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Full Version: Disabling ships (temporarily)
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As it is now, there are ways to make this happen. I dont want to go into details, because what I'd like to do now is not discuss and argue about those, but to get some other opinions on this.

Right now, we can either destroy a ship in a firefight or let it run. Do you think it would create some new roleplay opportunities if a ship could be disabled for a limited amount of time? There is whole new realm of ideas and specifications of such feature.

But there's no point in working on it if everyone is happy with the current "blow it up or it keeps running" state of things. I think that if you can immobilize a ship for a minute or two, it gives you a better chance to exchange something different than gunfire.

MarvinCZ Wrote:Really, forget the means for now. They would be sensible. Not 'unfair' - it would take at least the same effort as killing the ship, but you could choose to try just disabling.

What we really want to hear is: What would you say about the ability to keep a ship with only strafing + docking (TLs/JGs/Bases) or maybe Thruster too. Just what Hribek said in his last posts. Would it be too cruel? Would it be fair? Tell us.
Would be abused in PvP, I'm sure. Concept is great for role-play, but in effect, it won't look too good.
Sounds like an idea worth exploring, and seeing where it takes us, if you ask me.
Yeah:Pfly that disabled Sabre B****!
This would be an awsome thing to do in the trader/pirate rp side of things and would indeed open up if not force peeps into roleplay rather than pew pew.
However, well, i think you already know the arguments thats gonna happen !!
I like the idea though. Is there a way to make it effective against frieghters/transports/trains only??
Well, there is targeting the engines. I haven't patrolled in awhile but I had taken the idea from someone else to knock out the engines of the Smugglers who prefer death to fines. With the engines down and me escorting nearby with CDs the poor bugger can choose to impulse it to a friendly base, start RP'ing or log out...ouch. Fighting the smaller ships, chances are another component will absorb the shot. But I guess that's what ballistics are for. Maybe I oughta start using them.
If a ship can be disabled more than that, what did you have in mind? A player can't be left with the options of either F1 out of space or just sit there until an NPC finishes off the ship. Disabling ships has plenty of applications in RP. I am interested in the idea of exploring different avenues of disabling but I wonder if there really is a necessity for it or if it will be any different than what we already can do in-game.
it would make arrests more realistic.

now it`s either "you`re under arrest!" followed by an explosion.

or "you`re under arrest!" followd by an akward silence. then the criminal cruises home in defeat. not very realistic. but pvp abuse is right around the corner with this...
I fully support this idea. Ion cannons for the win. So many RP possibilities and much better RP as well.
one slight problem here.

lets say theres 2 bombers and 1 of them gets the upper hand, the other bomber has an ion cannon and disables the winning bomber for a little while, whilst disabled the bomber could be SNACed in seconds.

now when it comes to cap ships i completely disagree with this idea.
How about making it only work when the ship is below X% of health, like you did along with King in the SP campaign, only now it would require a missile being shot from your CD slot.
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