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Full Version: NOTICE: Rule 2.1 Clarification
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Hi everyone, it me again!

So there's been a lot of confusion and misinterpretation of Rule 2.1 for quite a long time now, so we decided to put a little notice to it and to make this thread in order to clarify the confusion and to provide any additional context if folks have questions regarding it.


Now then, the rule in question, as the title indicates is rule 2.1 (updated version which includes the small note at the end):

Discovery Rules Wrote:2.1 - You must provide sufficient roleplay before attacking another player, and give them enough time to react. This means at least two messages and 10 seconds delay before attacking.
Note: Every form of RP is acceptable

A large amount of the community is still interpreting this "sufficient roleplay" part differently than intended and as a result named it "Engagement Lines". These engagement lines (aka /1, /2) were never a specific requirement of this rule. This was always viewed as player created flavour. The rule officially requires sufficient RP and 10 seconds before attacking. This RP can be, in the rule's current state, basically anything in-character. Players are not required to declare their intent of attack as if they were an anime character. That being said, the engagement lines as they are now do count as regular roleplay and they can continue being used for this rule as they have been so far, and we always welcome that level of clearly stating intent.

The main takeaway here is that, players saying inRP things like "Look who we have here." followed by "I'm gonna make some money today!" and then attacking you 10 seconds later is acceptable RP for engagement as well. Please do note that this does not circumvent your ID lines and you are still required by your ID to have the ability to outright engage the other player, otherwise the overall RP will have to be different (in the cases of where you have to pirate them first for example).

As a final point here, when it comes to Factions, as well as individuals - You are allowed to add specifications on top of this rule for your own gameplay experience, story immersion and overall faction aesthetic. This would be a one-sided addition the player/faction would only place upon itself. What I mean by this is, as an example a Navy/Military faction is allowed to require their members to exclusively use engagement lines style of RP before engaging a target. This rule would not interfere with its own wording. However, it is important to note that, while this level of customisation is allowed, members of the said Navy/Military faction in this example who do not follow this faction requirement, would not be in violation of the official rule itself. They would at the most be subject to their factions disciplinary action. Likewise, members outside the faction would have no grounds of reporting this (since it doesn't violate the actual rule).

If there's any more confusion regarding this or any specific questions, please feel free to ask!
Instructions unclear!
My hand is now stuck in .
*opens fire on Seapanda*
Can you not follow even the most simple of instructions?
(02-04-2025, 07:07 PM)Toaster Wrote: [ -> ]Can you not follow even the most simple of instructions?

Certainly wasn't necessary to become a dev!
My personal preference when rping an escalating situation:

/1
/2
(02-04-2025, 07:29 PM)Sombs Wrote: [ -> ]
(02-04-2025, 07:07 PM)Toaster Wrote: [ -> ]Can you not follow even the most simple of instructions?

Certainly wasn't necessary to become a dev!

Golden quote
I remember the rule when it was decided to catch you or pursued with CD in actions ...
But the exception, if you are trapped, and player write his RP you are to wait for 30-60 seconds for the other to respond, if he tried or is fleeing, then you can engage inmediately after your lines ...

I always manage, if you are catched and CD'ed without run, you have a timer after my first message, if you are to be fleeing then you can engage inmediately if he don't respond, followed by the same rule, i still persist, 10 seconds is sometimes low to even respond with an appropiate RP Line as response, unless you as STAFF wanna us just make /1 /2 as majority of players do, but personally i prefer write a customized message every time it passes, 10 seconds is nearly insufficent for that
on the radar contact
[Image: agreed-pirates-of-the-carribean.gif]
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