07-02-2007, 11:37 AM
The deep dark FL related sections of my mind from ears ago are telling me that Freelancer has an altered texture structure from normal.
Now, I know a I can just go ahead, make a single texture for my model (see the showcase) and just export that into a MAT file and be done with it, but for maximum optimisation and effect, I want to make use of all the tricks available to me, so could someone please give me brief out line of the most effective method of texturing a FL model.
In the mean time I'm just going to go ahead and make a single texture, also what's the best texture size to use, I'm guessing it'll be about 1024*1024.
Now, I know a I can just go ahead, make a single texture for my model (see the showcase) and just export that into a MAT file and be done with it, but for maximum optimisation and effect, I want to make use of all the tricks available to me, so could someone please give me brief out line of the most effective method of texturing a FL model.
In the mean time I'm just going to go ahead and make a single texture, also what's the best texture size to use, I'm guessing it'll be about 1024*1024.