10-05-2009, 08:24 PM
ok, so with this new update, and giving bombers their own guns with projectile speed 350 m, there are some new things.
idea (i think) was to make alone bomber easy target for another fighter, (to this point it is ok)
so bombers now need escort. (this is ok too)
but now, there are faction that use slow bombers (corsairs,hessians,junkers)
and factions that use agile bombers (outcasts,bounty hunters)
before this update, slow bombers were maked as heavy, with bigger armour and bigger powergenerator as the agile one.
but now, bombers can not defend themselves against fighters. So for what has praetorian +5000 armour and stronger power generator as the bounty hunter bomber, when the bounty hunter bomber can dodge enemy fire and survive much longer against fighter???????? or survive long enough until his own escort kill the enemy vhf...
now all factions that are using slow bombers have nothing as + for them, and all factions that are using agile bombers have bonus in agility...
and now is agility only thing that count....
so how can be this balanced ? ....
idea (i think) was to make alone bomber easy target for another fighter, (to this point it is ok)
so bombers now need escort. (this is ok too)
but now, there are faction that use slow bombers (corsairs,hessians,junkers)
and factions that use agile bombers (outcasts,bounty hunters)
before this update, slow bombers were maked as heavy, with bigger armour and bigger powergenerator as the agile one.
but now, bombers can not defend themselves against fighters. So for what has praetorian +5000 armour and stronger power generator as the bounty hunter bomber, when the bounty hunter bomber can dodge enemy fire and survive much longer against fighter???????? or survive long enough until his own escort kill the enemy vhf...
now all factions that are using slow bombers have nothing as + for them, and all factions that are using agile bombers have bonus in agility...
and now is agility only thing that count....
so how can be this balanced ? ....