06-13-2009, 10:32 AM
Hi all. I'm Dis and you just made me a Disco addict.
[Insert Disco Addicts Anonymous greeting]
Anyway, I was innocently packing some old CDs in a box to stash in the attic, when I stumbled upon FL and remembered hearing the Qt3 crowd saying something about this mod. So I decided to check it out. And, eh..
9 hours later or so, I'm absolutely hooked. I should have had dinner, a good night's sleep, breakfast and lunch. Instead I've been flying & dying. Especially that last bit. Man, being a trader is hard. I don't even want to think how hard it would have been without the help of all you brilliant people (especially you, Eyvind).
The RP is fantastic. I suck at it, but hey, I'm still getting lost in the interface. I'll improve, promise. To that end though, I'd appreciate some more help.
First let me try to explain the kind of character I envisioned playing:
Is there a Who's Who of FL Disco factions in a concise, intelligible format? I sort of vaguely remember the 'nilla factions from when I played the single player campaign years ago. But I'm just a little bit lost in Disco. OK, I'm utterly lost.
Who would Will want to make nice with? Who would he be enemies with? He should (and will) strive to be neutral with Liberty authority factions like the navy and coppers, but what about everyone else?
It's pretty critical I get the faction bit figured out, I think. Both so you guys can look forward to some slightly higher quality RP from me, and so I don't start breaking the ID rules when I hit level 40 very shortly, and haven't the faintest idea who to throw in with (or even how).
And if it's not immediately obvious, the reason I've gone into so much detail about my character, is to hopefully inspire you to give me answers to the questions I don't know I should be asking, or don't know how to ask. I'm sure there's a bunch of those.
Also, if anyone wants to ..eh.. adopt? me into their faction, I'm open to suggestions.
[Insert Disco Addicts Anonymous greeting]
Anyway, I was innocently packing some old CDs in a box to stash in the attic, when I stumbled upon FL and remembered hearing the Qt3 crowd saying something about this mod. So I decided to check it out. And, eh..
9 hours later or so, I'm absolutely hooked. I should have had dinner, a good night's sleep, breakfast and lunch. Instead I've been flying & dying. Especially that last bit. Man, being a trader is hard. I don't even want to think how hard it would have been without the help of all you brilliant people (especially you, Eyvind).
The RP is fantastic. I suck at it, but hey, I'm still getting lost in the interface. I'll improve, promise. To that end though, I'd appreciate some more help.
First let me try to explain the kind of character I envisioned playing:
William Hansen, 34 years old. Until recently an unemployed ne'er-do-well from Liberty, who scraped by selling drugs. That is, until he won a Starflier in a game of cards. Despite a near total ignorance of spaceflight, trade, politics, and, well everything, Will sees this as his one big chance for wealth and.. uhm.. more wealth, and trusts sheer bloody minded ambition to make up for his deficiencies - which is pretty much has, so far.
He's friendly, fairly trustworthy, a bit too loud and impulsive, not excessively bright, has a major problem with authority and a near total disregard for the law. He's also cowardly, and despite his dislike of law and order, gets upset when other people don't follow the rules (in so far as their actions have obvious negative consequences for him, personally).
Basically, Will is the perpetually shabby guy your wife hates, because he's too loud and somehow always seems to get you into more trouble than he gets himself. The guy you're friends with almost in spite of him. I'm sure you all know the type: the oddly likeable creep.
Career-wise, I would (have) like(d) him to be a full time trader and part time smuggler, preferably doing runs for factions with a grudge against Liberty.
Resenting everything Liberty while somehow feeling like Liberty is the rightful centre of the universe ("if only some real men would step up to run the show"), is exactly the sort of thing Will would feel as a formerly unemployed loser. It's also exactly the sort of thing that could make him convenient for anti-Liberty factions.
For similar reasons, he secretly dreams of becoming one of those legendary drug runners the small fries dirt side tell tall tales about when they want to impress each other.
For reasons Will won't ever explain, his ship will always be called "Disconnected".
Unfortunately, I started doing mission runs for the Liberty coppers, so Will's reputation is screwed. I'll throw some money at the problem, but I'd appreciate some advice before I do that.He's friendly, fairly trustworthy, a bit too loud and impulsive, not excessively bright, has a major problem with authority and a near total disregard for the law. He's also cowardly, and despite his dislike of law and order, gets upset when other people don't follow the rules (in so far as their actions have obvious negative consequences for him, personally).
Basically, Will is the perpetually shabby guy your wife hates, because he's too loud and somehow always seems to get you into more trouble than he gets himself. The guy you're friends with almost in spite of him. I'm sure you all know the type: the oddly likeable creep.
Career-wise, I would (have) like(d) him to be a full time trader and part time smuggler, preferably doing runs for factions with a grudge against Liberty.
Resenting everything Liberty while somehow feeling like Liberty is the rightful centre of the universe ("if only some real men would step up to run the show"), is exactly the sort of thing Will would feel as a formerly unemployed loser. It's also exactly the sort of thing that could make him convenient for anti-Liberty factions.
For similar reasons, he secretly dreams of becoming one of those legendary drug runners the small fries dirt side tell tall tales about when they want to impress each other.
For reasons Will won't ever explain, his ship will always be called "Disconnected".
Is there a Who's Who of FL Disco factions in a concise, intelligible format? I sort of vaguely remember the 'nilla factions from when I played the single player campaign years ago. But I'm just a little bit lost in Disco. OK, I'm utterly lost.
Who would Will want to make nice with? Who would he be enemies with? He should (and will) strive to be neutral with Liberty authority factions like the navy and coppers, but what about everyone else?
It's pretty critical I get the faction bit figured out, I think. Both so you guys can look forward to some slightly higher quality RP from me, and so I don't start breaking the ID rules when I hit level 40 very shortly, and haven't the faintest idea who to throw in with (or even how).
And if it's not immediately obvious, the reason I've gone into so much detail about my character, is to hopefully inspire you to give me answers to the questions I don't know I should be asking, or don't know how to ask. I'm sure there's a bunch of those.
Also, if anyone wants to ..eh.. adopt? me into their faction, I'm open to suggestions.