09-14-2009, 03:58 AM
[10:27:26 PM] Felix Larouche (ProwlerPC): Vanilla SkyBlast B's without any mods:
Refire-Rate: 0.12 = 8.33 Shots per second
Power-Usage: 61.12
Projectile-Speed: 750
Needed Hardpoint: hp_gun_special_9
LifeTime: 0.80 = 600 Range
Hull-Damage: 29.34 = 245 per second
Shield-Damage: 14.67 = 122 per second
[10:27:53 PM] Felix Larouche (ProwlerPC): notice something different compared to Disco Skyblast B's
[10:32:59 PM] Felix Larouche (ProwlerPC): Disco SkyBlast B's
Refire-Rate: 0.12 = 8.33 Shots per second
Power-Usage: 63.00
Projectile-Speed: 750
Needed Hardpoint: hp_gun_special_9
LifeTime: 0.80 = 600 Range
Hull-Damage: 27.12 = 226 per second
Shield-Damage: 13.56 = 113 per second
[10:44:35 PM] Felix Larouche (ProwlerPC): Nevermind buff forward guns, please remove the nerf that was slapped on us. heheh
Corsairs and Outcasts had Class 9's from Vanilla too let's get those up here as well, I'm curious.
I bring this up because there is a rather large issue of escorts not beiing able to do their job well enough, particularly against bombers. The target of discussions has been to nerf bomber's I argued the guns (whether bomber or fighter) were not strong enough to chew shields and armour well enough to down the enemies targeting the transport/cap. The Vanilla GMG SkyBlast B's were designed to battle against NPCs that don't regen. The Disco SkyBlast B's got a damage reduction and the energy usage raised while keeping it's short range. This nerfed guns is then thrown in to try and take down NPCs that regen and PC that use full equipment and armour upgrades. I pointed out that the guns need to be buffed, I am now pointing out that the nerfs need to be removed.
Refire-Rate: 0.12 = 8.33 Shots per second
Power-Usage: 61.12
Projectile-Speed: 750
Needed Hardpoint: hp_gun_special_9
LifeTime: 0.80 = 600 Range
Hull-Damage: 29.34 = 245 per second
Shield-Damage: 14.67 = 122 per second
[10:27:53 PM] Felix Larouche (ProwlerPC): notice something different compared to Disco Skyblast B's
[10:32:59 PM] Felix Larouche (ProwlerPC): Disco SkyBlast B's
Refire-Rate: 0.12 = 8.33 Shots per second
Power-Usage: 63.00
Projectile-Speed: 750
Needed Hardpoint: hp_gun_special_9
LifeTime: 0.80 = 600 Range
Hull-Damage: 27.12 = 226 per second
Shield-Damage: 13.56 = 113 per second
[10:44:35 PM] Felix Larouche (ProwlerPC): Nevermind buff forward guns, please remove the nerf that was slapped on us. heheh
Corsairs and Outcasts had Class 9's from Vanilla too let's get those up here as well, I'm curious.
I bring this up because there is a rather large issue of escorts not beiing able to do their job well enough, particularly against bombers. The target of discussions has been to nerf bomber's I argued the guns (whether bomber or fighter) were not strong enough to chew shields and armour well enough to down the enemies targeting the transport/cap. The Vanilla GMG SkyBlast B's were designed to battle against NPCs that don't regen. The Disco SkyBlast B's got a damage reduction and the energy usage raised while keeping it's short range. This nerfed guns is then thrown in to try and take down NPCs that regen and PC that use full equipment and armour upgrades. I pointed out that the guns need to be buffed, I am now pointing out that the nerfs need to be removed.