06-06-2024, 02:38 PM
(06-06-2024, 02:19 PM)Hemlocke Wrote: [ -> ]Cruiser v Cruiser is kinda bland, will admit.
The plan was to make them more individualistic but we had to click the patch game button
(06-06-2024, 02:19 PM)Hemlocke Wrote: [ -> ]Cruiser v Cruiser is kinda bland, will admit.
(06-06-2024, 02:38 PM)pillow Wrote: [ -> ](06-06-2024, 02:19 PM)Hemlocke Wrote: [ -> ]Cruiser v Cruiser is kinda bland, will admit.
The plan was to make them more individualistic but we had to click the patch game button
(06-06-2024, 02:15 PM)Haste Wrote: [ -> ]Their strength is not raw DPS. It is not intended to be. Bombs are absurdly efficient, offsetting the fact that bombers have less recharge to work with while their shields are up. They are two out of your eight total weapons. There's a reason you have eight.Effiency at 100% hit rate, perhaps. They are not if you calculate with expected hitrate. Having to practically ram your enemy and put yourself in harms way to have a slight bump in DPS is not worth it.
(06-06-2024, 02:15 PM)Haste Wrote: [ -> ]I agree with the low hit-rate, which is why the latest hotfix increased their turn rate from 30 to 50 degrees per second. Their seeker cone angle will likely go up in the future, too. Obviously they objectively do large amounts of damage for their energy expenditure and modern-day capital ship health values. 5.58 efficiency in a post-armor removal world is nuts. Do also remember that capital ship players are expected to either flak or shoot down Novas as they have no other counterplay against 2k+ range weapons when prims and secondaries stop hitting past ~400 meters. As with bombs, you are expected to use a mix of guns and torpedoes and really use everything your bomber has mounted, not a tiny subset of equipment.
(06-06-2024, 02:15 PM)Haste Wrote: [ -> ]This simply doesn't match what I have seen fighters and bombers do in-game since the patch. Remember that you've got eight total guns, don't just use two of them.
(06-06-2024, 02:15 PM)Haste Wrote: [ -> ]We set out here to make fighters a viable ship in anything but their own little bubble (fighter versus fighter). We have achieved this goal. Bombers are still viable and are at most minor number tweaks away from being very solid choices in most, or even all scenarios. This is a massive improvement from 5.0 where bombers absolutely trashed fighters by virtue of their insane DPS numbers, and fighters were entirely useless in the game as a whole. Both classes now have their place.
(06-06-2024, 02:15 PM)Haste Wrote: [ -> ]The things people were "abusing" that they "weren't meant to do" was to fire infinite core weapons designed to kill 6 million health ships at fighters and bombers with anywhere between 8,000 and 20,000 health. You can't fundamentally fix this without doing what we did, which is to make it so bombers have to play the same core management game every other class has to and bring damage output between the snub classes much closer together.
(06-01-2024, 07:05 PM)Darkseid667 Wrote: [ -> ]Looks great, but maintaining POBs is now much more expensive with new prices for Basic Alloy and Water etc.. Has the daily demand been reduced to compensate for that?
PS: I see that the refined commodities have increased prices, too, so that the profit should be higher nonetheless, but for all other bases it seems harder.
(06-07-2024, 10:20 AM)Busy Miner Wrote: [ -> ](06-01-2024, 07:05 PM)Darkseid667 Wrote: [ -> ]Looks great, but maintaining POBs is now much more expensive with new prices for Basic Alloy and Water etc.. Has the daily demand been reduced to compensate for that?
PS: I see that the refined commodities have increased prices, too, so that the profit should be higher nonetheless, but for all other bases it seems harder.
The prices for these commodities have increased in the range of twice up to seven times as expensive as before. Has the POB script been altered to use less resources or is this just a big middle finger for all POB owners?
(06-07-2024, 12:14 PM)Schxer Wrote: [ -> ]Any coloured name mind answering questions of POB owners?
