answer, Emperor Tekagi.

It's a pitty. Sad.

It's not so sad for the pirate that needs a quick way to your route, which is now appropriately long, and very time consuming. The pirates don't have it easy either, those jumpholes aren't anywhere near the places they want to catch a quickie on a nice transport.