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Project Angel of Death

Improved Reaper - ANG-025-O - Info

Like all weapons of the ANG series, it was created from reverse engineering Nomad Power Cells with Optitronics.
The weapon fires a star-like ball of concentrated radiation. Iota Radiation, named after the Iota system where the power cells are found, does massive damage against all known metals and even biological matter. They we're designed to destroy Nomads and any Nomad created structure. The Reaper, itself, was developed to give massive punches in a few shots. This is the newest and the first gun specialized to destroy Nomads.


[Image: Theveryadvancedform.jpg]


Improved Death's Hand - ANG-050-O - Info

Like all weapons of the ANG series, it was created from reverse engineering Nomad Power Cells with Optitronics.
The weapon fires a star-like ball of concentrated radiation. Iota Radiation, named after the Iota system where the power cells are found, does massive damage against all known metals and even biological matter. They we're designed to destroy Nomads and any Nomad created structure. The Death's Hand, itself, was developed to rapidly fire and take out it's opponent's hull in more shots. This is the newest and the first gun specialized to destroy Nomads.

Blue-colored Stealthblade MK2

Angel of Death - Cruiser Cannon - ANG-543-O - Info

Like all weapons of the ANG series, it was created from reverse engineering Nomad Power Cells with Optitronics.
The weapon fires a big blueish ball of concentrated radiation. Iota Radiation, named after the Iota system where the power cells are found, does massive damage against all known metals and even biological matter. They we're designed to destroy Nomads and any Nomad created structure. This is a massive weapon, which can only be mounted on Cruisers and Battleships. It was designed to destroy and Nomad capital ship in less than a few shots. This is the first capital ship cannon specialized to destroy Nomads.

Bright SNAC with some pink and purple.

All ANG weapons we're developed by Eriksson Ravenov, with plans conducted by Wesley Cooper.

Stats:

Improved Reaper - Class 10

Hull damage per shot: 850
Shield damage per shot: 60
Range: 700 meters
Projectile velocity: 650 meters per second
Good against: Molecular shields
Average against: Graviton shields
Weak against: Positron shields
Rate of fire: 3.03
Energy use: 156

Improved Death's Hand - Class 10

Hull damage per shot: 400
Shield damage per shot: 25
Range: 750 meters
Projectile velocity: 650 meters per second
Good against: Positron shields
Average against: Molecular shields
Weak against: Graviton shields
Rate of fire: 5.88
Energy use: 150


Angel of Death - Cruiser Weapon

Hull damage per shot: 25000
Shield damage per shot: 10000
Range: 1000 meters
Projectile velocity: 750 meters per second
Rate of fire: 0.50
Energy use: 55000

*Cooper Gas Chamber (CGC) - Can cure nomad infected people. 2 are already mounted at Lisbon Station and Isis.

*this is still questionable but I would like to see it happen
dunno if your suggestions are serious really - but lets comment on it... :

Improved Reaper - Class 10

Hull damage per shot: 850
Shield damage per shot: 60
Range: 700 meters
Projectile velocity: 700 meters per second
Good against: Molecular shields
Average against: Graviton shields
Weak against: Positron shields
Rate of fire: 3.03
Energy use: 156

basicly a codename - with a little problem about it. - a codename with a projectile speed of 700? - make it 600ms - and it would be OK - still on the more powerful side - but at least not overpowered.

Improved Death's Hand - Class 10

Hull damage per shot: 400
Shield damage per shot: 25
Range: 750 meters
Projectile velocity: 750 meters per second
Good against: Positron shields
Average against: Molecular shields
Weak against: Graviton shields
Rate of fire: 5.88
Energy use: 150

alright - 750ms - thats the fastest possible on most regular cannons. waaay too fast. - look at the gaians angels if you wanne see a balanced 5.88, 750 ms gun.


Angel of Death - Cruiser Weapon

Hull damage per shot: 25000
Shield damage per shot: 10000
Range: 1000 meters
Projectile velocity: 750 meters per second
Rate of fire: 0.50
Energy use: 5500

here we get carried away too much. is that meant to be a torpedo mounted gun like the minirazor? - its not a cruiser weapon in terms of a cruiser turret, cause 5500 energy use would be like unnoticable. but when its meant to be a fighterweapon - its too good in EVERY stat - plain and simple.

25k/10k damage for only 5.5k energy? - no way - a very good range AND 750ms speed will kill like everything. - a bomber would mount two of those and almost insta kill any other fighter. such a weapon is totally unreasonble from a balancing point of view i daresay.
Quote:v
alright - 750ms - thats the fastest possible on most regular cannons. waaay too fast. - look at the gaians angels if you wanne see a balanced 5.88, 750 ms gun.

The BHG gets 750m/s guns, and considering their fighters/bombers are -much- more manuverable than ours are, we're put at a pretty heavy disadvantage in dogfights. They have more accurate guns, and they're shooting at slower ships, while we have less accurate guns trying to hit faster ships. Doesnt make much sense, and I dont see any problem with providing the Order some decent 750m/s guns.

yes - but the buckshots are 4.0 and not 5.88 ... the suggested gun was 5.88 - so thats where it needs to compare to other 5.88 guns not other 4.0 guns.
I also have a suggestion.. How about this:

Ultra-mega-super-leet-Reaver-Mk1000 Bounty Hunter Pwnzor - Class 8

Hull damage per shot: 2000
Shield damage per shot: 5000
Range: 1500 meters
Projectile velocity: 2000 meters per second
Good against: Everything
Average against: Nothing
Weak against: Nothing
Rate of fire: 8.33
Energy use: 25

And if I remember correctly, it as said that the weapons are supposed to vary between factions.

