06-15-2009, 11:34 AM
Read here before you vote!
Firstly, I'll give you my opinions.
I personally think that the Cargo hold should be increased to around 3500, making it a fairly good hold.
Here are my reasons why.
The Mining ship has such a good yeild bonus, but what is the use of a great yeild bonus if you can't get enough to get a respectively good enough hold? Increasing the hold will give greater RP opportunities for pirates, allowing them to raid Miners (Although I hate pirating, but in RP, its always great) and plunder them, since they have a respectively good hold. Example of this: Mollys plundering the Gold Miners in Dublin, and Corsairs harrassing the Iridium Miners in Omicron Delta. Since we don't want it to be like the Border Worlds transport, as the Mining ship has a greater yeild in mining, it should be increased in sale price. But not straying too far from the point, if the cargo is enlargened, then the miner has benefits to mine a good yeild, and make a bit of money along the way, as everyone knows that mining isn't generally popular amongst many people. Though, I can easily disagree, as it is a great way of making business partners and profit with your fellow business people. 2750 just doesn't cut it, as who would mine and go a long way just to get a small profit for the amount of time you mined for?
Making RP situations with miners will bring a new age to pillaging and pirating, and would be a new experience for those pirates in lone systems where the systems contains valuable resources. Since there aren't many miners around, it may be a good idea to increase its hold size. The Miner ID even allows 3800, so why not make the mining ship around 3500-3800? As it is the 'Proper' mining ship for the job. And of course, all the other IDs would be able to take it easily. Again, the point I'm making over is that it increases the RP benefits in other systems, and wouldn't hurt to mix mining and trading together. It gives those who pillage around miners a chance, and those who pillage along trade routes chance, generating excellent RP.
Now for the prices. The less popular part.
Of course, if the price does increase, the price or some aspects of the ship will be affected, a.k.a, armour or such. But the main thing that will increase is the price. As it will have a larger cargo hold, it would not be reasonable to maintain it's easy to get price. Therefore, we must be reasonable for maintaining the Mining Ship. My offer would be around 30-40 Million, which sounds like a nice, reasonable offer for a mining ship. Others may disagree, especially the new people, but older members may know well that it would only be reasonable to raise the price up a notch.
Again, this raises the point of improving RP around the aspects of mining. Yeah, higher yield is good; but if you haven't got any cargo space to fit it into, it lacks in opportunities.
First poll I've made, so I'll see how it goes along.
-Rhys.
PS: For more information about resource bonuses and yields, visit this site.
http://discoverygc.com/forums/index.php?sh...7&hl=Mining
Firstly, I'll give you my opinions.
I personally think that the Cargo hold should be increased to around 3500, making it a fairly good hold.
Here are my reasons why.
The Mining ship has such a good yeild bonus, but what is the use of a great yeild bonus if you can't get enough to get a respectively good enough hold? Increasing the hold will give greater RP opportunities for pirates, allowing them to raid Miners (Although I hate pirating, but in RP, its always great) and plunder them, since they have a respectively good hold. Example of this: Mollys plundering the Gold Miners in Dublin, and Corsairs harrassing the Iridium Miners in Omicron Delta. Since we don't want it to be like the Border Worlds transport, as the Mining ship has a greater yeild in mining, it should be increased in sale price. But not straying too far from the point, if the cargo is enlargened, then the miner has benefits to mine a good yeild, and make a bit of money along the way, as everyone knows that mining isn't generally popular amongst many people. Though, I can easily disagree, as it is a great way of making business partners and profit with your fellow business people. 2750 just doesn't cut it, as who would mine and go a long way just to get a small profit for the amount of time you mined for?
Making RP situations with miners will bring a new age to pillaging and pirating, and would be a new experience for those pirates in lone systems where the systems contains valuable resources. Since there aren't many miners around, it may be a good idea to increase its hold size. The Miner ID even allows 3800, so why not make the mining ship around 3500-3800? As it is the 'Proper' mining ship for the job. And of course, all the other IDs would be able to take it easily. Again, the point I'm making over is that it increases the RP benefits in other systems, and wouldn't hurt to mix mining and trading together. It gives those who pillage around miners a chance, and those who pillage along trade routes chance, generating excellent RP.
Now for the prices. The less popular part.
Of course, if the price does increase, the price or some aspects of the ship will be affected, a.k.a, armour or such. But the main thing that will increase is the price. As it will have a larger cargo hold, it would not be reasonable to maintain it's easy to get price. Therefore, we must be reasonable for maintaining the Mining Ship. My offer would be around 30-40 Million, which sounds like a nice, reasonable offer for a mining ship. Others may disagree, especially the new people, but older members may know well that it would only be reasonable to raise the price up a notch.
Again, this raises the point of improving RP around the aspects of mining. Yeah, higher yield is good; but if you haven't got any cargo space to fit it into, it lacks in opportunities.
First poll I've made, so I'll see how it goes along.
-Rhys.
PS: For more information about resource bonuses and yields, visit this site.
http://discoverygc.com/forums/index.php?sh...7&hl=Mining