- Why were the prices of POB commodities increased without any announcement?
- Last patch POB maintenance was made more expensive, was there any need to make it even more expensive than that?
- Has the consumption rate/efficacy been changed accordingly to compensate for that?
(06-07-2024, 12:22 PM)Haste Wrote: [ -> ](06-07-2024, 12:14 PM)Schxer Wrote: [ -> ]Any coloured name mind answering questions of POB owners?
- Why were the prices of POB commodities increased without any announcement?
- Last patch POB maintenance was made more expensive, was there any need to make it even more expensive than that?
- Has the consumption rate/efficacy been changed accordingly to compensate for that?
"PoB commodities" are just commodities. We did communicate that the economy generation has changed, and one of the aspects that has changed is that "producers" no longer sell commodities for a default 1.0x multiplier across the board, and instead the most "remote" ones (from consumers and resellers) are cheapest, and the closest ones are the most expensive. This is a way to make those remote producers more viable. This is applied across the board for all commodities.
Making it sound like some grand conspiracy to target PoB owners doesn't do anyone any favors. Notions like "Seven-fold price increases!" are also a little absurd as my assumption is that that is literally referring to a commodity going from one to seven credits. Which is like, yeah, a seven-fold increase but we're also talking about a miniscule amount of credits regardless.
I do talk to PoB owners and most have thus far told me that the maintenance costs really aren't that big a deal still. And there are options like hydroponics and scrap refining if you don't like how much you're having to pay for basic alloy, food and oxygen. If there are outliers that are costing a particular outrageous amount and have no realistic option to reduce those costs, I would love to hear just how much they're costing and where they're positioned, and I'll look into it.
(06-09-2024, 03:16 PM)Busy Miner Wrote: [ -> ](06-07-2024, 12:22 PM)Haste Wrote: [ -> ](06-07-2024, 12:14 PM)Schxer Wrote: [ -> ]Any coloured name mind answering questions of POB owners?
- Why were the prices of POB commodities increased without any announcement?
- Last patch POB maintenance was made more expensive, was there any need to make it even more expensive than that?
- Has the consumption rate/efficacy been changed accordingly to compensate for that?
"PoB commodities" are just commodities. We did communicate that the economy generation has changed, and one of the aspects that has changed is that "producers" no longer sell commodities for a default 1.0x multiplier across the board, and instead the most "remote" ones (from consumers and resellers) are cheapest, and the closest ones are the most expensive. This is a way to make those remote producers more viable. This is applied across the board for all commodities.
Making it sound like some grand conspiracy to target PoB owners doesn't do anyone any favors. Notions like "Seven-fold price increases!" are also a little absurd as my assumption is that that is literally referring to a commodity going from one to seven credits. Which is like, yeah, a seven-fold increase but we're also talking about a miniscule amount of credits regardless.
I do talk to PoB owners and most have thus far told me that the maintenance costs really aren't that big a deal still. And there are options like hydroponics and scrap refining if you don't like how much you're having to pay for basic alloy, food and oxygen. If there are outliers that are costing a particular outrageous amount and have no realistic option to reduce those costs, I would love to hear just how much they're costing and where they're positioned, and I'll look into it.
Well, it is still much more expensive, especially for casual gamers. And since the commodities didn't get more selling points the work is as tedious as before, so no thanks for that. And btw, the mining in a Hegemon, now huge, slow and clunky and no shields, with the new resource asteroids is a ridiculous disgrace. Very good idea, but about 5-6 times too small yield however. PS: 3-4 times the yield per asteroid would be perhaps more realistic.
(07-16-2024, 05:16 AM)Darkseid667 Wrote: [ -> ]...
Yup, commodities for POB supply are still way too expensive (especially compared to pre-5.0 money) and too few and inbetween. 23 cr for BA in Berlin or 34 in Frankfurt? That is 2300 per unit in old money. Does anyone really trade in water, oxygen, food rations or basic alloy? That is not an argument.