Like Order caps raping BHG caps, right? Or should now Order get even superior fighters due to superior weapons?
Oh please, tic. Our destroyers are almost exactly the same, as are the battleships once the mako gets a proper hitbox. The BHG capship weapons could use fixing, outside of the gunboat turrets (which are actually good), but right now they only do slightly less damage than our own, with higher projectile speeds.

Stop whining.
' Wrote:yes - but the buckshots are 4.0 and not 5.88 ... the suggested gun was 5.88 - so thats where it needs to compare to other 5.88 guns not other 4.0 guns.

GMG skyblast ?
LN Vengeances ?

Only things i see really wrong here is the damage. It's even more than an archangel.
..... - gmg skyblasts and vengeances are 8.22 guns ... - thats again different to 5.88

you cannot just increase / decrease stats on guns in a linear way. - it doesn t work like that. - a 8.22 gun may have the same dps as a 2.0 gun - but they ll be very different from each other in the end.

a 8.22 gun doing 200 damage / shot is NOT equal to a 1.0 gun doing 1600 damage / shot. it may only work when the chance to hit 8 shots in one second is as high as hitting one shot in one second... and / or equals out the risk to miss a shot
Quote:Improved Reaper - Class 10

Hull damage per shot: 850
Shield damage per shot: 60
Range: 700 meters
Projectile velocity: 700 meters per second
Good against: Molecular shields
Average against: Graviton shields
Weak against: Positron shields
Rate of fire: 3.03
Energy use: 156

Compare: PROMETHEUS - Cl. 10
Hull dpshot: 860
Shield dpshot: 430
Speed: 600
RoF: 3.03
Juice drain: 178

Proms're some if not -the- bestest 3.03 Codies around. They need to be looted.
Your gun offers: 100 more speed, less drain, -slightly- less damage.
It'd also be buyable.

The speed advantage given by +100 m/s is, frankly, huge - and throws that thing into the imba category because of it.
A Class 10 Reaper firing slower for extra punch? No big deal, the way I see it. But not with a speed bonus that large - if any at all.


Quote:Improved Death's Hand - Class 10

Hull damage per shot: 400
Shield damage per shot: 25
Range: 750 meters
Projectile velocity: 750 meters per second
Good against: Positron shields
Average against: Molecular shields
Weak against: Graviton shields
Rate of fire: 5.88
Energy use: 150

Compare: Natterturn Zwei - Cl. 9
Hull dpshot: 325
Shield dpshot: 162.50
Speed: 750
RoF: 5.88
Juice drain: 83

Natters are pretty beefy 5.88s coming with the same 750 as your thing.
But your thing does 75 hull damage more.
Way I see it, it is interesting to propose a weapon with the focus on hull damage (It does have 25 shield only, afterall.)
Still might turn out to be a bit imba-ish.
Not so much for the speed, I mean Natters aren't the only 5.88s with that.
Things like a Suncannon D and Skyblast B combo for example, both 750, are quite the chainsaw and heavy on the drain overall, with a poor performance against shields, usually.
(Due to most of 'em peoples usin' ye olde Graviton Shields, with a few Moleculars and as good as no Positrons in-between.)

But the fact remains that you don't have your ship explode when it runs out of shield, but when it runs out of hull.
And shields are -easy- to get rid of usually if you have some kind of shieldbuster aboard.
Hull however, isn't. Takes time to wear someone down. Those guns there would speed that process up by a fair if not too large bit.
Whether that'd be offset by the drain and the limitation to a Cl. 10 slot as seen there is the Q.
But I like the idea.


Quote:Angel of Death - Cruiser Weapon

Hull damage per shot: 25000
Shield damage per shot: 10000
Range: 1000 meters
Projectile velocity: 750 meters per second
Rate of fire: 0.50
Energy use: 5500

Looks like a... Battle Razor variation to me, so...
Actually, might be fine.
Not 1/2 of hull damage as shield damage but 10k, that's a plus, waaay shorter range, 10k lower damage than the BR, for 50 less speed while being able to fire twice as fast.
With a little less speed and a proper drain - 'cause I think that there be a typo, laddie - it might work.
If diversity's the word, why not sneak a custom BR in.
Don't see any more fitting candidate for that than the Order. ('Cept Squids, yanno.)
I'd still like to see an ion-cannon style weapon for capships, as an alternative to the light mortar/mortar/heavy mortar =/

Give it similar damage per second, but high refire rate and low damage per shot, that way in order to do the same amount of damage as a light mortar would, you have to keep the beam on the enemy while you fire.

Light mortar is 150k hull / 75k shield damage for 1 million energy cost. 0.25 refire rate, 3k or so range, and 600m/s speed.

So, our 'beam' weapon would be something like this:
Hull Damage: 3,750
Shield Damage: 1,875
Projectile Speed: 700
Range: 2000
Refire Rate: 10.00
Energy Cost: 25,000

Same DPS as the light mortar, same energy cost for the amount of damage (aka same efficiency), higher speed, shorter range, requires a constant stream of fire in order to do the same amount of damage a light mortar would do instantly when it hits. You have to hold the beam on the enemy for 4 seconds to do the damage of 1 light mortar.

Nice thing with a beam weapon like that is easier aiming, and energy conservation. If you fire a light mortar and it misses, you're out 1 million energy - but with a beam weapon, if you miss, you can stop the beam mid-fire so you only lose some of the energy.
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