08-04-2009, 04:56 PM
UPDATED 23:41pm 28/07/2010
-IMPORTANT-
This sound mod will appear in red within Freelancer Mod Manager, this is normal, click to continue the activation and it works just fine
Latest Version
Version 0.6 Download Found here
Previous version(s)
Version 0.5 Download here
[color=#FFFFFF]0.6 [color=#33CC00]notes, [color=#33CC00]bits and pieces
-Mine Dropper SFX (Minor fix)
-Cruise Disruptor Launch SFX
-Replaced/Reconverted Missile SFX (hopefully they should work now)
-Countermeasure launch
-User Interface SFX changed (FINALLY:D)
-Changed Nomad Rumble
-Engine Kill and Activation SFX (fighter class only) (feedback on this needed)
-Improved Hegemon Ambience its no longer annoying!:D(game requires music to be active to hear this)
-Modified Thruster SFX
-Photon Weapons SFX improved (Zoner)
-Tachyon Weapons SFX improved (Bretonian)
-Abandon Ship Alarm (Added to explosions of dieing capital ships)
Problems with the mod overall should be fixed for the most part with this version, (since I didnt do it the lazy way) the mod file only contains the files that were changed, not everysingle sound effect in the game, this reduces file size and removed the complexities v0.5 had.
Problems with the missiles (or so help me god) should be fixed now, the effects have been re-converted and changed, so that everything is as freelancer should like it, 22050kbs, 16bit, mono.
Hidamari Sound Mod
I have made the begining of a freelancer sound pack to change the sound effects and music in the game more appealing to me personally, and for anybody else that wants to spice up there audio experiance while still enjoying the discovery mod.
some players may have seen my camera ship flying round and requesting people to fire certain weapon hard points, such as SNAC's and mini razors, as well as a veriety of capital ship weapons.
some of the guns in Disco, dispite there massive damage output just sound terrible, and i have rectified that much to my own delight.
I have increased the audio range on most of the sound effects so that you arent cut off suddenly when you beleive you should still be able to hear things (of course you wouldnt be able to hear anything in space but oh well)
I have ripped sounds from various other games with brilliant results so far.
Edit:
you can now hear entire battles which are often spread over large distances, capital ship battles now sound especially tasty....
This sound mod will appear "not compatable" with Discovery for whatever reason, however I have given it to many people all of which report it works just fine, including my 2 younger brothers and myself.
[color=#FFFF66]Seals of Approval!
[color=#FFCC00]the following players gave this mod their seal of approval and would recommend others to try it.
Korny Head, TehNoizeBox, meoshi, Lobster_Lord, Harcourt.Fenton.Mudd, Exile, Nathan (Falcon), Sand_Spider, Bain.J, Zapp!!, Phoenix.Alpha, Mechanist-V.81, Zoey Sakura, Stygian, Harus, Aphil, Saronsen, ikone, Corsairawrawrawr, Valinor, Stunner, Boss, kenzo
-IMPORTANT-
This sound mod will appear in red within Freelancer Mod Manager, this is normal, click to continue the activation and it works just fine
Latest Version
Version 0.6 Download Found here
Previous version(s)
Version 0.5 Download here
[color=#FFFFFF]0.6 [color=#33CC00]notes, [color=#33CC00]bits and pieces
-Mine Dropper SFX (Minor fix)
-Cruise Disruptor Launch SFX
-Replaced/Reconverted Missile SFX (hopefully they should work now)
-Countermeasure launch
-User Interface SFX changed (FINALLY:D)
-Changed Nomad Rumble
-Engine Kill and Activation SFX (fighter class only) (feedback on this needed)
-Improved Hegemon Ambience its no longer annoying!:D(game requires music to be active to hear this)
-Modified Thruster SFX
-Photon Weapons SFX improved (Zoner)
-Tachyon Weapons SFX improved (Bretonian)
-Abandon Ship Alarm (Added to explosions of dieing capital ships)
Problems with the mod overall should be fixed for the most part with this version, (since I didnt do it the lazy way) the mod file only contains the files that were changed, not everysingle sound effect in the game, this reduces file size and removed the complexities v0.5 had.
Problems with the missiles (or so help me god) should be fixed now, the effects have been re-converted and changed, so that everything is as freelancer should like it, 22050kbs, 16bit, mono.
Hidamari Sound Mod
I have made the begining of a freelancer sound pack to change the sound effects and music in the game more appealing to me personally, and for anybody else that wants to spice up there audio experiance while still enjoying the discovery mod.
some players may have seen my camera ship flying round and requesting people to fire certain weapon hard points, such as SNAC's and mini razors, as well as a veriety of capital ship weapons.
some of the guns in Disco, dispite there massive damage output just sound terrible, and i have rectified that much to my own delight.
I have increased the audio range on most of the sound effects so that you arent cut off suddenly when you beleive you should still be able to hear things (of course you wouldnt be able to hear anything in space but oh well)
I have ripped sounds from various other games with brilliant results so far.
Edit:
you can now hear entire battles which are often spread over large distances, capital ship battles now sound especially tasty....
This sound mod will appear "not compatable" with Discovery for whatever reason, however I have given it to many people all of which report it works just fine, including my 2 younger brothers and myself.
[color=#FFFF66]Seals of Approval!
[color=#FFCC00]the following players gave this mod their seal of approval and would recommend others to try it.
Korny Head, TehNoizeBox, meoshi, Lobster_Lord, Harcourt.Fenton.Mudd, Exile, Nathan (Falcon), Sand_Spider, Bain.J, Zapp!!, Phoenix.Alpha, Mechanist-V.81, Zoey Sakura, Stygian, Harus, Aphil, Saronsen, ikone, Corsairawrawrawr, Valinor, Stunner, Boss, kenzo